Karya Cuisino Fungsi Utama: Dukungan Kaputusan Kadaharan anu Digamifikasi ku Yi Chen nyaéta pamenang anu dihormat pisan tina 2026 A' Design Award Beusi anu bergengsi dina Katégori Kompetisi Sélulér.
BeusiSélulér· 2026
Cuisino Fungsi Utama: Dukungan Kaputusan Kadaharan anu Digamifikasi
ku Yi Chen
Pamenang A' Design Award Beusi dina Katégori Sélulér
Pamenang Panghargaan anu Diverifikasi
Verifikasi Status Panghargaan pikeun #174948Désain
Ngeunaan Cuisino Fungsi Utama: Dukungan Kaputusan Kadaharan anu Digamifikasi
Téks Buku: Cuisino ngabayangkeun deui kaputusan kadaharan salaku ritual anu digamifikasi, ngarobih pilihan rutin jadi momen anu pikaresepeun. Ngagunakeun psikologi paripolah sareng UI anu resep ulin, ieu ngirangan kacapean nyandak kaputusan sareng méré kakuatan ka pangguna pikeun tuang anu langkung séhat tanpa setrés. Diilhaman ku kaulinan santéy sareng aplikasi karaharjaan, panganteur ieu nungtun tuang anu mindful ngaliwatan mikro-interaksi, ganjaran kamajuan, sareng sistem visual anu nengtremkeun. Pangalaman ieu ngajantenkeun nutrisi kirang ngeunaan disiplin sareng langkung ngeunaan ngawangun kabiasaan anu bagja.
Pangakuan
Ngeunaan A' Design Award Beusi
Cuisino Fungsi Utama: Dukungan Kaputusan Kadaharan anu Digamifikasi mangrupa juara A' Design Award Beusi, pangakuan anu bergengsi anu dipasihkeun ka desain alus anu minuhan sarat profésional jeung industri anu diharepkeun tina kréasi anu dirarancang alus. Para juara Beusi nunjukkeun kaahlian anu hébat, spésialisasi anu luhur, pamahaman ahli jeung kamampuh kréatif para kréatorna. Cuisino Fungsi Utama: Dukungan Kaputusan Kadaharan anu Digamifikasi diharepkeun jadi kréasi anu dihargaan, dikagumi jeung dipikanyaah anu praktis jeung inovatif. Desain juara A' Design Award Beusi ieu ngalebetkeun prakték pangalusna industri sarta ngabogaan ciri téknis anu mampuh pakait jeung pangweruh praktis jeung bakat. Cuisino Fungsi Utama: Dukungan Kaputusan Kadaharan anu Digamifikasi dihormat pikeun katelitianana sarta dirarancang pikeun méré paningkatan kualitas hirup anu mantuan ngajadikeun dunya tempat nu leuwih hadé.
Di Balik Désain
Kit Pers
Krédit, anggota tim sareng detil téknis anu disayogikeun ku désainer.
- Sipat Unik
- Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
- Diménsi & Bungkusan
- Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
- Tag
- food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
- Téknologi Produksi
- Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
- Tantangan Desain
- The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
- Panalungtikan
- This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
- Inspirasi
- Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
- Durasi Proyék
- The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
- Alur Operasi
- Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
- Patén
- Patent pending.
Copyrights belong to Yi Chen, 2025. - Anggota Tim
- Designer: Yi Chen
- Krédit Gambar
- Image #1: Designer Yi Chen, Cuisino, 2025.
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