设计师 Nalisha Chouraria 的作品 The Curious Gastronaut 卡牌游戏 荣获了极具声望的 2020 A' Design Award 铁奖,竞赛类别为玩具、游戏与业余爱好产品设计。
铁玩具· 2020
The Curious Gastronaut 卡牌游戏
设计师: Nalisha Chouraria
客户: Nalisha Chouraria
玩具类别A' Design Award 铁奖获奖者
已验证的获奖者
验证 #104621 的获奖状态设计作品
关于 The Curious Gastronaut 卡牌游戏
《好奇美食家》是一款邀请儿童与家庭在游戏中探索食物的卡牌游戏。玩家依照插画卡牌上的提示收集食材,将其组合成一口大小的可食用"实验品",为其命名,并调动五感加以观察品鉴。随后,玩家对配方与反应进行评分和记录。游戏既可使用真实食材进行,也可纯凭想象展开,支持单人、协作或竞技等多种模式。卡牌中不指定任何具体菜肴,鼓励玩家从零开始自由创造。小巧的包装盒既适合儿童小手握持,也便于随身携带出行。
荣誉认可
关于A' Design Award 铁奖
The Curious Gastronaut 卡牌游戏是 A' Design Award 铁奖得主,这是授予满足人们对设计精良的创作所期待的专业与工业要求的优良设计的声望认可。铁奖得主展现出其创作者的高超技艺、高度专业化、专家级的理解力和创造能力。预计The Curious Gastronaut 卡牌游戏将成为一件备受推崇、令人钦佩且被珍爱的创作,既实用又创新。这件赢得 A' Design Award 铁奖的设计整合了行业最佳实践,并拥有与专业知识和才华相结合的称职技术特性。The Curious Gastronaut 卡牌游戏因其严谨而受到尊重,旨在提供有助于让世界变得更美好的生活品质改善。
设计幕后
媒体资料包
由设计师提供的致谢、团队成员及技术详情。
- 独特属性
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- 尺寸与包装
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- 标签
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- 生产技术
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- 设计挑战
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- 研究
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- 灵感
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- 项目周期
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- 操作流程
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
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