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Mehmet Yasin Altındal - Park Studio 的作品 Gram Games 企业办公室内部空间设计

设计师 Mehmet Yasin Altındal - Park Studio 的作品 Gram Games 企业办公室内部空间设计 荣获了极具声望的 2025 A' Design Award 银奖,竞赛类别为室内空间与展览设计。


银室内· 2025

Gram Games 企业办公室内部空间设计

设计师: Mehmet Yasin Altındal - Park Studio

客户: Park Studio

室内类别A' Design Award 银奖获奖者

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关于 Gram Games 企业办公室内部空间设计

Gram Games 是为土耳其伊斯坦布尔一家手机游戏公司打造的企业办公空间。设计将游戏的沉浸式特质转化为空间体验,几何图案、层叠肌理与互动照明标示出各区域之间的过渡。平面布局在利于协作的开放办公区与封闭会议室、社交中心及安静专注区之间取得平衡。定制艺术装置、声学处理与人体工学家具提升了日常使用的舒适度。整体选用耐久且可持续的饰面材料,以契合商业空间的使用需求。

荣誉认可

关于A' Design Award 银奖

Gram Games 企业办公室内部空间设计是 A' Design Award 银奖得主,这是授予顶级、华美而令人印象深刻的设计的极为崇高的认可。银奖得主是极其卓越、极具创造力的作品,展现出其设计师杰出的专业技能、才华与敏锐。预计Gram Games 企业办公室内部空间设计将成为一件出色的典范之作,兼具非凡的专业性与深刻的创新性。这件赢得 A' Design Award 银奖的设计是一项备受瞩目、令人钦佩的发明,造福并拓展艺术、科学、设计和技术的边界。Gram Games 企业办公室内部空间设计是一件令人羡慕的创作,它唤起渴望,带来积极的情感,并激发惊叹与赞叹。

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由设计师提供的致谢、团队成员及技术详情。

独特属性
Gram Games' Istanbul office transforms the gaming world’s creativity into a physical space, merging dynamic aesthetics with seamless functionality. The workspace integrates geometric patterns, layered textures, and interactive spatial transitions, echoing game environments. Custom artwork, immersive lighting, and tactile materials enhance engagement, creating a workspace where imagination leads and productivity follows.
尺寸与包装
The Gram Games Istanbul office is designed to meet the highest technical and operational standards, ensuring a seamless and efficient workplace experience. In addition to core engineering disciplines such as electrical, mechanical, and IT infrastructure, the project also integrates global standards in fire safety, occupational health, acoustics, and lighting. These elements were meticulously planned to optimize user comfort and enhance workplace functionality, ensuring a balanced and high-performing corporateenvironment.
标签
Tactile Surfaces, Layered Textures, Geometric Abstraction, Interactive Lighting, Game-Inspired Forms, Spatial Transitions, Multi-SensoryDesign
生产技术
The corporate workplace design process began with a thorough briefing phase to understand the client’s needs, brand identity, and operational requirements. This was followed by spatial planning solutions that optimized workflow, collaboration, and individual focus areas. Functional layouts were developed to ensure seamless movement and zoning, balancing open workspaces with enclosed meeting rooms and social hubs. The design process incorporated high-quality 3D renderings to visualize the space and refine details before execution. Material selection was guided by commercial project specifications, prioritizing durability, sustainability, and aesthetic harmony. Carefully curated finishes, acoustically treated surfaces, and ergonomic furniture contributed to both the visual and functional success of the space.
设计挑战
The biggest challenge was translating the abstract nature of gaming environments into a tangible, functional workspace. Achieving seamless spatial transitions while maintaining ergonomic and acoustic comfort required extensive research into material properties and layout strategies. Striking a balance between open collaboration and focused work zones involved experimenting with modular, multi-layered designelements.
研究
The design process began with an in-depth research phase, aligning Gram Games’ corporate identity, brand values, and the imaginative worlds of their games with a future-driven global workplace approach. Understanding how the team collaborates and interacts within their space was essential, leading to an on-site analysis of their existing office usage patterns. We initiated the project with conceptual and visual workshops, including like-dislike evaluations, to gather insights on both functional and aesthetic preferences. This research-driven methodology ensured that the final design not only reflects the company’s creative spirit but also enhances productivity, collaboration, and long-termadaptability.
灵感
Inspired by the immersive nature of mobile games, the design translates game-level transitions into spatial experiences. Repetitive geometric forms, evolving textures, and playful material contrasts reflect the rhythm of digital worlds. By integrating bespoke artwork, interactive lighting, and a balance of collaboration and focus zones, the office blurs the line between work and play, fostering an environment that fuels creativity and innovation.
项目周期
The project started in June 2024 and was completed in November 2024 in Istanbul, Turkey.
操作流程
The office is designed as a fluid and immersive environment, where spaces seamlessly transition, much like levels in a game. Open work areas encourage spontaneous collaboration, while private zones offer focus and retreat. Custom lighting, acoustic treatments, and interactive design elements create a workspace that adapts to different needs throughout the day. By blending creativity with functionality, the office fosters engagement, productivity, and a senseofbelonging.
团队成员
Mehmet Yasin Altındal, Betül Tuğrul, Buse Kaya
图片版权
Photographer İbrahim Özbunar
Videographer Mehmet Macid Aksu

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