ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
WeiLong Gao ᱨᱮᱱᱟᱜ Wandering Mobile Application (ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ)

WeiLong Gao ᱨᱮᱱᱟᱜ Wandering Mobile Application (ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ) ᱫᱚ ᱢᱚᱵᱟᱭᱤᱞ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2022 A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱠᱟᱥᱟᱢᱚᱵᱟᱭᱤᱞ· 2022

Wandering Mobile Application (ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ)

WeiLong Gao ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Tongji University

ᱢᱚᱵᱟᱭᱤᱞ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#138344 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Wandering Mobile Application (ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ) ᱵᱟᱵᱚᱛ ᱛᱮ

Wandering ᱢᱮᱱᱠᱷᱟᱱ ᱢᱤᱫ ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱦᱚᱲ ᱠᱚ ᱨᱮᱭᱟᱜ ᱪᱤᱸᱛᱟ ᱟᱨ ᱵᱟᱝ ᱵᱮᱥ ᱢᱚᱱ-ᱵᱷᱟᱵ ᱠᱚ ᱠᱚᱢ ᱠᱟᱛᱮ ᱜᱟᱲ ᱮᱢ ᱞᱟᱹᱜᱤᱛ ᱛᱮᱭᱟᱨ ᱟᱠᱟᱱᱟ । Wandering ᱚᱠᱟ ᱠᱷᱟᱛᱤᱨ ᱢᱤᱫ ᱟᱹᱲᱟᱸ ᱜᱮᱢᱤᱯᱷᱤᱠᱮᱥᱚᱱ (gamification) ᱞᱚᱸᱠᱟ ᱵᱮᱵᱷᱟᱨ ᱮ, ᱡᱟᱦᱟᱸ ᱵᱮᱵᱷᱟᱨᱤᱭᱟᱹ ᱠᱚ ᱦᱚᱨᱟ ᱠᱟᱛᱮ ᱟᱢᱟᱜ ᱱᱤᱡᱚᱨ ᱢᱚᱱ ᱚᱛ ᱨᱮ ᱤᱫᱤ ᱪᱟᱞᱟᱣᱟᱭ । ᱨᱮᱡᱤᱥᱴᱨᱮᱥᱚᱱ ᱚᱠᱛᱚ ᱨᱮ, ᱴᱷᱮᱨ ᱵᱮᱵᱷᱟᱨᱤᱭᱟᱹ ᱢᱤᱫ ᱟᱛᱢᱟ ᱡᱤᱥᱤᱢ (spiritual body) ᱵᱟᱪᱷᱟᱣᱚᱜ ᱠᱟᱱᱟ, ᱡᱟᱦᱟᱸ ᱟᱭᱢᱟᱜ ᱡᱚᱛᱚ ᱞᱟᱹᱜᱤᱛ ᱪᱚᱨᱤᱛᱚᱨ (character) ᱦᱩᱭᱩᱜᱼᱟᱭ । ᱵᱮᱵᱷᱟᱨᱤᱭᱟᱹ ᱠᱚ ᱡᱚᱛᱚ ᱢᱟᱦᱟᱸ ᱟᱭᱢᱟᱜ ᱢᱚᱱ-ᱵᱷᱟᱵ ᱨᱮᱠᱚᱲᱰ ᱠᱚᱨᱚᱣᱟ ᱟᱨ ᱮᱴᱟᱜ ᱨᱮ ᱯᱷᱤᱰᱵᱮᱠ ᱧᱟᱢᱚᱜᱟᱭ, ᱡᱟᱦᱟᱸ ᱚᱱᱠᱩ ᱡᱟᱜᱟ ᱡᱟᱜᱟ ᱠᱷᱚᱱ ᱚᱱᱠᱟ ᱪᱤᱸᱛᱟ ᱠᱚ ᱮ ᱠᱚ ᱛᱮᱞᱮᱱ ᱟᱠᱟᱱ ᱡᱤᱱᱤᱥ ᱠᱚ ᱛᱟᱭᱚᱢ ᱞᱟᱹᱜᱤᱛ ᱟᱹᱦᱟᱨ ᱮᱫᱟᱭ । ᱚᱲᱟᱜ ᱛᱮ, ᱮᱴᱟᱜ ᱛᱮ ᱚᱱᱠᱟ ᱠᱚᱲᱟ ᱥᱟᱶᱛᱮ ᱜᱟᱱ ᱵᱮᱵᱷᱟᱨᱤᱭᱟᱹ ᱠᱚ ᱠᱷᱚᱱ ᱵᱚᱦᱚᱠ ᱠᱟᱛᱮ ᱛᱮᱡᱟᱭ ᱠᱷᱚᱵᱚᱨ ᱠᱚ ᱚᱫᱚᱠ ᱮ, ᱟᱨ ᱢᱮᱰᱤᱴᱮᱥᱚᱱ (meditation) ᱠᱟᱹᱢᱤ ᱦᱮᱸ ᱡᱩᱲᱟᱹᱣ ᱟᱠᱟᱱᱟ । ᱱᱚᱶᱟ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ iOS ᱥᱤᱥᱴᱚᱢ ᱞᱟᱹᱜᱤᱛ ᱛᱮᱭᱟᱨ ᱠᱟᱱᱟ ।

ᱢᱟᱱᱟᱱ

A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Wandering Mobile Application (ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ) ᱫᱚ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱱᱟᱣᱟ ᱵᱷᱟᱵᱱᱟ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Wandering Mobile Application (ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ) ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
With the increasing pressure of society and workplace, more and more people feel anxious and fall into depression for a long time. Wandering hopes to solve this problem through a light gaming experience. Wandering leads users into their own spiritual world. Users get positive feedback and guidance by exploring their own spiritual world. Thus gradually guide users to obtain a more positive attitude towards life.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
Designed for the iOS System
ᱴᱮᱜ ᱠᱚ
Light game, psychology, anxiety, record
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
At the beginning of the design, we conducted brainstorming, mind mapping, scene interviews, etc. In the realization part of the project, we used Photoshop, Illustrator, After Effects, Figma and Blender.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
From story to interface, we are different from traditional app and integrate many parts similar to game design, which makes us very happy.
ᱜᱚᱵᱮᱥᱚᱱᱟ
We conducted in-depth research and interviews with groups suffering from anxiety and depression for a long time. Then found that most of today's psychological apps are difficult to really long-term anxiety. The dredging of negative emotions requires long-term self-guidance and external guidance. So we want to solve this problem in a game way of a journey.
ᱯᱨᱮᱨᱚᱱᱟ
In an increasingly stressful society, a large number of people suffer from anxiety or various mental illnesses.
Wandering aims to help people relieve negative emotions such as anxiety through a light gamification approach.
Wandering is a new concept in psychological apps that has the potential to help everyone get rid of negativity and find their way to a better life.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project started in September 2021 and finished in January 2022 in Shanghai.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
At the beginning of registration, users will choose their own spiritual body. Users start a spiritual journey by playing their own spiritual body. After recording their feelings every day, users will get corresponding feedback to guide users to rethink problems from different angles and establish a positive attitude. Meanwhile, wandering will also conduct light social matching through big data. During the trip, you will encounter encouraging words left by friends who are similar to your situation. After achieving phased results, users can step into the next area and continue their journey. In addition, wandering also provides meditation function.
ᱯᱮᱴᱮᱱᱴ ᱠᱚ
Copyright by Weilong Gao,2022
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
WeiLong Gao, SuWan Chen, QiYuan An, KeXin Huang, XiaoWei Rong, QiuTong Yu

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ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

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