设计师 Nuoran Chen, Yilin Niu and Siming Jin 的作品 Tactilelink 触觉图形教育系统 荣获了极具声望的 2026 A' Design Award 铜奖,竞赛类别为教育、教学辅助与培训内容设计。
铜教育· 2026
Tactilelink 触觉图形教育系统
设计师: Nuoran Chen, Yilin Niu and Siming Jin
客户: Nuoran Chen
教育类别A' Design Award 铜奖获奖者
已验证的获奖者
验证 #177478 的获奖状态设计作品
关于 Tactilelink 触觉图形教育系统
Tactilelink 是一套面向盲人及视障学生的触觉图形教育系统。传统的手把手教学方式限制了学生的独立性,并且依赖数量稀缺的专业教师。Tactilelink 将 3D 打印平板边框、电路图凸线图形与跨平台软件相结合。声音化引导帮助每位学生找到目标元件,声音的音高与强度会随手指与目标的距离而变化。教师可同时跟进多名学生,并可预先准备语音批注,供学生课后自主复习。
荣誉认可
关于A' Design Award 铜奖
Tactilelink 触觉图形教育系统是 A' Design Award 铜奖得主,这是授予以创造力、独创性和敏锐见长的杰出设计的极具声望的认可。铜奖得主是技艺娴熟、创意惊人的作品,印证了其设计师丰富的经验、想象力与机智。预计Tactilelink 触觉图形教育系统将成为一件备受推崇、令人钦佩且被珍爱的物品,兼具显著的专业性与创新性。这件赢得 A' Design Award 铜奖的设计融入艺术、科学、设计和技术领域的最佳实践,并因注重细节而出类拔萃。Tactilelink 触觉图形教育系统出色地满足需求,触动渴望,迷住情感,并吸引好奇心。
设计幕后
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由设计师提供的致谢、团队成员及技术详情。
- 独特属性
- Tactilelink is an affordable tactile graphic education system for blind and visually impaired students. Traditional hand-over-hand instruction limits students' independence and strains an already scarce specialist workforce. SoundPath lets a single instructor guide multiple students at once through sonification and voiceover annotations, making tactile graphic learning accessible, scalable, and independent.
- 尺寸与包装
- The physical components include a 3D-printed tablet frame (290 × 226 × 7 mm) and several tactile graphics of Arduino diagrams (279.4 × 215.9 mm). The digital component is cross-platform software that works as both a tablet app and a desktop web app, creating a flexible teaching system.
- 标签
- Accessibility, Tactile graphic, Education system, Inclusive education, Blind Arduino
- 生产技术
- Tactilelink is built with simplicity, affordability, and accessibility in mind. For student’s system, it combines 3D-printed tablet frames with software optimized for common educational tablets, ensuring easy setup and scalability. It uses sonification to guide students in exploring and learning raised-line graphics. For instructor’s system, it’s an one-step, AI empowered software help they instruct multiple students easily, reducing their workload, expanding the educational capacity to more underserved blind students.
- 设计挑战
- The hardest part was shifting from designer to facilitator. Co-design challenged us to suspend our assumptions, especially as sighted designers. We wrongly assumed blind users would prefer vibration cues over sound. In reality, sonification was less fatiguing and more effective. This required overcoming internal bias, embracing user knowledge, and adapting to insights often overlooked due to our own perspective.
- 研究
- This research is user-centered design. Our goal was to create an affordable system for teaching tactile graphics to visually impaired students. We observed Blind Arduino sessions and collaborated with the East Bay Center for the Blind, then used co-design workshops, Wizard of Oz prototyping, and usability testing with teachers and students. Results showed sonification on existing hardware best supported group learning, offering insights that impact education, accessibility, and inclusive design.
- 灵感
- The idea came from observing an Arduino class at the East Bay Center for the Blind, where one instructor had to physically guide each student's hands through circuit diagrams one by one. With nearly 5,000 specialist teachers short across the U.S., this one-on-one model is unsustainable. Inspired by sonification, we use continuous pitch changes to guide students to target components independently, enabling one teacher to instruct multiple students simultaneously, in person or remotely.
- 项目周期
- This project started in August 2024 and finished in December 2024.
- 操作流程
- During class, the instructor taps a selected component on the tactile graphic for students to explore. Students navigate to the component following sonification guidance: the pitch and intensity of the sound shift based on how close their finger is to the target. Teacher can observes their progress on their interface to provide real-time support. After class, teachers could use the software to create detailed audio annotation and design the component-learning sequence, publishing it to student’s device. Students could review the knowledge independently without teacher’s presence by following the sonification guidance.
- 团队成员
- Nuoran Chen
Yilin Niu
Siming (Susie) Jin
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