Chengbo Li and Huicong Hu ᱨᱮᱱᱟᱜ All Here ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ ᱫᱚ ᱢᱚᱵᱟᱭᱤᱞ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2022 A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾
ᱞᱚᱦᱟᱢᱚᱵᱟᱭᱤᱞ· 2022
All Here ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ
Chengbo Li and Huicong Hu ᱞᱮᱠᱟᱛᱮ
ᱜᱟᱦᱟᱠ: Harbin Institute of Technology, Shenzhen
ᱢᱚᱵᱟᱭᱤᱞ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ
ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ
#135903 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪᱰᱤᱡᱟᱭᱤᱱ
All Here ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ ᱵᱟᱵᱚᱛ ᱛᱮ
All Here ᱢᱮᱱᱠᱷᱟᱱ ᱢᱤᱫ ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱦᱚᱲ ᱠᱚ ᱡᱟᱦᱟᱱ ᱥᱟᱶᱛᱮ ᱡᱟᱦᱟᱸ ᱥᱟᱦᱴᱟ ᱢᱮᱱᱟᱜ ᱛᱟᱦᱮᱸ ᱠᱟᱱᱟ, ᱚᱱᱠᱩ ᱥᱟᱶᱛᱮ ᱨᱮᱭᱟᱜ ᱨᱩᱠᱷᱤᱭᱟ ᱡᱩᱲᱟᱶ ᱚᱛᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱛᱮ ᱚᱛᱟᱭ ᱠᱟᱱᱟ ᱾ ᱦᱟᱹᱴᱤᱧ ᱮᱢ ᱚᱠᱟ ᱡᱟᱭᱜᱟ ᱨᱮᱭᱟᱜ ᱵᱟᱵᱚᱛ ᱢᱤᱫ ᱵᱚᱫᱚᱞ ᱵᱟᱛᱟᱣ, ᱵᱮᱭᱚᱱ ᱟᱠᱚᱨ ᱟᱨ ᱵᱤᱨᱛᱩᱣᱟᱞ ᱠᱚᱲᱟ ᱠᱚ ᱨᱮᱭᱟᱜ ᱛᱩᱞᱟᱹᱨ ᱛᱮ ᱦᱩᱭᱩᱜ ᱠᱟᱱᱟ ᱾ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ ᱨᱮᱭᱟᱜ ᱰᱷᱟᱸᱪᱟ ᱢᱚᱱ ᱵᱟᱛᱟᱣ, ᱦᱟᱛ ᱪᱟᱞᱟᱣ ᱟᱭᱚᱜ-ᱟᱭᱚᱜ, ᱦᱟᱹᱨᱟ ᱠᱟᱹᱢᱤ ᱟᱨ ᱡᱤᱭᱟᱹ ᱡᱚᱛᱚ ᱥᱮᱫᱴᱟᱸ ᱠᱚ ᱫᱚ ᱛᱮᱭᱟᱨ ᱮᱱᱟ ᱾ ᱵᱮᱵᱷᱟᱨᱤᱭᱟᱹ ᱠᱚ ᱫᱚ ᱚᱠᱟ ᱡᱟᱭᱜᱟ ᱨᱮᱭᱟᱜ ᱠᱟᱹᱢᱤ ᱟᱠᱚᱨ, ᱢᱚᱱ ᱟᱨ ᱪᱤᱱᱦᱟᱹ ᱨᱮᱭᱟᱜ ᱥᱟᱶᱠᱮᱛ ᱠᱚ ᱦᱟᱹᱴᱤᱧ ᱮᱢ ᱫᱟᱲᱮᱭᱟᱜ ᱟᱭ, ᱵᱟᱶᱰᱤ ᱠᱟᱛᱮ ᱚᱠᱟ ᱛᱮ ᱚᱱᱠᱟ ᱫᱚ ᱠᱚᱱᱮ ᱠᱟᱛᱮ ᱛᱟᱞᱟᱨᱮ ᱛᱟᱦᱮᱸ ᱡᱟᱦᱟᱸᱭᱟ ᱟᱨ ᱡᱤᱭᱚᱱ ᱡᱚᱛᱚ ᱨᱮᱭᱟᱜ ᱡᱤᱨᱚᱱ ᱡᱚᱦᱟᱨ ᱾ ᱜᱟᱛᱮ ᱠᱚ ᱫᱚ ᱡᱩᱴ ᱠᱟᱹᱢᱤ ᱮᱛᱚᱦᱚᱵ ᱦᱮᱛᱮᱨ ᱫᱟᱲᱮᱭᱟᱜ ᱠᱚᱣᱟᱭ ᱟᱨ ᱛᱟᱭᱚᱢ ᱠᱟᱱ ᱠᱟᱹᱢᱤ ᱡᱩᱲᱟᱶ ᱠᱚ ᱦᱮᱴᱟᱸ ᱠᱮᱭᱟᱭ ᱾ All Here ᱫᱚ iOS ᱥᱤᱥᱴᱮᱢ ᱞᱟᱹᱜᱤᱫ ᱛᱮ ᱛᱮᱭᱟᱨ ᱠᱟᱱᱟ ᱾
ᱢᱟᱱᱟᱱ
A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
All Here ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ ᱫᱚ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ All Here ᱢᱚᱵᱟᱭᱤᱞ ᱮᱯᱞᱤᱠᱮᱥᱚᱱ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ
ᱯᱨᱮᱥ ᱠᱤᱴ
ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾
- ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
- All Here is an online virtual social platform that aims to help users maintain long-distance intimate relationships by creating a social atmosphere with a sense of scenario realism through virtual images and virtual rooms. The application is based on the elements of maintaining intimate relationships and forms an overall framework around emotional expression, gesture interaction, common tasks, and interactive memories.
- ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
- Designed for iOS system
- ᱴᱮᱜ ᱠᱚ
- User Interface Design, Emotional Design, User Experience
- ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
- At the conceptual design phase, we conducted brainstorming, mind mapping, scene interviews, etc. At the detailed design phase, we used Figma,Adobe Illustrator and Adobe Experience Design.
- ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
- The biggest challenge in the design is how to provide a better experience for the users in the process of using the project. We should be clear that although the application relies on technical means to provide a social platform for intimacy for the users, the essence should focus more on the emotional experience during the user interaction. The design process is difficult. Therefore, after formulating the design plan and interaction strategy, we need to keep combining practice and exploration, and keep trying and making mistakes to achieve a good user experience.
- ᱜᱚᱵᱮᱥᱚᱱᱟ
- Using user-centered design, design requirements were extracted through situational interviews with target users, and detailed user interview worksheets were integrated. This includes user concerns and needs for long-distance intimacy maintenance, factors affecting user user growth, personal preferences, perceptions, living conditions, planning, etc. In the requirements analysis stage, the process model, work activity affinity graph, and hierarchical task lists were constructed, so that the process framework and task interaction model could be established as the basis of conceptual design. In addition, the user experience measurement method of heuristic evaluation was adopted, and the design was adjusted and optimized according to the evaluation results.
- ᱯᱨᱮᱨᱚᱱᱟ
- Long distances, time difference, epidemic lockdown, etc. prevent people from communicating face to face for long periods of time, reducing communication opportunities and leading to less effective and stable commutation of intimate relationships. All Here focuses on creating scenario-based and emotional social networking platforms to provide a more experiential social platform for intimate relationships.
- ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- ᱠᱟᱹᱢᱤ ᱦᱚᱨ
- First enter the app and invite your friends to create different intimacy type rooms, which will be presented in the home page. You and your friend can create your own avatars, which will appear in the room to simulate your situation with your friend.
In the home page.
You can upload your own schedule and see the schedules of other friends. The app will consolidate the schedules of your friends in that room and present them in a visual format, so that others can easily browse the common free time between friends.
At the same time, users can upload their moods and display them along with their avatars.
Clicking on a friend's image allows you to chat with them, interact with them symbolically, view common tasks, and access their personal pages.
When interacting with your friend, you can create your own symbols, such as vibrate three times to represent missing, or share your heartbeat rate, and the other person will receive your heartbeat rate and the music that matches it.
Click on your buddy avatar to enter your buddy's personal page.
You can create common tasks between friends, or view a collection of friends' interaction memories, etc.
Create a joint task between friends: Enter the task content, duration, number of times, etc., and then ask your friend to create a task, and your friend will accept the request and create the task. At the same time, the progress of the task completion will be displayed during the task.
The interactions between you and your friends will be automatically recorded in the friends' memory collection. - ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
- Student: Chengbo Li
Faculty: Huicong Hu
ᱥᱯᱚᱱᱥᱚᱨᱰ
Designers.org ᱠᱷᱚᱱ ᱯᱟᱨᱚᱢ ᱛᱟᱞᱟᱥ
ᱟᱞᱮᱭᱟᱜ ᱵᱤᱜᱽᱭᱟᱯᱚᱱ ᱥᱟᱹᱜᱟᱹᱭ ᱠᱚ ᱠᱷᱚᱱ ᱯᱨᱚᱰᱟᱠᱴ, ᱥᱮᱵᱟ ᱟᱨ ᱢᱚᱠᱟ ᱩᱫᱩᱜ ᱢᱮ᱾
ᱟᱨᱦᱚᱸ ᱠᱷᱚᱡ ᱢᱮ
ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ
ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾