设计师 Di Xia and Xiaoshi Dai 的作品 Cece 虚拟现实培训应用 荣获了极具声望的 2026 A' Design Award 铁奖,竞赛类别为教育、教学辅助与培训内容设计。
铁教育· 2026
Cece 虚拟现实培训应用
客户: Di Xia
教育类别A' Design Award 铁奖获奖者
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已验证的获奖者
验证 #183372 的获奖状态设计作品
关于 Cece 虚拟现实培训应用
Cece 是一款专为制造业专业学生打造的虚拟现实职业导师。Cece 将 VR 头显与交互界面相结合,让学生能够探索行业岗位、体验真实工作环境并练习与工作相关的技能。语音驱动的人工智能助手引导用户完成个性化入门引导、职业探索与技能训练。系统会记录学习进度并提供反馈,以支持学习目标的达成。该系统旨在降低培训成本,弥合学术学习与行业需求之间的差距。
荣誉认可
关于A' Design Award 铁奖
Cece 虚拟现实培训应用是 A' Design Award 铁奖得主,这是授予满足人们对设计精良的创作所期待的专业与工业要求的优良设计的声望认可。铁奖得主展现出其创作者的高超技艺、高度专业化、专家级的理解力和创造能力。预计Cece 虚拟现实培训应用将成为一件备受推崇、令人钦佩且被珍爱的创作,既实用又创新。这件赢得 A' Design Award 铁奖的设计整合了行业最佳实践,并拥有与专业知识和才华相结合的称职技术特性。Cece 虚拟现实培训应用因其严谨而受到尊重,旨在提供有助于让世界变得更美好的生活品质改善。
设计幕后
媒体资料包
由设计师提供的致谢、团队成员及技术详情。
- 独特属性
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- 尺寸与包装
- Digital Product
- 标签
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- 生产技术
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- 设计挑战
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- 研究
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - 灵感
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- 项目周期
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- 操作流程
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - 团队成员
- Di Xia,
Xiaoshi Dai,
Feifan Gao - 图片版权
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
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