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Disainilahendus Acorny Füüsiline arvutushariduslik toode, autor Soyoung Lee and Jaeyoung Myung

Disainilahendus Acorny Füüsiline arvutushariduslik toode, mille autor on Soyoung Lee and Jaeyoung Myung, on kõrgelt hinnatud 2022 auhinna Rauaauhind A' Design Award võitja konkursi kategoorias Hariduse, õppevahendite ja koolitussisu disain.


RaudHaridus· 2022

Acorny Füüsiline arvutushariduslik toode

disainer: Soyoung Lee and Jaeyoung Myung

Klient: Acorny

Auhind Rauaauhind A' Design Award kategoorias Haridus

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Värvid

Disain

Teosest Acorny Füüsiline arvutushariduslik toode

Acorny on füüsiline arvutuskomplekt ja kodeerimisrakendus väikelastele. Komplekt kasutab arvuti töötlemisvoo motiivi, et algajad saaksid arvutusliku mõtlemise kontseptsioone intuitiivselt mõista. Moodulid on rühmitatud sisendi ja väljundina ning eristuvad kuju ja värvi järgi. Hargnev alusmoodul LED-interaktsiooniga näitab arvuti töötlemise etappe. Valitud moodulite põhjal pakub rakendus õpetusi, kodeerimisvooge, soovitusi ja väljakutseid. Osad on valmistatud ABS-plastist ning kaetud tekstiiliga.

Tunnustus

Auhinnast Rauaauhind A' Design Award

Acorny Füüsiline arvutushariduslik toode on Rauaauhinna A' Design Award võitja, prestiižikas tunnustus, mis antakse headele disainidele, mis vastavad professionaalsetele ja tööstuslikele nõuetele, mida oodatakse hästi disainitud töödelt. Raudvõitjad näitavad oma loojate suurt oskust, kõrget spetsialiseerumist, asjatundlikku mõistmist ja loomingulist võimekust. Acorny Füüsiline arvutushariduslik toode peaks olema kõrgelt hinnatud, imetletud ja armastatud looming, mis on praktiline ja uuenduslik. See Rauaauhinna A' Design Award võidudisain ühendab tööstuse parimaid tavasid ning tal on pädevad tehnilised omadused, mis on seotud oskusteabe ja andega. Acorny Füüsiline arvutushariduslik toode on austatud oma põhjalikkuse eest ning on loodud pakkuma elukvaliteedi parandusi, mis aitavad teha maailma paremaks paigaks.

Disaini taustal

Pressimaterjalid

Disaineri esitatud autorid, meeskonnaliikmed ja tehnilised andmed.

Unikaalsed omadused
Acorny is a physical toy and coding app that supports young children in computational thinking. The Acorny physical kit was designed with the motif of computer processing flow which made beginners intuitively understand computational thinking concepts. Based on the input and output physical module selected by the coding beginners, the Acorny application provides various coding tutorials, recommendations, and challenges to enable coding beginners in a range of activities and explore computational concepts. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
Mõõtmed ja pakend
Dimensions: Hub module 30 mm x 50 mm x 30 mm, Logic module 75 mm x 70 mm x30 mm, Input & Output modules : 25 mm x 25 mm x 30 mm
Specifications: Start Module (Bluetooth, WIFI, USB, Micro-Controller, 5~12 DC), Logic module (condition, loop), Hub module, Environment Sensor (Temperature, Humidity, Illumination), Infrared sensor, Gyroscope Sensor, Microphone, Dial, Motor, LED, Speaker
Sildid
Computational thinking, Computing education, Algorithms, User Experience, Product Design, Educational product, Physical Computing, STEM, Coding
Tootmistehnoloogia
Technology: Physical computing technologies, UX design process, 3D printed design
Tools: Rhinoceros, Keyshot, Adobe Illustrator, Adobe Photoshop, Figma, After Effects
MATERIALS: Fabric cover, ABS
Disainiülesanne
Our team tried to 3D Print the design prototypes to evaluate the usability testing. We thought 3D Print models can quickly let us see whether our design choices were good or bad and improve the quality of our thinking. However, because of the short time frame, we haven't got a chance to see the actual product in the real world. For the future, we are planning to use 3d-printing in an initial process so that we can come up with a practical need we want to serve.
Uurimistöö
Nowadays, computation and coding are considered abilities essential to every child growing up in the 21st century. In the past few years, countries are introducing computing curricula into their national curriculums to equip young children with much-needed skills. However, The issue presently facing educational technology is not teaching Computational Thinking and Coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny(physical kit+application) offers various programming lessons, recommendations, and challenges to introduce core coding concepts. Based on the input and output physical module selected by the user, it provides tutorials, coding flow, and algorithm processes. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
Inspiratsioon
The issue presently facing educational technology is not teaching computational thinking and coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output physical modules selected by the user, the application provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
Projekti kestus
The project started in January 2022 in Los Angeles and finished in February 2022 in Los Angeles.
Tööprotsess
Acorny is an easy and perceptive design product that young children can engage in a coding activity in a friendlier way. The design of the Acorny physical kit has a variety of intuitive functions that let users recognize and understand computer processing steps easily. From an external point of view, the product is designed with the Y-branch basic module with a LED interaction that makes users effortlessly recognize the computer processing steps. Furthermore, the elements of the physical kits which are classified into two functions(input and output module) can distinguish by the shape and color of the product. Accompanied by the physical kit, the application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output module selected by the user, it provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
Patendid
Image #3 Adobe Stock Licensed Image No.235879854
Meeskonnaliikmed
Designer: Soyoung Lee
Designer: Jaeyoung Myung
Piltide autorid
Main Image: Product Designer JAEYOUNG MYUNG
Image #1 Product Designer JAEYOUNG MYUNG
Image #2 Product Designer JAEYOUNG MYUNG
Image #3 Product Designer JAEYOUNG MYUNG
Image #4 Product Designer JAEYOUNG MYUNG, UX Designer SOYOUNG LEE
Video UX Designer SOYOUNG LEE

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