ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Hang Li ᱨᱮᱱᱟᱜ Yummy ᱨᱮᱥᱴᱳᱨᱮᱱᱴ ᱨᱚᱞ ᱯᱞᱮ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ

Hang Li ᱨᱮᱱᱟᱜ Yummy ᱨᱮᱥᱴᱳᱨᱮᱱᱴ ᱨᱚᱞ ᱯᱞᱮ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ ᱫᱚ ᱠᱷᱮᱞᱢᱟ, ᱠᱷᱮᱞ ᱟᱨ ᱥᱚᱠ ᱩᱛᱯᱟᱫ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2023 A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱨᱩᱯᱟᱠᱷᱮᱞᱢᱟ· 2023

Yummy ᱨᱮᱥᱴᱳᱨᱮᱱᱴ ᱨᱚᱞ ᱯᱞᱮ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ

Hang Li ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Zhejiang University

ᱠᱷᱮᱞᱢᱟ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#144007 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Yummy ᱨᱮᱥᱴᱳᱨᱮᱱᱴ ᱨᱚᱞ ᱯᱞᱮ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ ᱵᱟᱵᱚᱛ ᱛᱮ

Yummy ᱫᱚ ᱢᱤᱫᱴᱟᱹᱝ ᱠᱟᱛ ᱛᱮ ᱛᱮᱭᱟᱨᱟᱠᱟᱱ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ ᱥᱮᱴ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱜᱤᱫᱽᱨᱟᱹ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱨᱮᱥᱴᱳᱨᱮᱱᱴ ᱞᱮᱠᱟᱱ ᱮᱱᱮᱡ ᱟᱹᱛᱩᱨ ᱮᱢᱚᱜᱼᱟ᱾ ᱱᱚᱶᱟ ᱥᱮᱴ ᱨᱮ ᱢᱤᱫᱴᱟᱹᱝ ᱴᱮᱯᱟᱱᱭᱟᱠᱤ ᱯᱞᱮᱴ, ᱢᱤᱫᱴᱟᱹᱝ ᱠᱮᱥ ᱨᱮᱡᱤᱥᱴᱚᱨ, ᱠᱟᱛ ᱨᱮᱭᱟᱜ ᱡᱚᱢᱟᱜ ᱡᱤᱱᱤᱥ ᱟᱨ ᱠᱟᱛ ᱨᱮᱭᱟᱜ ᱢᱮᱱᱩ ᱠᱚ ᱢᱮᱱᱟᱜᱼᱟ᱾ ᱵᱟᱨ ᱥᱮ ᱵᱟᱹᱲᱛᱤ ᱜᱤᱫᱽᱨᱟᱹ ᱜᱽᱨᱟᱦᱚᱠ ᱟᱨ ᱨᱟᱸᱫᱷᱱᱤᱭᱟᱹ ᱨᱮᱭᱟᱜ ᱠᱟᱹᱢᱤ ᱦᱟᱛᱟᱣ ᱠᱟᱛᱮ ᱢᱤᱫ ᱥᱟᱶᱛᱮ ᱠᱚ ᱮᱱᱮᱡ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ᱾ ᱨᱟᱸᱫᱷᱱᱤᱭᱟᱹ ᱫᱚ ᱢᱮᱱᱩ ᱞᱮᱠᱟᱛᱮ ᱡᱚᱢᱟᱜ ᱡᱤᱱᱤᱥ ᱠᱚ ᱵᱟᱪᱷᱟᱣᱟ, ᱟᱨ ᱨᱚᱝᱟᱱ ᱢᱟᱨᱥᱟᱞ ᱠᱚ ᱩᱫᱩᱜᱼᱟ ᱡᱮ ᱨᱟᱱᱰᱷᱟᱣ ᱪᱟᱞᱟᱜ ᱠᱟᱱᱟ, ᱪᱟᱵᱟ ᱮᱱᱟ ᱥᱮ ᱵᱟᱹᱲᱛᱤ ᱨᱟᱱᱰᱷᱟᱣ ᱮᱱᱟ᱾ ᱛᱟᱭᱚᱢ ᱜᱽᱨᱟᱦᱚᱠ ᱫᱚ ᱵᱤᱪᱟᱹᱨ ᱮᱢᱟ ᱟᱨ ᱠᱟᱹᱣᱰᱤ ᱮᱢᱟ᱾ ᱱᱚᱶᱟ ᱮᱱᱮᱡ ᱛᱮ ᱨᱮᱥᱴᱳᱨᱮᱱᱴ ᱪᱮᱫ ᱞᱮᱠᱟᱛᱮ ᱪᱟᱞᱟᱜᱼᱟ ᱚᱱᱟ ᱠᱚ ᱪᱮᱫᱚᱜᱼᱟ ᱟᱨ ᱛᱤ ᱛᱮ ᱠᱟᱹᱢᱤ, ᱵᱩᱡᱷᱟᱹᱣ ᱟᱨ ᱥᱟᱢᱟᱡᱽ ᱦᱩᱱᱟᱹᱨ ᱠᱚ ᱜᱚᱲᱚᱭᱟ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Yummy ᱨᱮᱥᱴᱳᱨᱮᱱᱴ ᱨᱚᱞ ᱯᱞᱮ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ ᱫᱚ A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱥᱩᱱᱫᱚᱨ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Yummy ᱨᱮᱥᱴᱳᱨᱮᱱᱴ ᱨᱚᱞ ᱯᱞᱮ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
Designed primarily to provide a restaurant simulation play experience for children, the main body contains a teppanyaki oven, a cash register, a set of wooden ingredients and a set of wooden menus.
The toys can be played by more than one person. By playing different roles such as customer and chef, children will learn about the restaurant operation process such as taking orders, cooking, serving and checking out, and develop their hands-on, cognitive and social skills.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
540 x 300 x 205 (W mm x D mm x H mm).
The radius of the ingredient's averages 70mm to prevent accidental swallowing by children.
ᱴᱮᱜ ᱠᱚ
Children's toys, restaurants, simulations, cooperative games, cognitive exercise, wireless interaction, cooking
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
The design has been functionally tested twice on sample models.
Materials: The wooden part of the prototype is made of linden plywood, including the wooden box, drawers and wooden components; the 'iron plate' part is made of matt acrylic PMMA with light transmission; the button part is 3D printed in resin.
Functional realization: Arduino UNO for data processing, combined with RFID modules and RFID tags for reading and identifying "ingredients" and "menus".
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
We tried to implement a cooking simulation using the NFC toolset. However, it was a relatively difficult development process to accurately differentiate the ingredients and to have the NFC module consistently read and represent the corresponding status in real time.
ᱜᱚᱵᱮᱥᱚᱱᱟ
This project is a toy product design that attempts to explore the experience and optimisation of a physical multiplayer collaborative toy. A first version of the prototype was implemented using Arduino tools.
The kitchen management game has gained popularity on digital platforms. We tried to make it physical and design it specifically for children.
ᱯᱨᱮᱨᱚᱱᱟ
Kitchen simulation games have been a huge success on platforms such as computers and mobile phones and have proved to be fun, engaging and popular with children.
Wooden toys have the advantage of being environmentally friendly and safe. In today's society, virtual game simulations are highly enjoyable, but there is still a majority of the parent community that believes: physical toys are better for the healthy development of children.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project was launched in Ningbo in March 2022, the initial prototype was completed in Hangzhou in July 2022 and is still being optimized.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
The players take on the roles of the customer and the chef respectively.
Step 1: The customer selects the dish he wants and the menu.
Step 2: The chef finds the appropriate ingredients according to the menu.
Step 3: The toy will identify the ingredients and display the processing progress.
A white light indicates that cooking is in progress.
A green light indicates cooking is complete.
A red light indicates overcooking.
Step 4: When the dish is ready, the customer gives an evaluation and pays the amount.

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ᱟᱨᱦᱚᱸ ᱠᱷᱚᱡ ᱢᱮ

ᱥᱟᱹᱜᱟᱹᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ

ᱢᱤᱫ ᱞᱮᱠᱟ ᱠᱮᱴᱮᱜᱚᱨᱤ ᱠᱷᱚᱱ ᱟᱨᱦᱚᱸ ᱯᱩᱨᱥᱠᱟᱨ ᱧᱟᱢᱟᱠᱟᱱ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱧᱮᱞ ᱢᱮ, ᱡᱚᱜᱭᱟᱛᱟ ᱧᱮᱞ ᱛᱮ ᱵᱟᱪᱷᱟᱣ ᱟᱠᱟᱱᱟ᱾

ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

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