Ufuk Bircan Özkan tarapyndan döredilen BlindBox Agaç Oýun dizaýny Oýunjaklar, Oýunlar we Güýmenje Önümleri Dizaýny Bäsleşik Kategoriýasynda 2014 A' Design Award Demir Baýragy baýragynyň abraýly ýeňijisidir.
DemirOýunjak· 2014
BlindBox Agaç Oýun
dizaýner: Ufuk Bircan Özkan
Müşderi: Ufuk Bircan Özkan
Oýunjak Kategoriýasynda A' Design Award Demir Baýragy Ýeňijisi
Tassyklanan Baýrak Ýeňijisi
#32310 üçin Baýrak Ýagdaýyny BarlaňDizaýn
BlindBox Agaç Oýun hakynda
BlindBox, bulgurlary ýat oýunlary bilen birleşdirýän we eşitmek we degmek ýaly duýgulary güýçlendirýän agaç oýun. Iki oýunçy üçin nobata esaslanýan oýun. Beýleki oýunçy ýeňmezden ozal öz mermerlerini ýygnaýan oýunçy. Gorizontal çyzgylar, mermerleriň ýykylmagy üçin dik ýollary döretmek üçin ortasyndaky deşikleri deňleşdirmek üçin oýunçylar tarapyndan herekete getirilýär. Oýun garşydaşyňyzy petiklemek üçin strategiki pikirleniş ukybyny, dogry hereketler üçin gowy ýady we nirededigiňizi anyklamak üçin ýokary üns talap edýär. mermerlere geçýär.
Ykrar etme
A' Design Award Demir Baýragy hakynda
BlindBox Agaç Oýun A' Design Award Demir Baýragynyň ýeňijisidir; bu gowy dizaýn edilen eserlerden garaşylýan hünär we senagat talaplaryny kanagatlandyrýan gowy dizaýnlara berilýän abraýly ykrarnamadyr. Demir ýeňijileri döredijileriniň uly başarnygyny, ýokary ugurlaşygyny, hünärmen düşünjesini we döredijilik ukybyny görkezýär. BlindBox Agaç Oýun uly baha berilýän, haýran galynýan we söýülýän, amaly we täzelikçi eser bolmagy garaşylýar. A' Design Award Demir Baýragyny gazanan bu dizaýn pudagyň iň oňat tejribelerini birleşdirýär we bilim we zehin bilen baglanyşykly ukyply tehniki aýratynlyklara eýedir. BlindBox Agaç Oýun jikme-jikligi üçin hormatlanylýar we dünýäni has gowy ýere öwürmäge kömek edýän ýaşaýyş hilini gowulandyrýan zatlary hödürlemek üçin dizaýn edilendir.
Dizaýnyň sahna arkasy
Metbugat toplumy
Dizaýner tarapyndan berlen kreditler, topar agzalary we tehniki maglumatlar.
- Üýtgeşik Aýratynlyklar
- BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
- Ölçegler we Gaplama
- Proposed package dimensions are mm x mm x mm
- Bellikler
- wood, game, puzzle, maze, turn based, marbles, sound
- Önümçilik Tehnologiýasy
- BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
- Dizaýn Kynçylygy
- The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
- Gözleg
- User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
- Ylham
- I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
- Taslama Dowamlylygy
- The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
- Iş Akymy
- Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles. - Surat Awtorlary
- Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
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