设计师 Travis Baldwin, Keith Grethen, Bill Willis 的作品 Unity 生物特征采集平板电脑 荣获了极具声望的 2016 A' Design Award 铜奖,竞赛类别为安防、安全与监控产品设计。
铜安防产品· 2016
Unity 生物特征采集平板电脑
设计师: Travis Baldwin, Keith Grethen, Bill Willis
客户: Crea Inc Design LTD
安防产品类别A' Design Award 铜奖获奖者
已验证的获奖者
验证 #47286 的获奖状态设计作品
关于 Unity 生物特征采集平板电脑
Unity是一款坚固耐用的手持式生物特征采集平板电脑,专为在无网络覆盖的偏远地区进行人员登记与身份识别而设计。多种生物特征传感器与64位计算机被整合于一体化的紧凑密封机身之中。设备可采集双眼虹膜、面部及指纹信息,指纹既可从手部直接采集,也可从物体表面提取,所采集的特征档案能够在设备端直接完成比对。机壳采用橡胶与硬质塑料构建,以简洁的圆柱体与方块形态包裹内部复杂的传感器组件。精心规划的内部布局与专用散热部件,使小型密封机身内亦能实现高性能运作。
荣誉认可
关于A' Design Award 铜奖
Unity 生物特征采集平板电脑是 A' Design Award 铜奖得主,这是授予以创造力、独创性和敏锐见长的杰出设计的极具声望的认可。铜奖得主是技艺娴熟、创意惊人的作品,印证了其设计师丰富的经验、想象力与机智。预计Unity 生物特征采集平板电脑将成为一件备受推崇、令人钦佩且被珍爱的物品,兼具显著的专业性与创新性。这件赢得 A' Design Award 铜奖的设计融入艺术、科学、设计和技术领域的最佳实践,并因注重细节而出类拔萃。Unity 生物特征采集平板电脑出色地满足需求,触动渴望,迷住情感,并吸引好奇心。
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由设计师提供的致谢、团队成员及技术详情。
- 独特属性
- Unity combines multiple biometric sensors & a 64bit PC in a rugged design. It captures dual irises, faces, & fingerprints from surfaces or by scanner. They can be matched against millions of profiles stored on the device instantly. It’s optimized for size, packing more power & sensors in the smallest package available. Users include customs, border, military, emergency, & ID programs. It’s perfect for identifying people in remote, disconnected locations, such as medical treatment in rural India.
- 尺寸与包装
- Unity combines a PC, storage, antenna, battery, & interface w/ biometric sensors, lens, & illuminators in a small rugged package. It has a dual 1.8 Ghz 64 bit chip, 256 gb ssd, 4 gb ram, GPS, wifi, & 4G. There are hot swap & standby batteries, 5” multi-touch daylight screen, & an ip54 sealed case. An accessory sunshade, passport reader, & fingerprint stand can be attached. Fingerprint sensor, Iris & Face Camera, distance sensor, & multispectral LED are used for capture. It uses windows 10 & Raven DB software. It is TPE rubber, PC-ABS plastic, metal, and glass filters. 18.3 x 10.7 x 7.4 cm, 1.13 Kg.
- 标签
- Biometric, Camera, Iris, Face, Recognition, Rugged, TabletPC, Fingerprint, Multi-Modal
- 生产技术
- Unity was a ‘clean-sheet’ design creating a new product from a loose brief. We started with an electronic spec, capture needs, general markets, & size. Unity was planned, parts were used for layout concepts, then reviewed for user & design benefits. Foam models allowed ergonomics refinement. For thermal issues, FEA modeling was done. Exterior design built upon layout favorites, exterior form was sketched, then detailed into robust parts. Ideas evolved & features were added, improving function & ease of use Hardware was verified in working prototypes. Accessories were later designed.
- 设计挑战
- The main challenge was packing so much in the small product enclosure w/out sacrificing quality, performance, or aesthetics. We had to fit the device in a fixed size envelope, with ip54 sealing & effective cooling. We started conceptualizing different layouts, evaluating often against the brief. Best designs fit both usage & design goals. Engineering details such as structure, doors, material layers, cooling, sealing, etc. were added, filling the internal space. The basic form is literally packed with electronics, sensors, lenses, batteries, air passages, & internal structure.
- 研究
- Research was done for many areas of Unity. For user ergonomics, concept models were evaluated for comfort near sensor locations & component ‘lumps’. Layouts optimized grip, sensor exposure, & usage. Accessories would attach to Unity but had to fold flat, requiring material research for folding shapes. To cool the processor, workshops explored aesthetics & functionality concepts, then were evaluated in FEA models. Ultimately, physical cooling parts were made & tested. Sealing research studied existing products, evaluated techniques, and applied the learning to Unity.
- 灵感
- Unity was inspired by needs for a mobile, off the grid, identity device capturing multiple biometric signatures & processing within the same product. It’s the next step in multimodal biometrics as a high quality, economical, & integrated solution. Aesthetics build upon our established design language, combining rubber grips and hard plastic coversets. Exterior design simplifies the dozen complex sensors into simple shapes like cylinders and blocks. Design cues strive for ‘serious’ ‘rugged’ look.
- 项目周期
- The project started in December 2013, in San Carlos California (USA), Washington D.C. (USA), and Bristol, UK. The project was first produced in September 2014 and further design revisions were carried out until July 2015.
- 操作流程
- Unity is a stand-alone, biometric capture pc to register & identify people off the network. It is for: registering people, recognizing people, & evidence capture at crime scenes. In registration/ID, the user would bring the camera to the subject’s face level, capture face & iris images, then position fingers to scan prints. Profiles are logged or matched against saved profiles. Alarms trigger for wanted people. For police, Unity records biometrics, body art, crime scene, & fingerprints from surfaces. It is also a normal PC for email, video chat, navigation, and programs.
- 团队成员
- CEO (Corvus): Jeff Kormanec
President (Corvus): Steven Muir
Program Manager (Corvus): Bill Willis
Technical Lead (Vista Imaging): Chris Dopp
Electrical Engineering (Vista Imaging): Keith Grethen
Software Engineering (Vista Imaging): Ted Stein
Industrial & Mechanical Design (Crea Inc Design LTD): Travis Baldwin - 图片版权
- Photographer Travis Baldwin, Unity Photos, 2015.
Illustrator Travis Baldwin, Unity Renderings, 2015-2016.
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