Karya Magic Fitness Aplikasi Mobile, Aplikasi Smartwatch ku Di Song, Huicong Hu and Jie Yao nyaéta pamenang anu dihormat pisan tina 2022 A' Design Award Beusi anu bergengsi dina Katégori Kompetisi Antarmuka.
BeusiAntarmuka· 2022
Magic Fitness Aplikasi Mobile, Aplikasi Smartwatch
ku Di Song, Huicong Hu and Jie Yao
Klién: Harbin Institute of Technology, Shenzhen
Pamenang A' Design Award Beusi dina Katégori Antarmuka
Pamenang Panghargaan anu Diverifikasi
Verifikasi Status Panghargaan pikeun #135845Désain
Ngeunaan Magic Fitness Aplikasi Mobile, Aplikasi Smartwatch
Magic Fitness nyaéta aplikasi kabugaran anu digamifikasi pikeun smartphone jeung smartwatch. Aplikasi ieu ngabantosan pangguna ngawangun kabiasaan olahraga sapopoé. Prilaku kaséhatan anu direkam ku parangkat dirobah jadi énérgi ajaib di jero kaulinan. Énérgi ajaib ieu ngatingkatkeun level avatar ajaib jeung ngahasilkeun koin emas. Koin bisa dipaké pikeun meuli barang, ngaganti kostum, sarta ngarojong kagiatan amal nu nyata. Pangguna nangtukeun tujuan kabugaran, ningali kamajuan mingguan jeung bulanan, sarta babagi tren kaséhatan jeung pangguna séjén. Tujuan tina desain ieu nyaéta pikeun ningkatkeun motivasi pikeun olahraga sacara rutin.
Pangakuan
Ngeunaan A' Design Award Beusi
Magic Fitness Aplikasi Mobile, Aplikasi Smartwatch mangrupa juara A' Design Award Beusi, pangakuan anu bergengsi anu dipasihkeun ka desain alus anu minuhan sarat profésional jeung industri anu diharepkeun tina kréasi anu dirarancang alus. Para juara Beusi nunjukkeun kaahlian anu hébat, spésialisasi anu luhur, pamahaman ahli jeung kamampuh kréatif para kréatorna. Magic Fitness Aplikasi Mobile, Aplikasi Smartwatch diharepkeun jadi kréasi anu dihargaan, dikagumi jeung dipikanyaah anu praktis jeung inovatif. Desain juara A' Design Award Beusi ieu ngalebetkeun prakték pangalusna industri sarta ngabogaan ciri téknis anu mampuh pakait jeung pangweruh praktis jeung bakat. Magic Fitness Aplikasi Mobile, Aplikasi Smartwatch dihormat pikeun katelitianana sarta dirarancang pikeun méré paningkatan kualitas hirup anu mantuan ngajadikeun dunya tempat nu leuwih hadé.
Di Balik Désain
Kit Pers
Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.
- Sipat Unik
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Diménsi & Bungkusan
- Designed for the iOS and watchOS System
- Tag
- Interface Design, Gamification, User Experience
- Téknologi Produksi
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Tantangan Desain
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Panalungtikan
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Inspirasi
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Durasi Proyék
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Alur Operasi
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Anggota Tim
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
Disponsoran
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