The Curious Gastronaut Tamahilt Tagejdant: Yir n Wecrak sɣur Nalisha Chouraria d anerbaz yettwaqadren meqqren n 2020 Tarbaḥt A' Design Award n Uzzal deg Taggayt n Tnaflit n Afeṣṣel n Tirurarin, Uraren d Ifarisen n Ummerwas.
UzzalTurart· 2020
The Curious Gastronaut Tamahilt Tagejdant: Yir n Wecrak
sɣur Nalisha Chouraria
Amsaɣ: Nalisha Chouraria
Anerbaz n Tarbaḥt A' Design Award n Uzzal deg Taggayt n Turart
Anerbaz n Urraz Yettwasenqden
Senqed Addad n Urraz i #104621Afeṣṣel
Ɣef The Curious Gastronaut Tamahilt Tagejdant: Yir n Wecrak
Aḍris n Tewsi: The Curious Gastronaut d yir n wecrak i d-ineddhen i warrac akked twacult ad steqsin ɣef teetciḍt seg webrid n uleɛb. Deg webrid n usentel n tebṛatin yeswiren, imeɛlaɛalen ttaǧǧun-d izatuten, sdukklen-ten deg tirmitin n teetciḍt n cwiṭ n tikta, semman-asen sakin ttɛeddayen-ten s snat n tefekka. Recettes akked temeslayin sɛeddiyen sakin tuɣalin seg tamawt. Yir zemren ad t-lɛeben s teetciḍt n tidet neɣ s tamiwelt kan, s waḥd, s wallal n umsebḍi neɣ deg tegrawt n umnaɣ. Ur d-tettwabder yiwet n teksaḍt yerni, imi imeɛlaɛalen sxelqen seg tazwara. Tacekṛant tamecṭuḥt tlaq i yifassen imecṭuḥen akked tikli.
Asmekti
Ɣef Tarbaḥt A' Design Award n Uzzal
The Curious Gastronaut Tamahilt Tagejdant: Yir n Wecrak d amerbaḥ n Tarbaḥt A' Design Award n Uzzal, tagmat i yisnulfa yelhan i yemmalen ayen i d-ttrajun yimdanen seg yisnulfa yelhan. Imerbaḥen n Uzzal ttbanen d tmusni, tmahilt d tazmert n yimahilen-nsen. The Curious Gastronaut Tamahilt Tagejdant: Yir n Wecrak ad yili d asnulfu yettwaɛezzen, yelhan, amaynut. Isnulfa-a ttwaɛezzen imi ɛawnen deg tudert, rran ddunit ugar n lxir.
Deffir n ufeṣṣel
Tagrurt n tɣamsa
Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.
- Taɣara Tasuft
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Tigejdiwin & Akemmus
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Tibzimin
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Tasnakta n Ufares
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Asewḥel n Usnulfu
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Anadi
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Aseḥbiber
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Tanzagt n Usenfar
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Tanila n Umahil
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
Yettwaxellṣen
Snirem Seld Designers.org
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