由設計師 Yu Wang 創作嘅 Bustling Life in the World 展覽廳 係備受推崇嘅 2024 A' Design Award 銀獎 得獎作品,獲獎類別為 室內空間及展覽設計。
銀室內· 2024
Bustling Life in the World 展覽廳
由 Yu Wang
客戶: Deck Design
室內 類別嘅 A' Design Award 銀獎 得獎者
經驗證嘅獲獎者
驗證設計 #156942 嘅獲獎狀態設計
關於 Bustling Life in the World 展覽廳
內斂沉穩而不失活力,色調優雅,予人如普洱茶般令人回味的意境,空間局部點綴愛馬仕橙、灰調與金屬元素,將恰到好處的優雅藝術發揮至極致。現代風格質感層層遞進,充滿立體感與層次感,突顯空間性格的沉穩氛圍,置身其中,濃郁韻味躍然紙上。
榮譽認可
關於A' Design Award 銀獎
Bustling Life in the World 展覽廳是 A' Design Award 銀獎得主,這是授予頂級、華美而令人印象深刻的設計的極為崇高的認可。銀獎得主是極其卓越、極具創造力的作品,展現出其設計師傑出的專業技能、才華與敏銳。預計Bustling Life in the World 展覽廳將成為一件出色的典範之作,兼具非凡的專業性與深刻的創新性。這件贏得 A' Design Award 銀獎的設計是一項備受矚目、令人欽佩的發明,造福並拓展藝術、科學、設計和技術的界限。Bustling Life in the World 展覽廳是一件令人羨慕的創作,它喚起渴望,帶來積極的情感,並激發驚嘆與讚嘆。
設計背後
新聞資料包
由設計師提供嘅製作人員名單、團隊成員同技術詳情。
- 獨特屬性
- Introverted calm and no lack of vitality, elegant color, give people a memorable mood like Pu'er tea, the space is partly dotted with Hermes orange, gray and metal elements, will be just the right elegance art to play to the extreme. Modern wind texture layer upon layer, full of three dimensional sense and layering, highlighting the calm atmosphere of the space character, among the here, very flavor of the smoke will jump on the paper.
- 尺寸同包裝
- Project area of 680 square
- 標籤
- Interior design, exhibition hall design, creative design
- 生產技術
- In the creative process, I like to use methods such as brainstorming, storyboarding, prototyping, and rapid iteration to quickly validate and optimize design ideas. I will use a wide range of design software and tools, for product design, I will use CAD (computer aided design) software or other 3D modeling tools for product structure design and visualization, as well as preparation for 3D printing and other processes.
- 設計挑戰
- During project development, I often face creative challenges and obstacles such as changing requirements, resource constraints, and technical difficulties. In facing these challenges, I think with an open mind, look for innovative solutions, and overcome obstacles through teamwork and constant experimentation and iteration. In design projects, internal factors such as historical and social perspectives may include the culture behind the project, brand heritage, user habits, etc., which need to be considered to maintain the continuity and recognition of the design.
- 研究
- In my design work, I conduct different types of research, including user research, market research, trend analysis, etc., in order to better understand the target audience, industry trends, and market needs. I also target my research to improve user experience, enhance product value, etc. Through research, I am able to derive insights about user needs, behavioral patterns, market trends, etc., and translate these insights into design decisions that enhance the quality of the design work and the user experience, and may have an impact on how the product or service is used and the business model.
- 靈感
- I will look for design inspiration according to the specific situation and needs of the business, and constantly try different creative paths to ensure that the design works can effectively meet the business needs and win the favor of the audience. Creative stimulation is also an important part of my design process. I enjoy collaborating with teams, partners or other creatives to generate new ideas through brainstorming and creative workshops.
- 項目時長
- The project started in October 2021 in Shenyang and finished in August 2022.
- 操作流程
- I think about how objects interact with different actions, such as transitions, animations, feedback, etc., to enhance the user experience and attract the user's attention. I think a good design comes from a deep understanding of user needs and operating habits, as well as careful handling of animation and interaction details. Through insights into user behavior and expectations, design can better meet user needs and provide a better user experience.
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