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Andreas Kioroglou 嘅作品 Daedalus Maze Artwork and Packaging 桌上遊戲

由設計師 Andreas Kioroglou 創作嘅 Daedalus Maze Artwork and Packaging 桌上遊戲 係備受推崇嘅 2020 A' Design Award 銅獎 得獎作品,獲獎類別為 玩具、遊戲及消閒產品設計。


銅玩具· 2020

Daedalus Maze Artwork and Packaging 桌上遊戲

由 Andreas Kioroglou

客戶: Matadog Design

玩具 類別嘅 A' Design Award 銅獎 得獎者

27,035

色彩

設計

關於 Daedalus Maze Artwork and Packaging 桌上遊戲

《代達羅斯迷宮》係一款受古希臘神話啟發嘅桌上遊戲。遊戲喺一塊棋盤上進行,棋盤上有一層可以旋轉嘅透明夾層,上面設有機關陷阱。每位玩家會攞到六隻棋子同一套卡牌。每當夾層被轉動,迷宮嘅結構就會隨之改變,陷阱嘅位置亦會跟住移動。玩家必須喺陷阱之間求存,奪得寶藏,並率先離開迷宮先可以獲勝。整套遊戲包括68張卡牌,描繪住諸神、異獸同各種事件,連同骰子同說明小冊子一齊提供。棋盤採用立體形式繪製,呈現出一座石造競技場嘅形態。

榮譽認可

關於A' Design Award 銅獎

Daedalus Maze Artwork and Packaging 桌上遊戲是 A' Design Award 銅獎得主,這是授予以創造力、獨創性和敏銳見長的傑出設計的極具聲望的認可。銅獎得主是技藝嫻熟、創意驚人的作品,印證了其設計師豐富的經驗、想像力與機智。預計Daedalus Maze Artwork and Packaging 桌上遊戲將成為一件備受推崇、令人欽佩且被珍愛的物品,兼具顯著的專業性與創新性。這件贏得 A' Design Award 銅獎的設計融入藝術、科學、設計和技術領域的最佳實踐,並因注重細節而出類拔萃。Daedalus Maze Artwork and Packaging 桌上遊戲出色地滿足需求,觸動渴望,迷住情感,並吸引好奇心。

設計背後

新聞資料包

由設計師提供嘅製作人員名單、團隊成員同技術詳情。

獨特屬性
Daedalus Maze is a very addictive board game. The players go back to Ancient Greece. Ancient Gods and beasts in a spinning maze board game. Each player get 6 pawns and start with some cards at hand. The maze rotates and the walls are moving trying to get the treasure and get out first.
尺寸同包裝
Box Dimensions: 360 x 250 x 60 mm
Board Dimensions: 380 x 380 mm
68 Cards
A4 48page brochure
標籤
board game, packaging
生產技術
Designed in Greece, produced in China.
Materials: PET and paper.
設計挑戰
The challenge was to design a board and 68 cards of gods, monsters and events like acinesia, haste, Ades etc. and get the players live the atmosphere of ancient Greek mythology.
研究
We studied a lot ancient Greek mythology, analyzed fantasy movies and other board games.
靈感
Inspiration for the artwork came from ancient Greek history, mythology and fantasy movies aesthetics.
項目時長
Duration: 3 months
Location: Greece
操作流程
This is a spinning maze consisting of a board, a circular transparency with traps, a 2 part strong plastic material placed over the circular transparency, 5 pins to hold them together, pawns, dice and 68 cards. Each user spin the transparency and the board changes. The traps are moving and the have to survive the traps, take the treasure and get out first. The cards can give game suspense and joy.
團隊成員
Designer: Andreas Kioroglou

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