Yi-Cheng Chiang طرفان Zero Bully Campus سکيا واري راند انتهائي معتبر 2021 A' Design Award لوهه انعام جو فاتح آهي تعليم، تدريسي مدد ۽ تربيتي مواد ڊيزائن مقابلي جي درجي ۾.
لوههتعليم· 2021
Zero Bully Campus سکيا واري راند
Yi-Cheng Chiang طرفان
ڪلائنٽ: Xiamen University
تعليم درجي ۾ A' Design Award لوهه انعام فاتح
تصديق ٿيل ايوارڊ فاتح
ڊزائين #110129 لاءِ ايوارڊ جي حيثيت جي تصديق ڪريوڊزائن
Zero Bully Campus سکيا واري راند بابت
زيرو بلي ڪئمپس هڪ سکيا واري راند آهي، جيڪا شاگردن جي مدد لاءِ ٺاهي وئي آهي ته جيئن اهي اسڪول ۾ غنڊا گردي (بلينگ) کي روڪي سگهن ۽ ان جو مناسب جواب ڏئي سگهن. هي راند ڪئمپس جي ماحول کي هڪ ڊجيٽل جڳهه ۾ تبديل ڪري ٿي، جتي راند ڪندڙ غنڊا گردي جي واقعن کي محسوس ڪن ٿا ۽ اهو چونڊين ٿا ته ڪيئن مدد پيش ڪن. راند ڪندڙ اهو پڻ سکن ٿا ته اهڙن واقعن کي روڪڻ لاءِ ٻين سان ڪيئن تعاون ڪجي. جامع صورتحالن وارا منظر ۽ نقلي ڪيسز، محفوظ ۽ مثبت طريقن سان منهن ڏيڻ جي مشق ۾ مدد ڪن ٿا. هيءَ سکيا واري راند Unity ذريعي ٺاهي وئي آهي ۽ Windows, macOS, iOS ۽ Android ڊوائيسز تي هلي سگهي ٿي.
سڃاڻپ
A' Design Award لوهه انعام بابت
Zero Bully Campus سکيا واري راند A' Design Award لوهه انعام جو کٽيندڙ آهي، معزز اعتراف جيڪو انهن سٺين ڊيزائنن کي ڏنو وڃي ٿو جيڪي چڱيءَ طرح ڊزائين ڪيل تخليقن کان متوقع پيشه ورانه ۽ صنعتي گهرجون پوريون ڪن ٿيون. لوهه جا کٽيندڙ پنهنجي خالقن جي وڏي مهارت، اعليٰ ماهري، ماهرانه سمجھ ۽ تخليقي صلاحيت ڏيکارين ٿا. Zero Bully Campus سکيا واري راند کان اميد ڪئي وڃي ٿي ته اهو هڪ تمام گهڻو قدر ڪيل، ساراهيل ۽ پياري تخليق هوندو جيڪو عملي ۽ جدت وارو آهي. هي ڊيزائن جنهن A' Design Award لوهه انعام کٽيو آهي، صنعت جا بهترين طريقا گڏ ڪري ٿو ۽ علم ۽ صلاحيت سان ڳنڍيل قابل ٽيڪنيڪل خاصيتون رکي ٿو. Zero Bully Campus سکيا واري راند جي سنجيدگيءَ ڪري عزت ڪئي وڃي ٿي ۽ اهو زندگيءَ جي معيار ۾ بهتري آڻڻ لاءِ ٺاهيل آهي جيڪا دنيا کي بهتر جڳهه بڻائڻ ۾ مدد ڪري ٿي.
ڊزائن جي پسمنظر
پريس ڪِٽ
ڊزائنر طرفان فراهم ڪيل ڪريڊٽس، ٽيم ميمبرز ۽ ٽيڪنيڪل تفصيلات.
- منفرد خاصيتون
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- ماپ ۽ پيڪيجنگ
- Width: 1920 pixels x Height: 1080 pixels
- ٽيگ
- Zero bullying, Immersive Game, Learning Game, Bystanders
- پيداواري ٽيڪنالاجي
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- ڊزائين چيلينج
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- تحقيق
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- الهام
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- منصوبي جو عرصو
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- عمل جو فلو
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- پيٽنٽ
- Copyright©2020 Xiamen University. All rights reserved.
- ٽيم ميمبر
- YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU - تصوير ڪريڊٽ
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU
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