Depth Tawuri Tagejdant: Asbanu n tlata tisɣal yettwadasen sɣur Aleksei Kipin d anerbaz yettwaqadren meqqren n 2026 Tarbaḥt A' Design Award n Uzzal deg Taggayt n Tnaflit n Afeṣṣel n Useɣẓan.
UzzalAseɣẓan· 2026
Depth Tawuri Tagejdant: Asbanu n tlata tisɣal yettwadasen
sɣur Aleksei Kipin
Amsaɣ: Aleksei Kipin
Anerbaz n Tarbaḥt A' Design Award n Uzzal deg Taggayt n Aseɣẓan
Anerbaz n Urraz Yettwasenqden
Senqed Addad n Urraz i #179657Afeṣṣel
Ɣef Depth Tawuri Tagejdant: Asbanu n tlata tisɣal yettwadasen
Aḍris n Udlis: Depth d amaẓrag fessusen n tlata tisɣal i d-yettawin asuddes n tlata tisɣal s lawan n tidet ɣer ifuyla n usuddes, yettaǧǧan tikta n yifariyen ad ttwasweḍnen s timeẓriwin n tkamiṛat yemtawayen akked tafat. Tiḍfar n tmeẓriwin yettwaḥerzen ttsehhilent timserwiyin ibanen send akked seld akken ttnernayen yimudal. Tugniwin tineggura ttwagrent srid ɣer wennar n usuddes i tdusiwin, tibṣalin, akked yiqbalen, ssifsusent abeddel n yifecka akked wakud n usweḍ.
Asmekti
Ɣef Tarbaḥt A' Design Award n Uzzal
Depth Tawuri Tagejdant: Asbanu n tlata tisɣal yettwadasen d amerbaḥ n Tarbaḥt A' Design Award n Uzzal, tagmat i yisnulfa yelhan i yemmalen ayen i d-ttrajun yimdanen seg yisnulfa yelhan. Imerbaḥen n Uzzal ttbanen d tmusni, tmahilt d tazmert n yimahilen-nsen. Depth Tawuri Tagejdant: Asbanu n tlata tisɣal yettwadasen ad yili d asnulfu yettwaɛezzen, yelhan, amaynut. Isnulfa-a ttwaɛezzen imi ɛawnen deg tudert, rran ddunit ugar n lxir.
Deffir n ufeṣṣel
Tagrurt n tɣamsa
Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.
- Taɣara Tasuft
- Depth is an integrated real-time three-dimensional visualization and rendering system for digital design workflows. It imports three-dimensional models and high dynamic range lighting environments, enables precise geometry inspection and camera control, and provides art-directable lighting with instant feedback. Final renders are exported directly into the design canvas, eliminating external handoffs.
- Tigejdiwin & Akemmus
- Software-based system: real-time three-dimensional viewer and renderer built on Three.js and WebG. Inputs: glTF 2.0 assets (.glb/.gltf), including Draco-compressed geometry; High Dynamic Range lighting environments (.hdr/.exr) with rotation. Metallic-roughness materials, texture support, object visibility and transform controls, orbit/pan/zoom camera. Output: high-resolution renders placed directly into the design document.
- Tibzimin
- Real-time rendering, three-dimensional visualization, HDRI lighting, Physically based rendering, glTF workflow, WebGL, Geometry inspection, Design-to-render pipeline, Asset review, Digital product design
- Tasnakta n Ufares
- Built as a lightweight in-editor three-dimensional runtime using Three.js and WebGL with a physically based rendering pipeline. Supports glTF and GLB assets, High Dynamic Range Image environment lighting, tone mapping, camera controls, and mesh-level inspection. Performance is optimized via compressed geometry decoding (Draco) and efficient scene graph management. Outputs high-resolution raster renders into the design document.
- Asewḥel n Usnulfu
- The central challenge was bringing cinematic three-dimensional fidelity into a constrained design-editor environment without breaking the speed and simplicity designers expect. Depth had to handle unpredictable asset quality, large files, and diverse lighting conditions while keeping interaction immediate and understandable. Balancing professional controls with an elegant, minimal interface required rigorous iteration and performance discipline.
- Anadi
- Type: mixed-method. Objectives: cinematic three-dimensional review and lighting atmospheres for design workflows. Method: rapid prototyping and task tests. Data/Tools: interviews, timed tasks, screen captures, performance logs. Participants/Experiments: designers and 3D artists with real assets. Results: faster iteration, fewer handoffs, consistent renders. Insights/Impacts: presets + instant feedback reduce complexity and elevate craft. Effect (Business/Society/Design): shorter cycles and broader 3D literacy.
- Aseḥbiber
- Depth was inspired by a persistent gap between three-dimensional production and everyday digital design practice. Assets were evaluated through slow, fragmented handoffs and "good enough" screenshots. The project set out to bring physically convincing lighting, spatial understanding, and rapid iteration into the designer's workspace, turning review into real-time art direction.
- Tanzagt n Usenfar
- The project started in 2025 in New York City and reached its first public release in 2026 in New York City, with iterative updates continuing throughout the development period.
- Tanila n Umahil
- Users import a three-dimensional model, choose a lighting atmosphere, then orbit, zoom, and rotate to understand form, scale, and detail. Simple controls refine light and camera until the object feels grounded and intentional. Every adjustment updates instantly, enabling fast visual decisions. A single export places a polished render back into the design canvas for immediate use.
- Imsuren n Tugniwin
- Image #1, Illustration, Aleksei Kipin
Image #2, Illustration, Aleksei Kipin
Image #3, Illustration, Aleksei Kipin
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