ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Inty LLC ᱨᱮᱱᱟᱜ Visions Of Future ᱤᱱᱴᱟᱨᱮᱠᱴᱤᱵ ᱰᱤᱡᱤᱴᱟᱞ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ

Inty LLC ᱨᱮᱱᱟᱜ Visions Of Future ᱤᱱᱴᱟᱨᱮᱠᱴᱤᱵ ᱰᱤᱡᱤᱴᱟᱞ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ ᱫᱚ ᱩᱛᱥᱟᱵ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2021 A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱥᱳᱱᱟᱩᱛᱥᱟᱵ· 2021

Visions Of Future ᱤᱱᱴᱟᱨᱮᱠᱴᱤᱵ ᱰᱤᱡᱤᱴᱟᱞ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ

Inty LLC ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Alfa-Bank

ᱩᱛᱥᱟᱵ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#120393 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Visions Of Future ᱤᱱᱴᱟᱨᱮᱠᱴᱤᱵ ᱰᱤᱡᱤᱴᱟᱞ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱵᱷᱤᱡᱚᱱᱥ ᱚᱯᱷ ᱯᱷᱤᱭᱩᱪᱚᱨ ᱫᱚ ᱢᱤᱫ ᱤᱱᱴᱟᱨᱮᱠᱴᱤᱵ ᱰᱤᱡᱤᱴᱟᱞ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱢᱤᱫ ᱮᱠᱥᱤᱵᱤᱥᱚᱱ ᱵᱩᱛᱷ ᱞᱟᱹᱜᱤᱫ ᱛᱮᱭᱟᱨ ᱟᱠᱟᱱᱟ᱾ ᱚᱯᱴᱤᱠᱟᱞ ᱥᱮᱱᱥᱚᱨ ᱠᱚ ᱫᱚ ᱫᱟᱲᱟᱭ ᱦᱚᱲᱟᱜ ᱛᱟᱦᱮᱸᱱ ᱠᱚ ᱧᱟᱢ ᱠᱮᱫᱟ ᱟᱨ ᱩᱱᱤ ᱫᱟᱲᱟᱭ ᱦᱚᱲ ᱫᱚ ᱟᱱᱩᱵᱷᱚᱵ ᱨᱮᱭᱟᱜ ᱛᱟᱞᱟ ᱨᱮ ᱠᱚ ᱫᱚᱦᱚᱭᱟ᱾ ᱫᱟᱲᱟᱭ ᱦᱚᱲ ᱤᱱᱴᱟᱨᱮᱠᱥᱚᱱ ᱡᱟᱭᱜᱟ ᱵᱷᱤᱛᱨᱤ ᱨᱮ ᱛᱟᱦᱮᱸᱱ ᱡᱚᱦᱚᱜ ᱨᱤᱭᱚᱞ-ᱴᱟᱭᱤᱢ ᱮᱵᱥᱴᱨᱮᱠᱴ ᱜᱨᱟᱯᱷᱤᱠᱥ ᱥᱟᱶᱛᱮ ᱢᱚᱬᱮ ᱜᱚᱴᱟᱝ ᱥᱤᱱᱟᱹᱨᱤᱭᱚ ᱢᱤᱫ ᱪᱚᱠᱚᱨ ᱞᱮᱠᱟᱛᱮ ᱠᱚ ᱮᱱᱮᱡᱟ᱾ ᱟᱨᱠᱤᱴᱮᱠᱪᱚᱨ ᱨᱮ ᱮᱞᱤᱰᱤ ᱥᱠᱨᱤᱱ ᱵᱞᱚᱠ, ᱜᱞᱟᱥ ᱵᱞᱚᱠ, ᱱᱤᱭᱚᱱ ᱞᱟᱭᱤᱴ ᱟᱨ ᱯᱷᱨᱮᱢ ᱠᱚ ᱠᱚᱝᱠᱨᱤᱴ, ᱜᱞᱟᱥ ᱟᱨ ᱧᱩᱛ ᱢᱮᱴ ᱠᱟᱛᱷ ᱥᱟᱶᱛᱮ ᱢᱮᱥᱟ ᱟᱠᱟᱱᱟ᱾ ᱢᱚᱥᱚᱱ ᱠᱮᱢᱨᱟ ᱠᱷᱚᱱ ᱰᱮᱯᱛᱷ ᱰᱟᱴᱟ ᱨᱤᱭᱚᱞ-ᱴᱟᱭᱤᱢ ᱨᱮ ᱯᱨᱚᱥᱮᱥ ᱟᱨ ᱵᱷᱤᱡᱩᱭᱟᱞᱟᱭᱤᱡᱽ ᱦᱩᱭᱩᱜ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ ᱫᱚ ᱵᱮᱵᱷᱟᱨᱤᱡᱽ ᱠᱚᱭᱟᱜ ᱪᱚᱛᱚᱨᱫᱤᱜ ᱨᱮ ᱛᱟᱦᱮᱸᱱ ᱥᱮᱣᱟ ᱠᱚᱭᱟᱜ ᱵᱤᱪᱟᱹᱨ ᱮᱢ ᱩᱫᱩᱜ ᱮᱫᱟᱭ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Visions Of Future ᱤᱱᱴᱟᱨᱮᱠᱴᱤᱵ ᱰᱤᱡᱤᱴᱟᱞ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ ᱫᱚ A' Design Award ᱥᱳᱱᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱟᱨ ᱥᱩᱱᱫᱚᱨ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Visions Of Future ᱤᱱᱴᱟᱨᱮᱠᱴᱤᱵ ᱰᱤᱡᱤᱴᱟᱞ ᱤᱱᱥᱴᱚᱞᱮᱥᱚᱱ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
The design concept takes the user and puts it into the center of the idea. We used optical sensors to create a connection between the user and the digital environment. The architectural approach had a unique feature — a combination of LED screen blocks, glass blocks, neon lights, and frames.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
We used 2 servers to run the installation. Unity server was processing data from Kinect and transferred it to Ventuz server which was used for real-time visualization and lightboxes control via DMX. Render Layout was configured in a way that the content was rendered in resolution 2880 x 1536 px, 60 fps, and displayed on the video wall with the Full HD resolution without loss of quality.
ᱴᱮᱜ ᱠᱚ
Digital art, Interactive installation, Kinect, Alfabank, Computer vision, Silhouette
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
Architecture: we were focused on mixing different kinds of light sources (screens, lightboxes, and neon signs) together with the textures and materials of the booth (concreed, glass, black mate woods) to get a fresh minimalistic look and feel. Technology: we used a combination of two different software. Unity — to get the depth map from Kinect and Ventuz — for real-time visualization.
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
The most complex part of this project was keeping a proper balance between entertainment and conveying an idea. For each scenario, we had to make prototypes and tests to see whether it works or not.
ᱜᱚᱵᱮᱥᱚᱱᱟ
We entered the job, having no other info but the client's message — "as a bank we do not have any unique technologies to show on the exhibition, but we want you to represent us as a bank of future". Our approach was to create 5 manifests, that represent the future in different ways. All manifests were united with the idea that services should be around the user making life more comfortable. We put the user in the center and surround it with 5 interactive scenarios with real-time abstract graphics.
ᱯᱨᱮᱨᱚᱱᱟ
Our task was to represent Alfabank as a bank of the future. We thought that such a bank should surround its client with services that make life more comfortable. We tried to deliver this idea through an interactive experience where the user is the center of everything. Our inspiration comes from the idea itself and computer vision tools that are available today.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
Sochi, Russia, 3 days, Forum of Innovative Financial Technologies Finopolis 2018
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
Installation is sensitive to the presence of the user. Once it captures the user one of the 5 scenarios is activated randomly. It plays for a certain amount of time and then switches to the next scene. Scenarios are played one by one in a cycle until the user goes out of the interaction area.
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
Liza Zagvozdkina
Alexander Volkov
Sergey Startsev
Roman Filin
Dmitriy Kargin
Denis Nikitin
Anton Skiter
Daniel Kosinsky
Evgeniy Berezkin
Dmitriy Andrievskiy
Savva Mikhaesku
Artem Orlov

ᱥᱯᱚᱱᱥᱚᱨᱰ

Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ

ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

ᱱᱚᱢᱤᱱᱮᱴ