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Ufuk Bircan Özkan 的作品 BlindBox 木制游戏

设计师 Ufuk Bircan Özkan 的作品 BlindBox 木制游戏 荣获了极具声望的 2014 A' Design Award 铁奖,竞赛类别为玩具、游戏与业余爱好产品设计。


铁玩具· 2014

BlindBox 木制游戏

设计师: Ufuk Bircan Özkan

客户: Ufuk Bircan Özkan

玩具类别A' Design Award 铁奖获奖者

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关于 BlindBox 木制游戏

BlindBox是一款木制游戏,将拼图与记忆游戏相结合,并增强了听觉和触觉等感觉。这是两个玩家的回合制游戏。在其他玩家获胜之前先收集自己的大理石的玩家。玩家移动水平抽屉以对齐它们中间的孔,以创建垂直路径以使大理石掉落。游戏需要战略思维能力来阻挡对手,良好的记忆力以及正确的动作并引起高度注意以找出您的位置大理石移动。

荣誉认可

关于A' Design Award 铁奖

BlindBox 木制游戏是 A' Design Award 铁奖得主,这是授予满足人们对设计精良的创作所期待的专业与工业要求的优良设计的声望认可。铁奖得主展现出其创作者的高超技艺、高度专业化、专家级的理解力和创造能力。预计BlindBox 木制游戏将成为一件备受推崇、令人钦佩且被珍爱的创作,既实用又创新。这件赢得 A' Design Award 铁奖的设计整合了行业最佳实践,并拥有与专业知识和才华相结合的称职技术特性。BlindBox 木制游戏因其严谨而受到尊重,旨在提供有助于让世界变得更美好的生活品质改善。

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由设计师提供的致谢、团队成员及技术详情。

独特属性
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
尺寸与包装
Proposed package dimensions are mm x mm x mm
标签
wood, game, puzzle, maze, turn based, marbles, sound
生产技术
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
设计挑战
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
研究
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
灵感
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
项目周期
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
操作流程
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
图片版权
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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