Enda kuzviri mukati
Space Center Mutambo Wekudzidza naChia-Ching Chou

Dhizaini Space Center Mutambo Wekudzidza naChia-Ching Chou ndiye mukundi anokudzwa zvikuru wemubairo unoremekedza we2020 Mubairo weBronzi we A' Design Award muChikwata cheKukwikwidza cheDzidzo, Zvishandiso zveKudzidzisa neZvemukati zveKurovedzera.


BronziDzidzo· 2020

Space Center Mutambo Wekudzidza

na Chia-Ching Chou

Mutengi: National Library of Public Information

Mukundi weMubairo weBronzi we A' Design Award muChikwata cheDzidzo

20,493

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Dhizaini

Nezvekwa Space Center Mutambo Wekudzidza

Space Center mutambo wekudzidza unonzwikwa zvakadzama wakaiswa pamukova wemba yezvinyorwa. Mutambo unoratidzwa pamadziro ane utambo hwemamita gumi neupamhi hwemamita matatu nezvimwe zvisere. Vana vanotuma marokoko ane nhamba kuti vatsvage pulaneti rekurongedza uye vatange rwendo rwemba yezvinyorwa. Mutambo wapera, mepu inoratidza kuti mabhuku anoenderana nenhamba yekurongedza yakasarudzwa akaiswa kupi. Dhizaini iyi inodzidzisa zvinoreva nhamba dzekurongedza kuburikidza nekutamba mumamiriro ezvinhu anotsigira. Chinangwa ndechekukwidziridza kushingairira uye kubatsira vana kuti vazviwanire mabhuku voga.

Kuzivikanwa

Nezve Mubairo weBronzi we A' Design Award

Mubairo weBronzi we A' Design Award wakahwinwa ne Space Center Mutambo Wekudzidza, rukudzo rwakakwirira kwazvo runopiwa kumadhizaini akasiyana anozivikanwa nekugadzira, njere nekungwara. Vakunda veBronzi mabasa ane unyanzvi hwakakwana uye kugadzira kunoshamisa kunosimbisa ruzivo rukuru, pfungwa nehunyanzvi hwevagadziri vawo. Space Center Mutambo Wekudzidza inotarisirwa kuva chinhu chinokudzwa kwazvo, chinoremekedzwa uye chinodiwa, chine hunyanzvi hunoonekwa uye zvitsva. Dhizaini iyi yakahwina Mubairo weBronzi we A' Design Award inosanganisa maitiro akanakisa muhunyanzvi, sayenzi, dhizaini netekinoroji uye yakasiyana nekutarisisa zvidiki. Space Center Mutambo Wekudzidza inogutsa zvinodiwa zvakanaka, inobata zvishuvo, inokwezva manzwiro uye inomutsa kuda kuziva.

Shure kweDhizaini

Bepa Renhau

Zvikwereti, nhengo dzetiimu nezvimwe zvakadzama zvakapihwa nemudhizaina.

Hunhu Hwakasiyana
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
Kukura & Kupakiwa
Width 10m x Height 3.8m after project on a wall
Matagi
Interaction, Game, Learning game, Education,Immersive
Tekinoroji Yekugadzira
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop
Changamire yeDhizaini
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
Tsvakurudzo
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
Chikurudziro
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Nguva yePurojekiti
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
Mafambiro eBasa
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
Nhengo dzeTimu
Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design
Zvikwereti zveMifananidzo
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU

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