Karya Joyster App Primary Function: Aplikasi Mobile ku Paula Barcante nyaéta pamenang anu dihormat pisan tina 2020 A' Design Award Perak anu bergengsi dina Katégori Kompetisi Sélulér.
PerakSélulér· 2020
Joyster App Primary Function: Aplikasi Mobile
Klién: Joyster
Pamenang A' Design Award Perak dina Katégori Sélulér
Pamenang Panghargaan anu Diverifikasi
Verifikasi Status Panghargaan pikeun #104051Désain
Ngeunaan Joyster App Primary Function: Aplikasi Mobile
Joyster mangrupa aplikasi mobile pikeun ngalacak gejala méntal babarengan jeung kaséhatan fisik sarta kagiatan sapopoé. Unggal éntri butuh kurang ti tilu puluh detik pikeun ditambahkeun, jadi catetan sapopoé tetep basajan. Aplikasi ieu marios data anu dikumpulkeun sarta némbongkeun kagiatan jeung kadaharan mana anu mibanda pangaruh positif atawa négatif kana kaséhatan. Wawasan némbongkeun tren jeung pamicu dina format anu jelas. Ilustrasi manusa jeung gaya hirup némbongan di sakuliah panganteur, sarta ilustrasi anyar ditémbongkeun dina dasbor unggal poé. Joyster dirarancang pikeun iOS jeung Android.
Pangakuan
Ngeunaan A' Design Award Perak
Joyster App Primary Function: Aplikasi Mobile mangrupa juara A' Design Award Perak, pangakuan anu luar biasa bergengsi anu dipasihkeun ka desain kelas luhur, endah jeung matak kagum. Para juara Perak téh karya anu pohara cemerlang jeung pohara kréatif anu ngagambarkeun kaahlian, bakat jeung kapinteran para désainerna. Joyster App Primary Function: Aplikasi Mobile diharepkeun jadi karya anu éndah, karya andalan anu pohara profésional jeung pohara inovatif. Desain juara A' Design Award Perak ieu mangrupa panemuan anu pohara kasohor jeung dikagumi anu mangpaat sarta ngamajukeun watesan seni, élmu, desain jeung téknologi. Joyster App Primary Function: Aplikasi Mobile mangrupa kréasi anu pohara diirikeun anu ngahudang kahayang, ngabawa rasa positip, jeung ngahudangkeun rasa heran jeung kagum.
Di Balik Désain
Kit Pers
Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.
- Sipat Unik
- Joyster is an app that allows users to understand their overall health by tracking their mental symptoms against their physical well-being and daily activities. Journaling every night or remembering what happened during the day can be time consuming, which is where Joyster comes in. The process of adding an entry takes less than thirty seconds. The app analyzes all data it has and outputs activities, foods, and personalized content that are making a positive or negative impact on one’s well-being.
- Diménsi & Bungkusan
- Paula designed the entire end-to-end experience for iOS and Android. This included the information architecture, persona development, UX Research, UX design, visuals, illustrations, and design system.
- Tag
- UI Design, mobile app, Product Design, Health, Mental Health, UX Design, iOS, Android, Illustration
- Téknologi Produksi
- Joyster began with the user. Paula completed two rounds of research, one interview based and a purely functional test. Additionally, therapists user tested the app to provide valuable feedback. For the design Paula used Sketch, InVision, and Procreate.
- Tantangan Desain
- The main challenge was the ability to create an app like this that felt effortless for the user. Additionally, the ability add a scale for each symptom was a challenge as symptoms can be physical or mental.
- Panalungtikan
- Paula ran two types of research. The first one was eight user interviews. The purpose of this research was to understand the market and overall interest in Joyster. The script consisted of open ended questions focusing on how users currently keep track of their symptoms, feelings, what they do to understand themselves better, and their overall interest. The second research was a usability test. The purpose of this test was completely functional, to understand how easy or difficult it was to navigate through the app.
- Inspirasi
- One out of four people experience mental health in today’s society. Last year, Paula experienced ten days of panic attacks out of the blue. The mental symptoms were terrible and the physical symptoms were worse. She was frustrated by the fact that no one could tell her why this was happening or how she could prevent it. Paula started my own spreadsheet to track her physical body symptoms and mental symptoms against what she was doing, who she was seeing, and what she was eating to understand what helped and what did not. After twenty spreadsheets Paula decided to create Joyster.
- Durasi Proyék
- The project is still going. The project is currently taking place in Vancouver Island, Canada.
- Alur Operasi
- The app is extremely simple and leverages existing technological behavior seen in popular apps. It is attractive, clean, and delightful. The daily entires are a simple list of symptoms and activities that users can tap on to select and create their own. Every day of the week the user sees a new illustration on their dashboard to create delight and inspiration for adopting a healthy lifestyle. The insights are straightforward and effective in showing trends and triggers. Additionally, Joyster sends insights based on an individual's weekly improvements.
- Anggota Tim
- Paula Barcante
- Krédit Gambar
- Image #1: Designer Paula Barcante, 2020
Optional Image #2: Designer/Illustrator/Creator Paula Barcante, 2020
Optional Image #3: Designer/Illustrator/Creator Paula Barcante, 2020
Optional Image #4: Designer/Illustrator/Creator Paula Barcante, 2020
Optional Image #5: Designer/Illustrator/Creator Paula Barcante, 2020
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