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Pengu Buddy Iṣẹ Akọkọ: Eto Ìwò̩-Ìlera Eranko láti ọwọ́ Here Design Studio

Pengu Buddy Iṣẹ Akọkọ: Eto Ìwò̩-Ìlera Eranko láti ọwọ́ Here Design Studio jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2025 Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Àwùjọ.


IrinÀwùjọ· 2025

Pengu Buddy Iṣẹ Akọkọ: Eto Ìwò̩-Ìlera Eranko

látọ̀wọ́ Here Design Studio

Oníbàárà: Georgia Aquarium

Aṣẹ́gun Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Àwùjọ

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Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí

Jẹ́rìísí Ipò Àmì Ẹ̀yẹ fún #163059

Àwọ̀

Àpẹrẹ Náà

Nípa Pengu Buddy Iṣẹ Akọkọ: Eto Ìwò̩-Ìlera Eranko

Ọ̀rọ̀ Ìwé: Pengu Buddy jẹ́ ètò ìṣàyẹ̀wò ìlera ẹranko tí a ṣe fún ibùgbé penguin. Ètò yìí ń so róbọ́ọ̀tì abẹ́-omi pọ̀ mọ́ ohun èlò alágbèéká (mobile application). Róbọ́ọ̀tì náà ń ṣiṣẹ́ gẹ́gẹ́ bí ohun ìṣeré fún àwọn penguin, ó sì ń fún wọn ní ìṣírí láti ṣiṣẹ́ nípasẹ̀ àwọn eré tí àwọn àlejò ń darí láti orí ohun èlò náà. Nígbà eré, róbọ́ọ̀tì náà ń kó àwọn dátà tí a rí àti tí a gbọ́, ó sì ń fi wọ́n ránṣẹ́ sí pátákó ìṣàkóso kan tí àwọn olùtọ́jú ń lò fún ìṣàyẹ̀wò ìlera. Ohun èlò náà tún ń pèsè àwọn àkóónú ẹ̀kọ́ nípa penguin àti àwọn àṣàyàn láti ṣe àtìlẹ́yìn fún ìtọ́jú àyíká nípasẹ̀ ẹ̀bùn owó àti ẹ̀bùn míì.

Ìdánimọ̀ Náà

Nípa Àmì-ẹ̀yẹ Irin A' Design Award

Pengu Buddy Iṣẹ Akọkọ: Eto Ìwò̩-Ìlera Eranko jẹ́ olùborí Àmì-ẹ̀yẹ Irin A' Design Award, ìdánimọ̀ olókìkí tí a fún àwọn àwòṣe tó dára tí wọ́n pàdé àwọn ohun tí iṣẹ́ àti ilé-iṣẹ́ nílò tí a retí láti ọ̀dọ̀ àwọn ẹ̀dá tí a ṣàwòṣe dáradára. Àwọn olùborí Irin ń fi ìjáfáfá ńlá, ìmọ̀ pàtó gíga, òye ògbóǹtarìgì àti agbára ìṣẹ̀dá àwọn olùṣẹ̀dá wọn hàn. A retí pé Pengu Buddy Iṣẹ Akọkọ: Eto Ìwò̩-Ìlera Eranko yóò jẹ́ ẹ̀dá tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó wúlò tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Irin A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ ilé-iṣẹ́ jọ, ó sì ní àwọn ànímọ́ ìmọ̀-ẹ̀rọ tó péye tí a so mọ́ ìmọ̀ ṣíṣe àti ẹ̀bùn. A bọ̀wọ̀ fún Pengu Buddy Iṣẹ Akọkọ: Eto Ìwò̩-Ìlera Eranko nítorí ìfọ̀kànbalẹ̀ rẹ̀, a sì ṣàwòṣe rẹ̀ láti pèsè ìmúdára ìgbésí ayé tó ń ran ayé lọ́wọ́ láti di ibi tó dára jù.

Lẹ́yìn Àpẹrẹ Náà

Àkójọ Ìròyìn

Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.

Àwọn Ohun Àkànṣe
PenguBuddy is an interactive health data tracking system combining technology and wildlife care. It features an underwater robot that acts as both a playful toy for penguins and a data collection tool for keepers. The companion mobile app lets visitors control the robot, enjoy immersive interactions, access educational content, and support conservation through donations and gifts. This innovative solution drives positive social impact in wildlife conservation and public engagement.
Ìwọ̀n àti Àpò
The mobile app interface was designed with iOS guidelines. The underwater robot dimensions: Width 640 mm x Depth 120 mm x Height 500 mm
Àwọn Àkọlé
Animal Computer Interaction, Health Monitoring, Interactive Robot, Penguin Conservation, Education, Visitor Engagement, Mobile App
Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
We used Figma and Adobe After Effects to design UI interfaces and also leveraged Rhino to create and render the underwater robot 3D model. Beyond that, we also tested some sensor hardware in the Georgia Institute of Technology ACI Lab.
Ìpèníjà Àpèsè
The central design challenge involved harmonizing penguin welfare with captivating visitor interaction, navigating obstacles such as robot durability, online data processing, and ethical animal engagement. Solutions prioritized two key areas: meticulous material testing and ethical design, ensuring robot safety and scientifically informed movement patterns for responsible monitoring. And user-centric interaction design, featuring an intuitive mobile application with gamification and educational content to transform visitors from passive observers to active participants in penguin welfare.
The first is the rigorous material testing and ethical design. The underwater robot materials were extensively tested for safety and durability. The movement patterns were carefully designed to mimic animals in the African penguin colony and were informed by research scientists to guarantee ethical monitoring practices.

On the other hand, we conducted user-centric interaction design. The mobile application prioritized intuitive controls, catering to a diverse user base. Gamification and educational content were integrated to foster active, empathetic engagement, transitioning visitors from passive observers to active participants in penguin welfare.
Ìwádìí
This research involved multiple research approaches, including field study, 30 hours of observation, 8 interviews with keepers and visitors, and prototype testing with 12 participants. Observation helped us understand interactions between visitors, keepers, and penguins. Interviews revealed pain points and expectations. We explored existing health tracking technologies and developed core design concepts using environment enrichment, robot interaction, and AI data insights. User feedback from prototype testing guided our design improvements.
Ìmísí
Zoo animals, including penguins, often experience mood and behavior changes due to environmental and habitual shifts, leading to depression, reduced appetite, and decreased activity. However, the existing technology lacks effective data tracking for individual penguins.

The design solution draws inspiration from penguins' natural play behaviors and environmental enrichment strategies. By leveraging interactive robotic technology, we created a system that tracks penguin activity data and fosters engaging interactions between penguins and humans.
Àkókò Iṣẹ́ Àkànṣe
The project started in January 2023 and completed concept phase on February 2024 in Atlanta.
Ìlànà Ìṣiṣẹ́
This project connects penguins, visitors, and keepers through an interactive system. Visitors control the robot via the app, creating playful interactions with penguins. The robot collects visual and acoustic data about penguins' activity and sends it to the keeper's dashboard for health monitoring. The app further enriches the visitor experience through educational content and conservation content, facilitating a meaningful connection between human interaction and scientific observation.
Àwọn Ìwé-ẹ̀rí Ohun-Ìmọ̀
N/A
Àwọn Ọmọ Ẹgbẹ́
UX Designer: Yuwei Li
UI Designer: Xinyue Ren, Yuchuan Yu
Industrial Designer: Han Huang, Youyang Hao
Ìfọwọ́sí Àwòrán
Melody Moore Jackson, Georgia Tech ACI Lab

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