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Playlog Ohun Èlò Ìkọ̀sílẹ̀ Eré láti ọwọ́ Cansu Ozdemir

Playlog Ohun Èlò Ìkọ̀sílẹ̀ Eré láti ọwọ́ Cansu Ozdemir jẹ́ aṣẹ́gun olókìkí púpọ̀ ti 2026 Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Ìdíje Àpẹẹrẹ Ìmọ̀-ẹ̀rọ Alágbèéká, Ohun-èlò Fóònù àti Sọ́fítíwéà.


IrinAlágbèéká· 2026

Playlog Ohun Èlò Ìkọ̀sílẹ̀ Eré

látọ̀wọ́ Cansu Ozdemir

Oníbàárà: Cansu Ozdemir

Aṣẹ́gun Àmì-ẹ̀yẹ Irin A' Design Award nínú Ẹ̀ka Alágbèéká

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Aṣẹ́gun Àmì Ẹ̀yẹ Tí a Jẹ́rìísí

Jẹ́rìísí Ipò Àmì Ẹ̀yẹ fún #179522

Àwọ̀

Àpẹrẹ Náà

Nípa Playlog Ohun Èlò Ìkọ̀sílẹ̀ Eré

Playlog jẹ́ ohun èlò alágbèéká fún ìkọ̀sílẹ̀ àti ìṣàwárí àwọn eré fídíò lórí àwọn pèpéle oríṣiríṣi. Ohun èlò náà kó àwọn àkókò eré tí ó túká jọ sínú ibi ìpamọ́ ti ara ẹni kan ṣoṣo. Ètò Àpẹẹrẹ Elere tí ó lè yípadà ń ṣe àtúnṣe ojú-ìwòye sí ọ̀nà eré tí eléré náà yàn. Àwọn olùmúlò ń kọ àwọn eré sílẹ̀, wọ́n ń fi ìdíwọ̀n kún un, wọ́n sì ń kọ àwọn àkọsílẹ̀ ti ara ẹni láti kọ́ ìtàn eré wọn. Ààbò lòdì sí ìfihàn àṣírí eré tí a kọ́ sínú rẹ̀ ń ṣe àtìlẹ́yìn fún pínpín láwùjọ láìséwu. Ojú-ìwòye náà ń tẹ̀lé gíríìdì 8px pẹ̀lú àwọn ẹ̀yà modula, ó sì ń pèsè ipò ìmọ́lẹ̀ àti ipò òkùnkùn. Èrò rẹ̀ ni láti fún àwọn ìrántí eré ní ìrísí tí yóò wà pẹ́ títí.

Ìdánimọ̀ Náà

Nípa Àmì-ẹ̀yẹ Irin A' Design Award

Playlog Ohun Èlò Ìkọ̀sílẹ̀ Eré jẹ́ olùborí Àmì-ẹ̀yẹ Irin A' Design Award, ìdánimọ̀ olókìkí tí a fún àwọn àwòṣe tó dára tí wọ́n pàdé àwọn ohun tí iṣẹ́ àti ilé-iṣẹ́ nílò tí a retí láti ọ̀dọ̀ àwọn ẹ̀dá tí a ṣàwòṣe dáradára. Àwọn olùborí Irin ń fi ìjáfáfá ńlá, ìmọ̀ pàtó gíga, òye ògbóǹtarìgì àti agbára ìṣẹ̀dá àwọn olùṣẹ̀dá wọn hàn. A retí pé Playlog Ohun Èlò Ìkọ̀sílẹ̀ Eré yóò jẹ́ ẹ̀dá tí a kà sí gidigidi, tí a gbóríyìn fún tí a sì nífẹ̀ẹ́, tó wúlò tó sì ní ìmúṣẹ̀dá tuntun. Àwòṣe tó borí Àmì-ẹ̀yẹ Irin A' Design Award yìí ń kó àwọn ọ̀nà tó dára jùlọ ilé-iṣẹ́ jọ, ó sì ní àwọn ànímọ́ ìmọ̀-ẹ̀rọ tó péye tí a so mọ́ ìmọ̀ ṣíṣe àti ẹ̀bùn. A bọ̀wọ̀ fún Playlog Ohun Èlò Ìkọ̀sílẹ̀ Eré nítorí ìfọ̀kànbalẹ̀ rẹ̀, a sì ṣàwòṣe rẹ̀ láti pèsè ìmúdára ìgbésí ayé tó ń ran ayé lọ́wọ́ láti di ibi tó dára jù.

Lẹ́yìn Àpẹrẹ Náà

Àkójọ Ìròyìn

Àwọn ẹ̀tọ́, àwọn ọmọ ẹgbẹ́ àti àlàyé ìmọ̀ ẹ̀rọ tí olùṣàpẹrẹ pèsè.

Àwọn Ohun Àkànṣe
Playlog is a cross platform game logging and discovery platform that unifies fragmented gaming experiences into a single personal archive. Its adaptive Gamer Archetype system personalizes the interface according to player behavior, while built in spoiler protection enables safe social interaction. By combining structured game tracking with a refined journal like aesthetic, Playlog redefines how players document, reflect on, and share their gaming journeys beyond platform boundaries.
Ìwọ̀n àti Àpò
Playlog is designed as a mobile first digital application optimized for iOS and Android platforms. The interface follows a responsive layout system based on an 8px grid, supporting common screen sizes from 360×780 px to 430×932 px. UI components are built within a scalable design system supporting both dark and light modes. The prototype was developed at high fidelity resolution using vector based assets to ensure pixel perfect rendering across devices. The interaction model supports touch first navigation, accessibility contrast standards, and performance friendly motion guidelines.
Àwọn Àkọlé
Gaming Diary, Game Logging, User Experience, Interface Design, Adaptive UI, Social Platform, Visual Archive, Mobile Application, Persona Driven Design, User Centric
Ìmọ̀-ẹ̀rọ Ìṣelọ́pọ̀
Playlog was developed through a user centered design methodology combining qualitative research, persona mapping, and high fidelity prototyping. The interface is built on a strict 8px grid system with modular UI components to ensure consistency across light and dark modes. Interaction flows were validated through iterative usability testing, while visual decisions were guided by WCAG accessibility standards and contrast ratios. The system emphasizes adaptability and emotional usability.
Ìpèníjà Àpèsè
The primary challenge was balancing a high density of gaming data with a stylized aesthetic without compromising readability. Internally, the project had to bridge the emotional gap between traditional journaling and modern digital habits. Externally, ensuring accessibility across various screen sizes while maintaining high contrast for low light environments was a technical hurdle. This was overcome by implementing a strict 8px grid and a dual typography system for clarity
Ìwádìí
This project is based on qualitative research using interviews and surveys. The objective was to understand how players connect with their gaming experiences and to identify gaps in logging. Methodology included persona mapping and journey analysis. Participants were multi platform gamers aged 18-35. Results revealed a demand for a unified space where emotional value matters more than data. These insights led to an adaptive interface that transforms gameplay into a digital memory.
Ìmísí
Playlog was inspired by the transient nature of gaming memories. While players invest significant time in virtual worlds, these emotional journeys often lack a permanent record. Research into player psychology and user interviews revealed a strong need for a unified space where individuals can reflect on their gaming experiences across platforms. The design was motivated by the desire to transform fragmented playtime into a meaningful, curated archive by merging the structured ritual of trad
Àkókò Iṣẹ́ Àkànṣe
The Playlog project started in Eskisehir, Turkey in August 2025 and was completed in Izmir, Turkey in December 2025.
Ìlànà Ìṣiṣẹ́
Users begin by selecting a persona that reflects their play style, instantly shaping the app atmosphere. The core flow involves logging games, adding ratings or personal notes, and building a gaming history. The interface relies on clear visual hierarchy and intuitive gestures to make interaction feel natural. By combining personal reflection with protected social sharing, Playlog transforms fragmented play sessions into a curated, lifelong archive of digital experiences.
Àwọn Ọmọ Ẹgbẹ́
Cansu Ozdemir
Ìfọwọ́sí Àwòrán
Image #1: Designer Cansu Ozdemir, Playlog Interface, 2025. Image #2: Designer Cansu Ozdemir, Playlog Interface, 2025. Image #3: Designer Cansu Ozdemir, Playlog Interface, 2025. Image #4: Designer Cansu Ozdemir, Playlog Interface, 2025. Image #5: Designer Cansu Ozdemir, Playlog Interface, 2025.

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