Kontentga o'tish
Chia-Ching Chou tomonidan Space Center O'quv o'yini

Chia-Ching Chou tomonidan yaratilgan Space Center O'quv o'yini — Ta'lim, O'quv Qo'llanmalari va Trening Kontenti Dizayni tanlov toifasida nufuzli 2020 A' Design Award Bronza Mukofoti mukofotining yuqori baholangan g'olibidir.


BronzaTa'lim· 2020

Space Center O'quv o'yini

muallif: Chia-Ching Chou

Mijoz: National Library of Public Information

Ta'lim toifasida A' Design Award Bronza Mukofoti g'olibi

20,493

Tasdiqlangan mukofot g'olibi

#92560 uchun mukofot holatini tasdiqlash

Ranglar

Dizayn

Space Center O'quv o'yini haqida

Space Center — kutubxona kirish qismiga o'rnatilgan interaktiv o'quv o'yini. O'yin eni o'n metr va balandligi 3,8 metr bo'lgan devorga proyeksiya qilinadi. Bolalar tasniflash sayyorasini topish uchun raqamli raketalarni uchirishadi va kutubxona sayohatini boshlashadi. O'yin oxirida tanlangan tasnif raqamiga mos keladigan kitoblar qayerda joylashganini ko'rsatuvchi xarita paydo bo'ladi. Dizayn qo'llab-quvvatlovchi muhitda o'yin orqali tasnif raqamlarining ma'nosini o'rgatadi. Maqsad — bolalarning qiziqishini oshirish va ularga kitoblarni mustaqil topishga yordam berishdir.

Tan olinish

A' Design Award Bronza Mukofoti haqida

Space Center O'quv o'yini A' Design Award Bronza Mukofotining g‘olibi bo‘lib, bu ijodkorlik, zukkolik va topqirlik bilan ajralib turuvchi a’lo dizaynlarga beriladigan o‘ta nufuzli e’tirofdir. Bronza g‘oliblari o‘z dizaynerlarining keng tajribasi, tasavvuri va topqirligini tasdiqlovchi juda mohir va hayratlanarli darajada ijodiy buyumlardir. Space Center O'quv o'yini yuqori qadrlanadigan, hayrat bilan qaraladigan va suyukli, diqqatga sazovor darajada kasbiy va innovatsion buyum bo‘lishi kutiladi. A' Design Award Bronza Mukofotini qo‘lga kiritgan ushbu dizayn san’at, fan, dizayn va texnologiyadagi eng yaxshi amaliyotlarni o‘zida mujassam etadi va tafsilotlarga e’tibori bilan a’lodir. Space Center O'quv o'yini ehtiyojlarni go‘zal qondiradi, istaklarga tegadi, tuyg‘ularni maftun etadi va qiziqishni jalb qiladi.

Dizayn ortida

Press-kit

Dizayner tomonidan taqdim etilgan kreditlar, jamoa a'zolari va texnik tafsilotlar.

Noyob xususiyatlar
The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
O'lchamlar va qadoqlash
Width 10m x Height 3.8m after project on a wall
Teglar
Interaction, Game, Learning game, Education,Immersive
Ishlab chiqarish texnologiyasi
HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop
Dizayn muammosi
There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
Tadqiqot
The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
Ilhom
This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
Loyiha muddati
This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
Ish jarayoni
This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
Jamoa a'zolari
Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design
Rasm mualliflari
Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU

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Yaxshi dizayn buyuk e'tirofga loyiq

A' Design Award — bu yaxshi dizayn uchun xalqaro, hakamlar hay'ati tomonidan beriladigan mukofotdir. A' Design Award tanlovida ishtirok eting va o'z ishingiz uchun meritokratik e'tirof, shuhrat, obro' va ommaviylik qozonish imkoniyatini oling. O'z ishingizni A' Design Award uchun nomzod qiling va qimmatbaho A' Design Prize mukofotiga da'vogar bo'ling.

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