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Xinke Coco Wu tarapyndan Upgrove Ýokarky ähtiýazyň bahalandyryş programmasy

Xinke Coco Wu tarapyndan döredilen Upgrove Ýokarky ähtiýazyň bahalandyryş programmasy dizaýny Mobil Tehnologiýalar, Programmalar we Programma Üpjünçiligi Dizaýny Bäsleşik Kategoriýasynda 2026 A' Design Award Demir Baýragy baýragynyň abraýly ýeňijisidir.


DemirMobil· 2026

Upgrove Ýokarky ähtiýazyň bahalandyryş programmasy

dizaýner: Xinke Coco Wu

Müşderi: The Multiple Sclerosis Center of Georgia

Mobil Kategoriýasynda A' Design Award Demir Baýragy Ýeňijisi

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Reňkler

Dizaýn

Upgrove Ýokarky ähtiýazyň bahalandyryş programmasy hakynda

Upgrove — öýde ýokarky ähtiýazyň reabilitasiýasyny bahalandyrmak üçin niýetlenen mobil programmadyr. Programma öňdäki kamerasy bolan adaty telefonlarda, planşetlerde we telewizorlarda kamera esasly hereket ýazgysyny ulanýar, şonuň üçin geýilýän datçikler zerur däl. Standartlaşdyrylan kliniki hereket synaglary ferma temaly mini-oýunlara öwrülýär. Kompýuter görüşi hereketiň gerimini, takyklygyny we durnuklylygyny kesgitlemek üçin hereketi seljerýär we her işjeňlikden soň bal berilýär. Ösüş hasabatlary näsaglara uzak möhletli sagalyşy yzarlamaga, lukmanlara bolsa netijeleri uzakdan gözden geçirmäge mümkinçilik berýär.

Ykrar etme

A' Design Award Demir Baýragy hakynda

Upgrove Ýokarky ähtiýazyň bahalandyryş programmasy A' Design Award Demir Baýragynyň ýeňijisidir; bu gowy dizaýn edilen eserlerden garaşylýan hünär we senagat talaplaryny kanagatlandyrýan gowy dizaýnlara berilýän abraýly ykrarnamadyr. Demir ýeňijileri döredijileriniň uly başarnygyny, ýokary ugurlaşygyny, hünärmen düşünjesini we döredijilik ukybyny görkezýär. Upgrove Ýokarky ähtiýazyň bahalandyryş programmasy uly baha berilýän, haýran galynýan we söýülýän, amaly we täzelikçi eser bolmagy garaşylýar. A' Design Award Demir Baýragyny gazanan bu dizaýn pudagyň iň oňat tejribelerini birleşdirýär we bilim we zehin bilen baglanyşykly ukyply tehniki aýratynlyklara eýedir. Upgrove Ýokarky ähtiýazyň bahalandyryş programmasy jikme-jikligi üçin hormatlanylýar we dünýäni has gowy ýere öwürmäge kömek edýän ýaşaýyş hilini gowulandyrýan zatlary hödürlemek üçin dizaýn edilendir.

Dizaýnyň sahna arkasy

Metbugat toplumy

Dizaýner tarapyndan berlen kreditler, topar agzalary we tehniki maglumatlar.

Üýtgeşik Aýratynlyklar
UpGrove addresses a key gap in upper-limb rehabilitation, where accurate assessments are typically limited to clinical settings and recovery progress remains largely invisible between visits. The system translates standardized clinical motion tests into intuitive farm-themed activities that patients can perform at home. Camera-based motion capture analyzes mobility and coordination while gameplay scores objectively quantify performance. Continuous self-tracking, progress visualization, and rewarding feedback help patients stay motivated while enabling clinicians to monitor long-term recovery beyond the clinic.
Ölçegler we Gaplama
The system operates on standard cross-platform devices such as mobile phones, tablets, and TVs equipped with front-facing cameras. Computer vision models analyze skeletal movement patterns to estimate joint mobility and motion trajectories without requiring wearable sensors. The application provides real-time visual guidance, scoring mechanisms, and progress-tracking dashboards. Motion data are translated into measurable indicators such as range of motion, accuracy, and movement stability, enabling scalable and sensor-free rehabilitation assessment.
Bellikler
Digital Health, Upper-Limb Recovery, Sensor-Free Motion Capture, Computer Vision, Gamified Therapy, Gamified Assessment, Gesture Interaction, Motion Games
Önümçilik Tehnologiýasy
UpGrove is implemented as a mobile application using camera-based motion capture powered by computer vision algorithms. The system analyzes upper-limb movements in real time to estimate range of motion, stability, and control. Gesture recognition maps clinical motion patterns to interactive game mechanics, while data processing generates performance scores and actionable feedback. The design integrates motion tracking, gamification, and data visualization to support continuous rehabilitation assessment.
Dizaýn Kynçylygy
The main challenge was translating clinically standardized upper-limb assessments into engaging digital interactions without compromising medical validity. Clinical tests are designed for accuracy rather than motivation, while game experiences prioritize engagement. The project required balancing these two perspectives by mapping therapeutic motions to intuitive gameplay mechanics. Another challenge was enabling reliable motion evaluation using device cameras without wearable sensors. Through close collaboration with clinicians and iterative prototyping, the design aligned clinical requirements with accessible interaction design.
Gözleg
Mixed-methods design research was conducted to explore how clinical upper-limb assessments could become engaging gamified experiences. The study combined literature review, interviews with clinicians, domain experts, and patients, concept testing, usability testing, and technical validation. Data were gathered through clinical protocol analysis and motion interaction experiments using mobile cameras. Participants included 10+ clinicians and physical therapists and 3 patients. User testing results indicated that UpGrove significantly improved patients’ visibility of recovery progress, motivation to perform self-assessments, and accessibility of upper-limb rehabilitation beyond clinical environments.
Ylham
UpGrove was inspired by the gap between clinic-based upper-limb assessments and patients’ everyday rehabilitation experiences at home. Many patients lack visibility into their long-term recovery progress and often feel discouraged during extended rehabilitation periods. In addition, traditional assessments typically require clinical visits, making frequent monitoring inconvenient for patients and clinicians alike. Research with clinicians, patients, and engineers inspired us to explore how clinical assessments could be translated into intuitive motion games and objective performance scores using device cameras. By transforming an often invisible and clinic-isolated recovery process into a visible and accessible experience, UpGrove aims to improve engagement, accessibility, and continuity in long-term rehabilitation.
Taslama Dowamlylygy
The project was initiated in 2023 as part of human-computer interaction research on digital rehabilitation. Concept development, interaction design, and prototype implementation were completed between 2024 and 2025. The project was developed through interdisciplinary collaboration among designers, engineers, clinicians, and patients to explore accessible at-home rehabilitation assessment. The design is currently being implemented by the Georgia Tech Contextual Computing Lab in collaboration with the Georgia Multiple Sclerosis Center.
Iş Akymy
Users launch UpGrove on a personal mobile device and create a personalized profile to receive tailored self-assessment tasks. On a regular schedule, patients perform guided upper-limb motion tests designed as farm-themed mini-games in their home environment. The front-facing camera captures body movements while the system analyzes gestures in real time. Visual cues guide users through therapeutic motions, and after each activity the system generates scores and progress feedback. Over time, the application builds longitudinal recovery reports that allow patients to understand their rehabilitation progress while also enabling clinicians to remotely review performance data and monitor patient recovery outside clinical visits.
Topar Agzalary
Design Lead: Xinke (Coco) Wu
Visual Designer: Jhih Rou (Iris) Sun
Motion Designer: Yameng Li
Surat Awtorlary
Images and visual materials were created by Xinke Wu (Designer), Jhih Rou (Iris) Sun (Designer) with AI-assisted generation tools like ChatGPT and Gemini, UpGrove Project, 2025.

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Oňat Dizaýn Uly Ykrar Edilmäge Mynasypdyr

A' Design Award — oňat dizaýn üçin halkara, eminler tarapyndan berilýän baýrakdyr. Işleriňiziň mynasyp ykrar edilmegini, şöhrat, abraý we köpçülige tanalmagy gazanmak üçin A' Design Award bäsleşigine gatnaşyň. Işiňizi A' Design Award üçin hödürläň we abraýly A' Design Prize baýragy ugrunda bäsleşiň.

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