Yi-Cheng Chiang tomonidan yaratilgan Zero Bully Campus Ta'lim o'yini — Ta'lim, O'quv Qo'llanmalari va Trening Kontenti Dizayni tanlov toifasida nufuzli 2021 A' Design Award Temir Mukofoti mukofotining yuqori baholangan g'olibidir.
TemirTa'lim· 2021
Zero Bully Campus Ta'lim o'yini
muallif: Yi-Cheng Chiang
Mijoz: Xiamen University
Ta'lim toifasida A' Design Award Temir Mukofoti g'olibi
Tasdiqlangan mukofot g'olibi
#110129 uchun mukofot holatini tasdiqlashDizayn
Zero Bully Campus Ta'lim o'yini haqida
Zero Bully Campus - o'quvchilarga maktabda bulling (zulm)ning oldini olish va unga munosabat bildirishga yordam berish uchun yaratilgan ta'lim o'yini. O'yin kampus muhitini raqamli makonga aylantiradi, unda o'yinchilar bulling holatlarini payqaydilar va yordam ko'rsatish yo'lini tanlaydilar. O'yinchilar shuningdek, bunday holatlarni to'xtatish uchun boshqalar bilan hamkorlik qilishni ham o'rganadilar. Chuqur singdiruvchi vaziyatli sahnalar va simulyatsiya qilingan holatlar xavfsiz va ijobiy kurashish strategiyalarini mashq qilishni qo'llab-quvvatlaydi. Ta'lim o'yini Unity yordamida yaratilgan bo'lib, Windows, macOS, iOS va Android qurilmalarida ishlaydi.
Tan olinish
A' Design Award Temir Mukofoti haqida
Zero Bully Campus Ta'lim o'yini A' Design Award Temir Mukofotining g‘olibi bo‘lib, bu yaxshi loyihalangan ijodlardan kutiladigan kasbiy va sanoat talablariga javob beradigan yaxshi dizaynlarga beriladigan nufuzli e’tirofdir. Temir g‘oliblari o‘z yaratuvchilarining katta mahorati, yuksak ixtisosligi, mutaxassis tushunchasi va ijodiy salohiyatini namoyon etadi. Zero Bully Campus Ta'lim o'yini yuqori qadrlanadigan, hayrat bilan qaraladigan va suyukli, amaliy hamda innovatsion ijod bo‘lishi kutiladi. A' Design Award Temir Mukofotini qo‘lga kiritgan ushbu dizayn soha eng yaxshi amaliyotlarini uyg‘unlashtiradi va bilim hamda iste’dod bilan bog‘langan layoqatli texnik xususiyatlarga ega. Zero Bully Campus Ta'lim o'yini puxtaligi uchun hurmatga sazovor bo‘lib, dunyoni yaxshiroq joyga aylantirishga yordam beradigan hayot sifatini yaxshilashni taqdim etish uchun loyihalangan.
Dizayn ortida
Press-kit
Dizayner tomonidan taqdim etilgan kreditlar, jamoa a'zolari va texnik tafsilotlar.
- Noyob xususiyatlar
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- O'lchamlar va qadoqlash
- Width: 1920 pixels x Height: 1080 pixels
- Teglar
- Zero bullying, Immersive Game, Learning Game, Bystanders
- Ishlab chiqarish texnologiyasi
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- Dizayn muammosi
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- Tadqiqot
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- Ilhom
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- Loyiha muddati
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- Ish jarayoni
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- Patentlar
- Copyright©2020 Xiamen University. All rights reserved.
- Jamoa a'zolari
- YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU - Rasm mualliflari
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU
Homiylik
Designers.org dan tashqarini kashf eting
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Ko'proq kashf eting
Tegishli dizaynlar
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