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Cuisino Fungsi Utama: Dhukungan Kaputusan Panganan kanthi Gaya Dolanan dening Yi Chen

Karya Cuisino Fungsi Utama: Dhukungan Kaputusan Panganan kanthi Gaya Dolanan dening Yi Chen minangka pemenang sing diajeni banget saka A' Design Award Wesi 2026 sing bergengsi ing Kategori Kompetisi Desain Teknologi Seluler, Aplikasi lan Piranti Alus.


WesiSeluler· 2026

Cuisino Fungsi Utama: Dhukungan Kaputusan Panganan kanthi Gaya Dolanan

dening Yi Chen

Pemenang A' Design Award Wesi ing Kategori Seluler

8,108

Pemenang Penghargaan Terverifikasi

Verifikasi Status Penghargaan kanggo #174948

Warna

Desaine

Babagan Cuisino Fungsi Utama: Dhukungan Kaputusan Panganan kanthi Gaya Dolanan

Teks Buku: Cuisino nggambar ulang kaputusan babagan panganan minangka ritual sing kaya dolanan, ngowahi pilihan saben dina dadi wektu-wektu sing nyenengake. Nganggo psikologi prilaku lan UI sing seneng dolanan, iki ngurangi kesel amarga milih lan menehi daya marang pangguna supaya bisa mangan luwih sehat tanpa stres. Kailhami saka dolanan sing entheng lan aplikasi kesejahteraan, antarmuka iki nuntun cara mangan sing eling liwat interaksi mikro, ganjaran kemajuan, lan sistem visual sing nentremake. Pengalaman iki ndadekake nutrisi ora patiya babagan disiplin nanging luwih babagan mbangun kebiasaan sing nyenengake.

Pangakuan

Babagan A' Design Award Wesi

Cuisino Fungsi Utama: Dhukungan Kaputusan Panganan kanthi Gaya Dolanan menang A' Design Award Wesi, pangenalan sing prestisius sing diparingake marang desain sing apik sing nyukupi kabutuhan profesional lan industri sing dikarepake saka ciptaan sing dirancang kanthi apik. Pemenang Wesi nuduhake katrampilan sing gedhe, spesialisasi sing dhuwur, pangerten ahli lan kapasitas kreatif para penciptane. Cuisino Fungsi Utama: Dhukungan Kaputusan Panganan kanthi Gaya Dolanan dikarepake dadi ciptaan sing dihargai banget, dikagumi lan ditresnani sing praktis lan inovatif. Desain sing menang A' Design Award Wesi iki nggabungake praktik industri sing paling apik lan nduweni ciri teknis sing kompeten sing disambung karo kawruh lan bakat. Cuisino Fungsi Utama: Dhukungan Kaputusan Panganan kanthi Gaya Dolanan diajeni amarga ketelitiane lan dirancang kanggo nyedhiyakake paningkatan kualitas urip sing mbiyantu ndadekake donya panggonan sing luwih apik.

Ing Mburi Desain

Kit Pers

Kredit, anggota tim lan detail teknis sing diwenehake dening desainer.

Sifat Unik
Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
Ukuran & Kemasan
Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
Tag
food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
Teknologi Produksi
Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
Tantangan Desain
The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
Riset
This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
Inspirasi
Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
Durasi Proyek
The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
Alur Operasi
Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
Paten
Patent pending.
Copyrights belong to Yi Chen, 2025.
Anggota Tim
Designer: Yi Chen
Kredit Gambar
Image #1: Designer Yi Chen, Cuisino, 2025.

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