Orfeo and Euridice Videojuego Paolo Iarossi omba'apóva ha'e rembiporuarã oñemba'eguaséva 2020 A' Design Award Brónse pegua Ta'ãnga Jejapo Ñeha'ã Categoría-pe.
BrónseTa'ãnga· 2020
Orfeo and Euridice Videojuego
Paolo Iarossi -gua
Mba'eporuhára: Paolo Iarossi
A' Design Award Brónse Rembiporuarã Ta'ãnga Categoría-pe
Premio Rembiporuarã Oñemoneĩva
Emoneĩ Premio Reko #88363 Peg̃uaDiseño
Orfeo and Euridice Videojuego Rehegua
Ko diseño oñemoheñói mokõi tape rupive, ha'e pe punto focal ojapoha pe diferencia mokõi facción oñembohovái apytépe. Yvypórapegua renondépe, pe diseño oñemopu'ã forma hesakã ha ipotĩva reheve. Pe poravo forma ojejekuaáva ha hesakãva oipytyvõ ojekuaa hag̃ua ko mundo pe protagonista oĩhápe, ojoavy opavave pe diseño ichugui enemigo kuéra rehegua material ha forma rupive avei, añetehápe umi paha oguereko peteĩ diseño hetave bióniko ha oñemoambue.
Jeguerohory
A' Design Award Brónse Rehegua
Orfeo and Euridice Videojuego ohupyty A' Design Award Brónse, peteĩ ñehechakuaa heta prestigioso oñeme'ẽva diseño sobresaliente-pe ojekuaáva creatividad, ingenio ha astucia rupi. Umi ganador Brónse ha'e artefacto hábil ha creativo ohechaukáva experiencia, imaginación ha recurso umi diseñador-pe. Oñeha'ãrõ Orfeo and Euridice Videojuego ha'eha peteĩ objeto ojehayhúva, admirado ha estimado, profesional ha innovador. Ko diseño ohupytýva A' Design Award Brónse ombojoaju mejor práctica arte, ciencia, diseño ha tecnología rehegua ha iporãiterei detalle rehe. Orfeo and Euridice Videojuego ombohory necesidad, ohupyty ipotapy, ombovy'a sentimiento ha ohenói curiosidad.
Diseño Rapykuéri
Marandu Aty
Diseñador ome'ẽva'ekue crédito, aty pegua ha mba'e técnico.
- Mba'e Iñambuéva
- The story is set on the earth in a remote future, Euridice plays the role of a researcher in the field of advanced weapons development,she is faced with the introduction of nanotechnology in combat systems; she gets start the events. the link between ancient storytelling and Sci Fi designs makes this design unique and particular, especially tanks to different characters. The good one are characterized by Sci Fi suits and the bad one are characterized by monstrous form.
- Tuichakue ha Ñemyenyhẽ
- Usually I start with a sketching stage on several levels where I deal first of all with the composition of the image extrapolated from the chosen thumnail. I begin to draw for masses and continue to define. Each phase requires careful study of the components as they must be designed so that they are functional for modeling and animation, ensuring that everything can work at its best. I use 1920 1080 resolution; 600 dpi.
- Ñe'ẽ Rape
- Videogame, Graphic Design, Concept art, Game, Character design, Videogames design, Digital art, Digital painting , Game development
- Ñeapopy Tecnología
- The project is made entirely with adobe photoshop.The initial phase involved a study of a characters accurate whit thumbnails and silhouettes.The next step is the development of the characters features, one of my main intention when creating a character or environment is not just to give it a good look but to make that expressive the hidden idea of that particular subject.All designs are designed to be impactful and functional to animation after the development in modeling phase.
- Diseño Jepy'apy
- the challenge was above all as usual to overcome my limitations. the creative challenge was to bring something new, perhaps the biggest challenge was to make a context like mythology new and vital. it was also a great challenge, I am a big fan of the mythological context, and in a certain sense I felt the responsibility of dealing with such a topic, and giving my best was certainly one of my goals.
- Ñesẽheka
- The type of research is fundamentally aesthetic based on giving a new shape to a history of mythology.
the aim of the research is precisely to give a new aesthetic touch, but it also has its objective the expression of a story, an environment,a character.
The research begins through photographic references and works by other artists that inspired me.
the data collection is based on real object that could inspire me for new design and ideas following a aesthetic taste fit the theme.this kind of research has produced an original design to combine the old and something new. - Inspiración
- The passion for Sci Fi universe and the love for this history inspired me for this project, that was born during a master class in "concept art"; the theme was the latin story of "Orfeo and Euridice".My inspiration for designs came from my favorite artist like Anthony jones, Ruan jia, Alex Konstad ecc. and from a lot of video games like warhammer, dead space , starcraft , halo
- Proyecto Ára Tuichakue
- the project began in October 2017 and ended in June 2018. is a personal project that was assigned to me by one of my masters while I was attending the master in concept art. Has not yet been produced but I hope one day to be able to bring it to light
- Mba'apo Rape
- to get a good result in this work, which basically deals with pre-production, the most important thing in my opinion is to see the idea and the development of the idea itself. The end user interact with the design through visual content or will interact with 3d models that will be created and animated based on my own illustrations.
Patrocinado
Ehechauka Designers.org Rapykuéri
Ejuhu producto, servicio ha oportunidad ore socio publicitario-kuéra rehegua.
Hetave Ejuhúta
Diseño Ojoguáva
Ehechave diseño oganava'ekue peteĩ lája-pe, ojeporavo haguéicha iporãveháicha.