Hankany amin'ny votoaty
Pengu Buddy Rafitra fanaraha-maso ny fahasalaman'ny biby nataon'i Here Design Studio

Ny endrika Pengu Buddy Rafitra fanaraha-maso ny fahasalaman'ny biby nataon'i Here Design Studio dia mpandresy sarobidy amin'ny 2025 A' Design Award Vy amin'ny Sokajin'ny Fifanintsanana Famolavolana Sosialy.


VySosialy· 2025

Pengu Buddy Rafitra fanaraha-maso ny fahasalaman'ny biby

nataon'i Here Design Studio

Mpanjifa: Georgia Aquarium

Mpandresy A' Design Award Vy amin'ny Sokajy Sosialy

35,970

Loko

Ny Endrika

Momba ny Pengu Buddy Rafitra fanaraha-maso ny fahasalaman'ny biby

Ny Pengu Buddy dia rafitra fanaraha-maso ny fahasalaman'ny biby natao ho an'ny fonenan'ny manchôty. Ny rafitra dia mampiray robot mandeha anaty rano miaraka amin'ny fampiharana finday. Ny robot dia miasa ho kilalao ho an'ny manchôty ary mampirisika azy ireo hihetsiketsika amin'ny alalan'ny lalao izay tarihin'ny mpitsidika avy amin'ny fampiharana. Mandritra ny fotoana ilalaoana, ny robot dia manangona angon-drakitra ara-pahitana sy ara-peo ary mandefa izany any amin'ny takelaka fanaraha-maso ampiasain'ny mpikarakara amin'ny fanaraha-maso ny fahasalaman'ny biby. Ny fampiharana koa dia manolotra votoaty fanabeazana momba ny manchôty ary safidy hanohanana ny fiarovana ny natiora amin'ny alalan'ny fanomezan-tsandratra sy fanomezana.

Ny Fankasitrahana

Momba ny A' Design Award Vy

Nandresy ny A' Design Award Vy ny famolavolana Pengu Buddy Rafitra fanaraha-maso ny fahasalaman'ny biby, fankasitrahana malaza omena ny famolavolana tsara izay mahafeno ny fepetra ara-barotra sy ara-indostria andrasana amin'ny famoronana natao tsara. Ny mpandresy Vy dia mampiseho fahaiza-manao lehibe, fahaizana manokana ambony, fahatakarana manam-pahaizana ary fahaizana mamorona an'ireo mpamorona azy. Andrasana ho famoronana ankasitrahana be, ankafizina ary tiana izay azo ampiharina sady vaovao ny famolavolana Pengu Buddy Rafitra fanaraha-maso ny fahasalaman'ny biby. Ity famolavolana nandresy ny A' Design Award Vy ity dia mampiray ny fomba fanao tsara indrindra amin'ny indostria ary manana toetra ara-teknika mahomby mifandray amin'ny fahalalana sy ny talenta. Ny famolavolana Pengu Buddy Rafitra fanaraha-maso ny fahasalaman'ny biby dia hajaina noho ny fitandremany ary natao hanome fanatsarana ny kalitaon'ny fiainana izay manampy hahatonga ny tontolo ho toerana tsara kokoa.

Ao Ambadiky ny Endrika

Fitaovana ho an'ny Mpanao Gazety

Fankasitrahana, mpikambana ao amin'ny ekipa ary antsipiriany teknika nomen'ny mpanao endrika.

Toetra Manokana
PenguBuddy is an interactive health data tracking system combining technology and wildlife care. It features an underwater robot that acts as both a playful toy for penguins and a data collection tool for keepers. The companion mobile app lets visitors control the robot, enjoy immersive interactions, access educational content, and support conservation through donations and gifts. This innovative solution drives positive social impact in wildlife conservation and public engagement.
Refy & Fonosana
The mobile app interface was designed with iOS guidelines. The underwater robot dimensions: Width 640 mm x Depth 120 mm x Height 500 mm
Marika
Animal Computer Interaction, Health Monitoring, Interactive Robot, Penguin Conservation, Education, Visitor Engagement, Mobile App
Teknolojia Famokarana
We used Figma and Adobe After Effects to design UI interfaces and also leveraged Rhino to create and render the underwater robot 3D model. Beyond that, we also tested some sensor hardware in the Georgia Institute of Technology ACI Lab.
Fanamby Endrika
The central design challenge involved harmonizing penguin welfare with captivating visitor interaction, navigating obstacles such as robot durability, online data processing, and ethical animal engagement. Solutions prioritized two key areas: meticulous material testing and ethical design, ensuring robot safety and scientifically informed movement patterns for responsible monitoring. And user-centric interaction design, featuring an intuitive mobile application with gamification and educational content to transform visitors from passive observers to active participants in penguin welfare.
The first is the rigorous material testing and ethical design. The underwater robot materials were extensively tested for safety and durability. The movement patterns were carefully designed to mimic animals in the African penguin colony and were informed by research scientists to guarantee ethical monitoring practices.

On the other hand, we conducted user-centric interaction design. The mobile application prioritized intuitive controls, catering to a diverse user base. Gamification and educational content were integrated to foster active, empathetic engagement, transitioning visitors from passive observers to active participants in penguin welfare.
Fikarohana
This research involved multiple research approaches, including field study, 30 hours of observation, 8 interviews with keepers and visitors, and prototype testing with 12 participants. Observation helped us understand interactions between visitors, keepers, and penguins. Interviews revealed pain points and expectations. We explored existing health tracking technologies and developed core design concepts using environment enrichment, robot interaction, and AI data insights. User feedback from prototype testing guided our design improvements.
Aingam-panahy
Zoo animals, including penguins, often experience mood and behavior changes due to environmental and habitual shifts, leading to depression, reduced appetite, and decreased activity. However, the existing technology lacks effective data tracking for individual penguins.

The design solution draws inspiration from penguins' natural play behaviors and environmental enrichment strategies. By leveraging interactive robotic technology, we created a system that tracks penguin activity data and fosters engaging interactions between penguins and humans.
Faharetan'ny Tetikasa
The project started in January 2023 and completed concept phase on February 2024 in Atlanta.
Fizotr'asa
This project connects penguins, visitors, and keepers through an interactive system. Visitors control the robot via the app, creating playful interactions with penguins. The robot collects visual and acoustic data about penguins' activity and sends it to the keeper's dashboard for health monitoring. The app further enriches the visitor experience through educational content and conservation content, facilitating a meaningful connection between human interaction and scientific observation.
Patanta
N/A
Mpikambana ao amin'ny Ekipa
UX Designer: Yuwei Li
UI Designer: Xinyue Ren, Yuchuan Yu
Industrial Designer: Han Huang, Youyang Hao
Loharanon-tsary
Melody Moore Jackson, Georgia Tech ACI Lab

Noharena

Tsidiho Ankoatr'i Designers.org

Mahità vokatra, serivisy ary tombontsoa avy amin'ireo mpiara-miasa amin'ny dokam-barotra.

Ny Endrika Tsara dia Mendrika Fankasitrahana Lehibe

Ny A' Design Award dia loka iraisam-pirenena ho an'ny endrika tsara, tsaraina amin'ny mpitsara. Mandraisa anjara amin'ny A' Design Award mba hahazoana tombontsoa hankasitrahana ara-kalitao, hahazoana laza, voninahitra ary fampahafantarana ny asanao. Asongadino ny asanao ho an'ny A' Design Award ary ifaninano mba hahazoana ny A' Design Prize sarobidy.

Asongadino