Delo DataX Podatkovno-analitična mobilna aplikacija avtorja Xiaorui Zhu je izjemno cenjeni dobitnik prestižne nagrade 2022 Železna nagrada A' Design Award v tekmovalni kategoriji Oblikovanje mobilnih tehnologij, aplikacij in programske opreme.
ŽeleznaMobilno· 2022
DataX Podatkovno-analitična mobilna aplikacija
avtor/ica: Xiaorui Zhu
Dobitnik nagrade Železna nagrada A' Design Award v kategoriji Mobilno
Potrjeni dobitnik nagrade
Preverite status nagrade za #139047Dizajn
O dizajnu DataX Podatkovno-analitična mobilna aplikacija
DataX je mobilna aplikacija za udeležence velikih konferenc. DataX omogoča udeležencem, da se sinhronizirajo s podatkovnim naborom, predstavljenim na odru, in ga raziskujejo na svojem telefonu. Vgrajena orodja razvrščajo, filtrirajo, združujejo in vizualizirajo podatke ter predlagajo primerne slogovne prikaze grafov. Možnosti so prikazane v preprosti stavčni strukturi, zato je potrebnega le malo analitičnega znanja. Urejene diapozitive in grafe je mogoče deliti s skupinami panelistov za postavljanje vprašanj in dodajanje idej. Namen zasnove je vsem udeležencem, vključno s tistimi z okvaro vida ali sluha, omogočiti enake možnosti za sodelovanje.
Priznanje
O nagradi Železna nagrada A' Design Award
DataX Podatkovno-analitična mobilna aplikacija je prejemnik Železne nagrade A' Design Award, prestižnega priznanja, ki se podeljuje dobrim oblikovanjem, ki izpolnjujejo profesionalne in industrijske zahteve, pričakovane od dobro zasnovanih stvaritev. Prejemniki Železne nagrade kažejo veliko spretnost, visoko specializacijo, strokovno razumevanje in ustvarjalne zmožnosti svojih ustvarjalcev. Od DataX Podatkovno-analitična mobilna aplikacija se pričakuje, da bo visoko cenjena, občudovana in ljubljena stvaritev, ki je praktična in inovativna. To oblikovanje, nagrajeno z Železno nagrado A' Design Award, vključuje najboljše prakse panoge in ima kompetentne tehnične lastnosti, povezane s strokovnim znanjem in talentom. Zaradi svoje temeljitosti si DataX Podatkovno-analitična mobilna aplikacija zasluži spoštovanje in je zasnovan tako, da zagotavlja izboljšave kakovosti življenja, ki pomagajo narediti svet boljši kraj.
V ozadju dizajna
Komplet za medije
Zasluge, člani ekipe in tehnične podrobnosti, ki jih je posredoval oblikovalec.
- Edinstvene lastnosti
- It's the first APP that allows attendees to play with the real-time on-stage dataset, create inspiring visualizations, and bring their ideas to other attendees and even speakers. It aims to provide equal opportunities to all attendees, including those who have vision problems, who are deaf-mutes, and who are unconfident on social networking, to learn and shine.
- Dimenzije in embalaža
- The APP can work for mobile screen sizes from 375x667(iPhone 8) to 428x926(iPhone 13 Max) and should be compatible with both iOS and Android systems. The APP can be downloaded by scanning the QR code and being redirected to the link created by the conference organizers. It's primarily for mobile devices for allowing attendees to have handy tools and guidebooks of the conference without the need of bringing their bulky laptops.
- Oznake
- Interaction Design, Mobile Application, UX Design, Data Analytics Tool, Digital Service Design
- Proizvodna tehnologija
- This APP features a powerful data analytics tool that automatically extracts and categorizes the variables of presented datasets (csv. format) into option buttons, and presented to attendees in a human language structure "I want to (measuring method) (measuring object) in (condition)". For the visualization feature, the APP will recommend the most suitable chart styles based on the nature of the dataset to attendees and allow them to merge duo datasets into one.
- Oblikovalski izziv
- There are no similar products on the market so nearly nothing to refer to. Also, most analytical tools are not friendly for small screens, so I ran research to understand what's the core features and how to make them intuitive for attendees with little analytics background. Recruiting testing participants was also hard because I had to try to include as many types of attendees as I can, including but not limited to disables, seniors, non-analytics-proficient users, deaf and mutes, etc.
- Raziskave
- I conducted qualitative and quantitative research on real attendees and organizers. Methodologies used include focus groups, questionnaires, and user journey mapping. After initial research, I also conducted several runs of moderated usability testing with prototypes and well-designed tasks with participants to guide the iterations. Tools used include Sketch, Adobe XD, Airtable, Balsamiq, Google Doc, etc.
- Inspiracija
- During a large conference, attendees have common frustrations including cannot sync to the content presented on stage (if being late), no way to validate speakers' opinions, feeling difficulty interacting with other unknown attendees, and building up post-conference networking. This design aims to solve these problems to bring attendees a seamless experience and allow them to contribute to the social topics that are discussed at the conference.
- Trajanje projekta
- The project started in Aug 2021 and finished in Feb 2022 in New York City.
- Potek delovanja
- Attendees can find what ongoing panels of this conference and in which rooms are they on the dashboard. Then sync to the slide that's being presented on stage with their phone, and they can magnify to edit, then share the edited slide to the hub and ask questions to get help from other attendees. With the built-in analytical tool, attendees can also sort, filter, aggregate, and visualize the speaker's dataset and share their ideas to the panel group to make contributions and impact.
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