Mazmuna geç
Di Song, Huicong Hu and Jie Yao tarapyndan Magic Fitness Mobil Programma, Akylly Sagat Programmasy

Di Song, Huicong Hu and Jie Yao tarapyndan döredilen Magic Fitness Mobil Programma, Akylly Sagat Programmasy dizaýny Interfeýs, Özara Täsir we Ulanyjy Tejribesi Dizaýny Bäsleşik Kategoriýasynda 2022 A' Design Award Demir Baýragy baýragynyň abraýly ýeňijisidir.


DemirInterfeýs· 2022

Magic Fitness Mobil Programma, Akylly Sagat Programmasy

dizaýner: Di Song, Huicong Hu and Jie Yao

Müşderi: Harbin Institute of Technology, Shenzhen

Interfeýs Kategoriýasynda A' Design Award Demir Baýragy Ýeňijisi

11,975

Tassyklanan Baýrak Ýeňijisi

#135845 üçin Baýrak Ýagdaýyny Barlaň

Reňkler

Dizaýn

Magic Fitness Mobil Programma, Akylly Sagat Programmasy hakynda

Magic Fitness smartfonlar we akylly sagatlar üçin oýunlaşdyrylan fitnes programmasydyr. Bu programma ulanyjylara gündelik maşk endiklerini emele getirmäge kömek edýär. Enjamlar tarapyndan hasaba alnan saglyk hereketleri oýun içinde jady energiýasyna öwrülýär. Jady energiýasy jadyly awatar-nyň derejesini ýokarlandyrýar we altyn teňňeler gazanýar. Teňňeler harytlary satyn almak, geýimleri üýtgetmek we hakyky haýyr-sahawat çärelerine goldaw bermek üçin ulanylyp bilner. Ulanyjylar fitnes maksatlaryny belleýärler, hepdelik we aýlyk ösüşi görýärler hem-de saglyk tendensiýalaryny beýleki ulanyjylar bilen paýlaşýarlar. Dizaýnyň maksady yzygiderli maşk etmek üçin höwesi ýokarlandyrmakdyr.

Ykrar etme

A' Design Award Demir Baýragy hakynda

Magic Fitness Mobil Programma, Akylly Sagat Programmasy A' Design Award Demir Baýragynyň ýeňijisidir; bu gowy dizaýn edilen eserlerden garaşylýan hünär we senagat talaplaryny kanagatlandyrýan gowy dizaýnlara berilýän abraýly ykrarnamadyr. Demir ýeňijileri döredijileriniň uly başarnygyny, ýokary ugurlaşygyny, hünärmen düşünjesini we döredijilik ukybyny görkezýär. Magic Fitness Mobil Programma, Akylly Sagat Programmasy uly baha berilýän, haýran galynýan we söýülýän, amaly we täzelikçi eser bolmagy garaşylýar. A' Design Award Demir Baýragyny gazanan bu dizaýn pudagyň iň oňat tejribelerini birleşdirýär we bilim we zehin bilen baglanyşykly ukyply tehniki aýratynlyklara eýedir. Magic Fitness Mobil Programma, Akylly Sagat Programmasy jikme-jikligi üçin hormatlanylýar we dünýäni has gowy ýere öwürmäge kömek edýän ýaşaýyş hilini gowulandyrýan zatlary hödürlemek üçin dizaýn edilendir.

Dizaýnyň sahna arkasy

Metbugat toplumy

Dizaýner tarapyndan berlen kreditler, topar agzalary we tehniki maglumatlar.

Üýtgeşik Aýratynlyklar
Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
Ölçegler we Gaplama
Designed for the iOS and watchOS System
Bellikler
Interface Design, Gamification, User Experience
Önümçilik Tehnologiýasy
Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
Dizaýn Kynçylygy
The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
Gözleg
Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
Ylham
There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
Taslama Dowamlylygy
The project started in October 2021 and finished in January 2022 in Shenzhen.
Iş Akymy
When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
Topar Agzalary
Student: Di Song
Faculties: Huicong Hu
Jie Yao

Hemaýatçy

Designers.org-dan Daşary Öwreniň

Mahabat hyzmatdaşlarymyzdan önümleri, hyzmatlary we mümkinçilikleri tapyň.

Oňat Dizaýn Uly Ykrar Edilmäge Mynasypdyr

A' Design Award — oňat dizaýn üçin halkara, eminler tarapyndan berilýän baýrakdyr. Işleriňiziň mynasyp ykrar edilmegini, şöhrat, abraý we köpçülige tanalmagy gazanmak üçin A' Design Award bäsleşigine gatnaşyň. Işiňizi A' Design Award üçin hödürläň we abraýly A' Design Prize baýragy ugrunda bäsleşiň.

Hödürle