跳至内容
Jiayi Chen 的作品 Mukden Palace Experience 混合现实界面

设计师 Jiayi Chen 的作品 Mukden Palace Experience 混合现实界面 荣获了极具声望的 2024 A' Design Award 银奖,竞赛类别为界面、交互与用户体验设计。


银界面· 2024

Mukden Palace Experience 混合现实界面

设计师: Jiayi Chen

客户: Jiayi Chen

界面类别A' Design Award 银奖获奖者

82,053

已验证的获奖者

验证 #160260 的获奖状态

色彩

设计作品

关于 Mukden Palace Experience 混合现实界面

与通常配备创新数字交互体验的现代博物馆不同,那些位于文化地标和遗产地的博物馆往往面临一个共同的挑战:缺乏数字化体验。通过在Apple VisionPro中设计混合现实界面,故宫博物院互动体验代表了一种开创性的方法,为遗产类博物馆的展品展示引入了新的方式。这种方法不仅平衡了文化遗产保护与数字交互之间的关系,还为全球遗产类博物馆树立了开创性的典范。

荣誉认可

关于A' Design Award 银奖

Mukden Palace Experience 混合现实界面是 A' Design Award 银奖得主,这是授予顶级、华美而令人印象深刻的设计的极为崇高的认可。银奖得主是极其卓越、极具创造力的作品,展现出其设计师杰出的专业技能、才华与敏锐。预计Mukden Palace Experience 混合现实界面将成为一件出色的典范之作,兼具非凡的专业性与深刻的创新性。这件赢得 A' Design Award 银奖的设计是一项备受瞩目、令人钦佩的发明,造福并拓展艺术、科学、设计和技术的边界。Mukden Palace Experience 混合现实界面是一件令人羡慕的创作,它唤起渴望,带来积极的情感,并激发惊叹与赞叹。

设计幕后

媒体资料包

由设计师提供的致谢、团队成员及技术详情。

独特属性
Modern Museums typically built with innovative interactive experiences, those located within cultural landmarks and heritage sites often face a common challenge: the lack of such experiences. By using mixed reality design, Mukden Palace Experience, represents a pioneering approach by introducing new ways to display exhibits in heritage museums. This not only balances preserving cultural artifacts with digital interaction but also sets a pioneering example for heritage museums worldwide.
尺寸与包装
In our design specifications, button dimensions are set at 16mm x 16mm, with a minimum spacing of 16mm between buttons. The maximum button height is 48mm. Default font size is 16 pixels, with auxiliary text set at 12 pixels, and subtitles and titles reaching up to 48 pixels. We utilize the SF Pro font from Apple Vision Pro, incorporating variations in weight to aid visual hierarchy across different contexts, ensuring users can quickly locate key elements.
标签
Virtual Reality, Interactive Experience, Museum, Vision Pro, Interaction Design, User Experience Design, User Interface Design
生产技术
We utilized Figma and Adobe Photoshop for interface design, supplemented by the macOS Xcode beta 6 virtual machine simulator for usability testing. Following Apple VisionPro's design guidelines, we ensured compliance with minimum button size and spacing requirements, optimizing gesture recognition and eye-tracking for an enhanced museum exploration experience.
设计挑战
The creative challenge lay in deciphering users' true needs amidst their direct but often vague complaints. During primary research, I encountered feedback about exhibit boredom, overly complex audio guides, and lack of video content. By combining internet ethnography with deeper exploration of user motivations, we utilized brainstorming in the ideation phase of design thinking. This led us to discover that users desired immersive digital interactive experiences akin to modern museums.
研究
We conducted field observations, surveys, and interviews to understand user needs, supplemented by internet ethnography. Analyzing this data, we called out "How might we enhance the immersive touring experience for visitors to cultural heritage sites? ". Through user personas, empathy maps, and stakeholder analysis, we addressed key pain points in the user journey, guiding our design process to meet the needs of visitors and stakeholders.
灵感
The inspiration arose from recognizing the need to strike a balance between digital interactive experiences at cultural heritage sites and preserving their authenticity. Shenyang Palace Museum, as a model, I aimed to offer visitors a more immersive exploration of cultural landmarks through Mixed Reality. Visitors can delve deeper into the historical significance of exhibits, moving beyond mere textual explanations or superficial glances, and truly connecting with the richness of our heritage.
项目周期
The project commenced in March 2023 in Shenyang, Liaoning Province, China, and concluded its design, development, and testing phases in January 2024 in Plano, Texas, United States.
操作流程
Users need to wear devices like Apple Vision Pro that support mixed reality display and install our application. They can then immerse themselves in the exhibits using eye-tracking and gesture controls, such as grabbing and zooming. The museum enriches the experience by providing detailed descriptions, further analysis, images, videos, and more for users to explore the exhibits in depth.
图片版权
Image #1: Photographer Jiayi Chen, Shenyang Palace Museum Interior, 2023.
Image #2: Photographer Jiayi Chen, Shenyang Palace Museum Exterior, 2023.
Image #3: Photographer Jiayi Chen, Shenyang Palace Museum Exhibit, 2023.
Image #4: Photographer Jiayi Chen, Shenyang Palace Museum Visitor Experience, 2023.
Image #5: Photographer Jiayi Chen, Shenyang Palace Museum Interactive Display, 2023.

赞助内容

探索 Designers.org 之外

发现来自我们广告合作伙伴的产品、服务和机会。

优秀设计值得卓越认可

A' 设计奖是一项国际性的专业评审荣誉,旨在表彰优秀设计。参加 A' 设计奖,获得凭实力赢得认可的机会,为您的作品赢得声誉、荣耀和曝光。提名您的作品参加 A' 设计奖,角逐令人瞩目的 A' 设计大奖。

立即提名