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Victoria Zubkova 嘅作品 Adventure Nest 探險小巢

由設計師 Victoria Zubkova 創作嘅 Adventure Nest 探險小巢 係備受推崇嘅 2025 A' Design Award 銅獎 得獎作品,獲獎類別為 室內空間及展覽設計。


銅室內· 2025

Adventure Nest 探險小巢

由 Victoria Zubkova

客戶: FeliFam Kids room

室內 類別嘅 A' Design Award 銅獎 得獎者

17,123

色彩

設計

關於 Adventure Nest 探險小巢

呢個空間專為兩位小冒險家而設,每個細節都針對活動、遊戲同休息度身訂造。獨特嘅雙層結構將舒適嘅睡眠區設於下層,寬敞嘅玩樂空間置於上層,優化空間運用。攀爬設計既安全又實用,梯級內置儲物抽屜。運動角落配備攀石牆同瑞典梯,鼓勵積極活動;軟墊休閒區域則營造出活力與舒適之間嘅完美平衡。

榮譽認可

關於A' Design Award 銅獎

Adventure Nest 探險小巢是 A' Design Award 銅獎得主,這是授予以創造力、獨創性和敏銳見長的傑出設計的極具聲望的認可。銅獎得主是技藝嫻熟、創意驚人的作品,印證了其設計師豐富的經驗、想像力與機智。預計Adventure Nest 探險小巢將成為一件備受推崇、令人欽佩且被珍愛的物品,兼具顯著的專業性與創新性。這件贏得 A' Design Award 銅獎的設計融入藝術、科學、設計和技術領域的最佳實踐,並因注重細節而出類拔萃。Adventure Nest 探險小巢出色地滿足需求,觸動渴望,迷住情感,並吸引好奇心。

設計背後

新聞資料包

由設計師提供嘅製作人員名單、團隊成員同技術詳情。

獨特屬性
This space is designed for two little adventurers, where every detail is tailored for movement, play, and rest. The unique two-level structure combines cozy sleeping areas below with a spacious play zone above, optimizing space. The climb is both safe and functional, with built-in storage drawers in the steps. A sports corner with a climbing wall and Swedish ladder encourages activity, while a soft-mat relaxation area creates the perfect balance between energy and comfort.
尺寸同包裝
The total area of the room is 18.48m2. The ceiling height is 2950 mm. The two-storey structure is 3305 long (with stairs, stairs - 655), the depth of the second floor is 1100. Both beds are 1700 by 900. The wardrobe with shelves is 1860, and the TV cabinet is 1760. The sports area is 1420 long.
標籤
Children's, kid's room, bedroom, play space
生產技術
We produce children's furniture using innovative technologies and environmentally friendly materials. The process involves 3D design, precision milling on CNC machines to create complex shapes and perfect fit of parts. Painting is carried out with environmentally friendly water-dispersion paints: the surface is sanded, primed, painted with pneumatic spraying and dried in chambers. Additionally, a protective varnish is applied. We use high-quality fittings and adjustable elements so that the furniture ‘grows’ with the child. Each product undergoes quality control for compliance with safety standards.
設計挑戰
The main challenge in developing the project was to combine safety, functionality and aesthetics. The creative task was to create structures that support children's activity while maintaining comfort. Social expectations for child development, production capabilities, and safety standards were influential. The use of modern technologies and materials allowed us to create a high-quality, durable space adapted to the needs of growing children.
研究
The study of the design of children's spaces is aimed at creating a comfortable and safe environment that promotes child development. An analysis of children's behaviour, parental surveys and consultations with experts helped identify key needs: convenient storage, multifunctional furniture and sports elements. The results confirmed that the right zoning builds independence, and thoughtful design improves the quality of life for families.
靈感
The inspiration for this project came from the children themselves – their endless energy, curiosity, and thirst for discovery. The goal was to create a space where they could play freely, develop, and rest in comfort and safety. The combination of sports elements, smart storage solutions, and a cozy atmosphere made the room not just functional but a true environment for growth, new adventures, and cherished childhood memories.
項目時長
The project began with the development of the design project on 6 July and ended with the installation of the furniture on site on 15 October in Kyiv, Ukraine.
操作流程
In the morning, your child wakes up in their cosy bed, and everything they need to get the day off to a great start is right there. Thanks to the convenient storage, clothes, toys and books are easy to find, which helps to build independence.
In the afternoon, the room turns into a space for play and active leisure. The child climbs up a safe staircase with built-in drawers, which not only saves space, but also makes the process of climbing interesting and educational. The upper level is an area for imaginative games, reading or quiet solitude.
團隊成員
Designer: Lyudmila Oreshkina
Project manager: Anastasia Dzhunko
Head of the studio: Victoria Zubkova

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