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Zero Bully Campus Fungsi Primér: Kaulinan Pangajaran ku Yi-Cheng Chiang

Karya Zero Bully Campus Fungsi Primér: Kaulinan Pangajaran ku Yi-Cheng Chiang nyaéta pamenang anu dihormat pisan tina 2021 A' Design Award Beusi anu bergengsi dina Katégori Kompetisi Atikan.


BeusiAtikan· 2021

Zero Bully Campus Fungsi Primér: Kaulinan Pangajaran

ku Yi-Cheng Chiang

Klién: Xiamen University

Pamenang A' Design Award Beusi dina Katégori Atikan

18,685

Pamenang Panghargaan anu Diverifikasi

Verifikasi Status Panghargaan pikeun #110129

Warna

Désain

Ngeunaan Zero Bully Campus Fungsi Primér: Kaulinan Pangajaran

Téks Buku: Zero Bully Campus mangrupa kaulinan pangajaran anu diciptakeun pikeun ngabantosan siswa nyegah sareng nanggapan panindesan (bullying) di sakola. Kaulinan ieu ngarobah suasana kampus jadi rohangan digital dimana para pamaén nyemakeun kajadian panindesan sareng milih kumaha carana masihan pitulung. Para pamaén ogé diajar tarik sareng batur pikeun ngeureunkeun kajadian sapertos kitu. Adegan situasional anu imersif sareng kasus simulasi ngarojong latihan strategi ngungkulan anu aman sareng positip. Kaulinan pangajaran ieu dijieun ngagunakeun Unity sareng tiasa dijalankeun dina alat Windows, macOS, iOS, sareng Android.

Pangakuan

Ngeunaan A' Design Award Beusi

Zero Bully Campus Fungsi Primér: Kaulinan Pangajaran mangrupa juara A' Design Award Beusi, pangakuan anu bergengsi anu dipasihkeun ka desain alus anu minuhan sarat profésional jeung industri anu diharepkeun tina kréasi anu dirarancang alus. Para juara Beusi nunjukkeun kaahlian anu hébat, spésialisasi anu luhur, pamahaman ahli jeung kamampuh kréatif para kréatorna. Zero Bully Campus Fungsi Primér: Kaulinan Pangajaran diharepkeun jadi kréasi anu dihargaan, dikagumi jeung dipikanyaah anu praktis jeung inovatif. Desain juara A' Design Award Beusi ieu ngalebetkeun prakték pangalusna industri sarta ngabogaan ciri téknis anu mampuh pakait jeung pangweruh praktis jeung bakat. Zero Bully Campus Fungsi Primér: Kaulinan Pangajaran dihormat pikeun katelitianana sarta dirarancang pikeun méré paningkatan kualitas hirup anu mantuan ngajadikeun dunya tempat nu leuwih hadé.

Di Balik Désain

Kit Pers

Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.

Sipat Unik
In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
Diménsi & Bungkusan
Width: 1920 pixels x Height: 1080 pixels
Tag
Zero bullying, Immersive Game, Learning Game, Bystanders
Téknologi Produksi
HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
Tantangan Desain
The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
Panalungtikan
In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
Inspirasi
Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
Durasi Proyék
This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
Alur Operasi
This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
Patén
Copyright©2020 Xiamen University. All rights reserved.
Anggota Tim
YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU
Krédit Gambar
Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU

Disponsoran

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Desain anu Saé Pantes Meunang Pangakuan anu Luhung

A' Design Award nyaéta panghargaan internasional anu dijuri pikeun desain anu saé. Iluan dina A' Design Award pikeun meunangkeun kasempetan nampi pangakuan meritokratis, meunangkeun kamashur, prestise sareng publisitas pikeun karya anjeun. Nominasikeun karya anjeun pikeun A' Design Award sareng pasaing pikeun A' Design Prize anu dipikahoyong.

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