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Joyster App Aplikasi Mobile dening Paula Barcante

Karya Joyster App Aplikasi Mobile dening Paula Barcante minangka pemenang sing diajeni banget saka A' Design Award Perak 2020 sing bergengsi ing Kategori Kompetisi Desain Teknologi Seluler, Aplikasi lan Piranti Alus.


PerakSeluler· 2020

Joyster App Aplikasi Mobile

dening Paula Barcante

Klien: Joyster

Pemenang A' Design Award Perak ing Kategori Seluler

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Pemenang Penghargaan Terverifikasi

Verifikasi Status Penghargaan kanggo #104051

Warna

Desaine

Babagan Joyster App Aplikasi Mobile

Joyster minangka aplikasi mobile kanggo nglacak gejala mental bebarengan karo kesehatan fisik lan aktivitas saben dina. Saben entri butuh kurang saka telung puluh detik kanggo ditambahake, saengga cathetan saben dina tetep prasaja. Aplikasi iki ngaji data sing wis diklumpukake lan nuduhake aktivitas lan panganan endi sing menehi pangaribawa positif utawa negatif tumrap kesehatan. Wawasan nampilake tren lan pemicu ing format sing cetha. Ilustrasi manungsa lan gaya urip katon ing saindenging antarmuka, lan ilustrasi anyar ditampilake ing dashboard saben dina. Joyster dirancang kanggo iOS lan Android.

Pangakuan

Babagan A' Design Award Perak

Joyster App Aplikasi Mobile menang A' Design Award Perak, pangenalan sing prestisius banget sing diparingake marang desain tingkat dhuwur, endah lan nggumunake. Pemenang Perak iku karya sing sumunar banget lan kreatif banget sing nggambarake kaprigelan, bakat lan kaweruh para desainer. Joyster App Aplikasi Mobile dikarepake dadi karya sing nggumunake, conto teladan, profesional banget lan inovatif banget. Desain sing menang A' Design Award Perak iki iku panemuan sing luar biasa banget lan dikagumi sing paring manfaat lan nyurung maju wates seni, sains, desain lan teknologi. Joyster App Aplikasi Mobile iku ciptaan sing akeh sing ngirenake sing nggugah kekarepan, nggawa perasaan positif lan nuwuhake gumun lan kagum.

Ing Mburi Desain

Kit Pers

Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.

Sifat Unik
Joyster is an app that allows users to understand their overall health by tracking their mental symptoms against their physical well-being and daily activities. Journaling every night or remembering what happened during the day can be time consuming, which is where Joyster comes in. The process of adding an entry takes less than thirty seconds. The app analyzes all data it has and outputs activities, foods, and personalized content that are making a positive or negative impact on one’s well-being.
Ukuran & Kemasan
Paula designed the entire end-to-end experience for iOS and Android. This included the information architecture, persona development, UX Research, UX design, visuals, illustrations, and design system.
Tag
UI Design, mobile app, Product Design, Health, Mental Health, UX Design, iOS, Android, Illustration
Teknologi Produksi
Joyster began with the user. Paula completed two rounds of research, one interview based and a purely functional test. Additionally, therapists user tested the app to provide valuable feedback. For the design Paula used Sketch, InVision, and Procreate.
Tantangan Desain
The main challenge was the ability to create an app like this that felt effortless for the user. Additionally, the ability add a scale for each symptom was a challenge as symptoms can be physical or mental.
Riset
Paula ran two types of research. The first one was eight user interviews. The purpose of this research was to understand the market and overall interest in Joyster. The script consisted of open ended questions focusing on how users currently keep track of their symptoms, feelings, what they do to understand themselves better, and their overall interest. The second research was a usability test. The purpose of this test was completely functional, to understand how easy or difficult it was to navigate through the app.
Inspirasi
One out of four people experience mental health in today’s society. Last year, Paula experienced ten days of panic attacks out of the blue. The mental symptoms were terrible and the physical symptoms were worse. She was frustrated by the fact that no one could tell her why this was happening or how she could prevent it. Paula started my own spreadsheet to track her physical body symptoms and mental symptoms against what she was doing, who she was seeing, and what she was eating to understand what helped and what did not. After twenty spreadsheets Paula decided to create Joyster.
Durasi Proyek
The project is still going. The project is currently taking place in Vancouver Island, Canada.
Alur Operasi
The app is extremely simple and leverages existing technological behavior seen in popular apps. It is attractive, clean, and delightful. The daily entires are a simple list of symptoms and activities that users can tap on to select and create their own. Every day of the week the user sees a new illustration on their dashboard to create delight and inspiration for adopting a healthy lifestyle. The insights are straightforward and effective in showing trends and triggers. Additionally, Joyster sends insights based on an individual's weekly improvements.
Anggota Tim
Paula Barcante
Kredit Gambar
Image #1: Designer Paula Barcante, 2020
Optional Image #2: Designer/Illustrator/Creator Paula Barcante, 2020
Optional Image #3: Designer/Illustrator/Creator Paula Barcante, 2020
Optional Image #4: Designer/Illustrator/Creator Paula Barcante, 2020
Optional Image #5: Designer/Illustrator/Creator Paula Barcante, 2020

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