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Andreas Kioroglou 的作品 Daedalus Maze Artwork and Packaging 棋盘游戏

设计师 Andreas Kioroglou 的作品 Daedalus Maze Artwork and Packaging 棋盘游戏 荣获了极具声望的 2020 A' Design Award 铜奖,竞赛类别为玩具、游戏与业余爱好产品设计。


铜玩具· 2020

Daedalus Maze Artwork and Packaging 棋盘游戏

设计师: Andreas Kioroglou

客户: Matadog Design

玩具类别A' Design Award 铜奖获奖者

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关于 Daedalus Maze Artwork and Packaging 棋盘游戏

《代达罗斯迷宫》是一款以古希腊神话为灵感的棋盘游戏。游戏在一块带有可旋转透明层的棋盘上进行,透明层上设有各种陷阱。每位玩家获得六枚棋子和一套卡牌。当透明层旋转时,迷宫随之变化,陷阱也随之移动。玩家必须躲过陷阱、夺得宝藏,并率先走出迷宫。套装内含68张卡牌,分别描绘神祇、猛兽与事件,另附骰子和一本说明手册。棋盘以三维立体方式绘制,呈现出一座石砌竞技场的景象。

荣誉认可

关于A' Design Award 铜奖

Daedalus Maze Artwork and Packaging 棋盘游戏是 A' Design Award 铜奖得主,这是授予以创造力、独创性和敏锐见长的杰出设计的极具声望的认可。铜奖得主是技艺娴熟、创意惊人的作品,印证了其设计师丰富的经验、想象力与机智。预计Daedalus Maze Artwork and Packaging 棋盘游戏将成为一件备受推崇、令人钦佩且被珍爱的物品,兼具显著的专业性与创新性。这件赢得 A' Design Award 铜奖的设计融入艺术、科学、设计和技术领域的最佳实践,并因注重细节而出类拔萃。Daedalus Maze Artwork and Packaging 棋盘游戏出色地满足需求,触动渴望,迷住情感,并吸引好奇心。

设计幕后

媒体资料包

由设计师提供的致谢、团队成员及技术详情。

独特属性
Daedalus Maze is a very addictive board game. The players go back to Ancient Greece. Ancient Gods and beasts in a spinning maze board game. Each player get 6 pawns and start with some cards at hand. The maze rotates and the walls are moving trying to get the treasure and get out first.
尺寸与包装
Box Dimensions: 360 x 250 x 60 mm
Board Dimensions: 380 x 380 mm
68 Cards
A4 48page brochure
标签
board game, packaging
生产技术
Designed in Greece, produced in China.
Materials: PET and paper.
设计挑战
The challenge was to design a board and 68 cards of gods, monsters and events like acinesia, haste, Ades etc. and get the players live the atmosphere of ancient Greek mythology.
研究
We studied a lot ancient Greek mythology, analyzed fantasy movies and other board games.
灵感
Inspiration for the artwork came from ancient Greek history, mythology and fantasy movies aesthetics.
项目周期
Duration: 3 months
Location: Greece
操作流程
This is a spinning maze consisting of a board, a circular transparency with traps, a 2 part strong plastic material placed over the circular transparency, 5 pins to hold them together, pawns, dice and 68 cards. Each user spin the transparency and the board changes. The traps are moving and the have to survive the traps, take the treasure and get out first. The cards can give game suspense and joy.
团队成员
Designer: Andreas Kioroglou

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