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Morok Karte za družabno deduktivno igro – avtor Egor Signiienko

Delo Morok Karte za družabno deduktivno igro avtorja Egor Signiienko je izjemno cenjeni dobitnik prestižne nagrade 2021 Bronasta nagrada A' Design Award v tekmovalni kategoriji Oblikovanje igrač, iger in izdelkov za prosti čas.


BronastaIgrače· 2021

Morok Karte za družabno deduktivno igro

avtor/ica: Egor Signiienko

Naročnik: Egor Signiienko

Dobitnik nagrade Bronasta nagrada A' Design Award v kategoriji Igrače

24,005

Potrjeni dobitnik nagrade

Preverite status nagrade za #117375

Barve

Dizajn

O dizajnu Morok Karte za družabno deduktivno igro

Morok je nova vizualna zgodba znane deduktivne igre Volkodlak. Igralci lahko preizkusijo vlogo inkvizicije ali kužnega zdravnika ali pa postanejo obsedeni s japonskimi demoni. Slog kart je navdahnjen s skrivnostnim tarotom in vsebuje ezoteične in okultne simbole. Izdelan je v ekspresionistični maniri z uporabo 3D grafike, klasičnih umetniških materialov in stilizacije starih stenskih poslikav ter gravur. Za ohranjanje ezoteričnega sloga je bila izbrana velikost kart enaka velikosti tarota. Igra je narejena iz kartona s polnobarvnim tiskom, UV lakom in folijo, zato je lahko čudovito darilo.

Priznanje

O nagradi Bronasta nagrada A' Design Award

Morok Karte za družabno deduktivno igro je prejemnik Bronaste nagrade A' Design Award, zelo prestižnega priznanja, ki se podeljuje izjemnim oblikovanjem, ki se odlikujejo po ustvarjalnosti, iznajdljivosti in bistrosti. Prejemniki Bronaste nagrade so v celoti spretni in presenetljivo ustvarjalni artefakti, ki potrjujejo bogate izkušnje, domišljijo in zvitost svojih oblikovalcev. Od Morok Karte za družabno deduktivno igro se pričakuje, da bo visoko cenjen, občudovan in ljubljen predmet, opazno profesionalen in inovativen. To oblikovanje, nagrajeno z Bronasto nagrado A' Design Award, vključuje najboljše prakse v umetnosti, znanosti, oblikovanju in tehnologiji ter je odlično po pozornosti do podrobnosti. Morok Karte za družabno deduktivno igro sijajno zadovoljuje potrebe, se dotika želja, očara čustva in vzbuja radovednost.

V ozadju dizajna

Komplet za medije

Zasluge, člani ekipe in tehnične podrobnosti, ki jih je posredoval oblikovalec.

Edinstvene lastnosti
The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
Dimenzije in embalaža
16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing.
Oznake
Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
Proizvodna tehnologija
Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
Oblikovalski izziv
One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
Raziskave
Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
Inspiracija
The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
Trajanje projekta
The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
Potek delovanja
The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
Zasluge za slike
#1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.

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