ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Zhejiang University ᱨᱮᱱᱟᱜ Startracks ᱥᱮᱪᱮᱫᱤᱭᱟᱹ ᱵᱚᱨᱰ ᱮᱱᱮᱡ

Zhejiang University ᱨᱮᱱᱟᱜ Startracks ᱥᱮᱪᱮᱫᱤᱭᱟᱹ ᱵᱚᱨᱰ ᱮᱱᱮᱡ ᱫᱚ ᱠᱷᱮᱞᱢᱟ, ᱠᱷᱮᱞ ᱟᱨ ᱥᱚᱠ ᱩᱛᱯᱟᱫ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2023 A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱨᱩᱯᱟᱠᱷᱮᱞᱢᱟ· 2023

Startracks ᱥᱮᱪᱮᱫᱤᱭᱟᱹ ᱵᱚᱨᱰ ᱮᱱᱮᱡ

Zhejiang University ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Zhejiang University

ᱠᱷᱮᱞᱢᱟ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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#149433 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

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ᱰᱤᱡᱟᱭᱤᱱ

Startracks ᱥᱮᱪᱮᱫᱤᱭᱟᱹ ᱵᱚᱨᱰ ᱮᱱᱮᱡ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱥᱴᱟᱨᱴᱨᱮᱠᱥ ᱫᱚ ᱜᱤᱫᱽᱨᱟᱹ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱵᱮᱱᱟᱣ ᱟᱠᱟᱱ ᱤᱯᱤᱞ ᱛᱟᱞᱟ ᱯᱟᱱᱛᱮ ᱵᱟᱵᱚᱫ ᱢᱤᱫᱴᱮᱱ ᱥᱮᱪᱮᱫᱤᱭᱟᱹ ᱵᱚᱨᱰ ᱮᱱᱮᱡ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱮᱱᱮᱡ ᱦᱚᱛᱮᱛᱮ ᱢᱩᱬᱩᱫ ᱡᱚᱛᱤᱨᱵᱤᱫᱽᱭᱟ ᱟᱨ ᱯᱷᱤᱡᱤᱠᱥ ᱪᱮᱫᱚᱜ ᱠᱟᱱᱟ᱾ ᱵᱚᱨᱰ ᱞᱟᱛᱟᱨᱨᱮ ᱫᱚᱦᱚ ᱟᱠᱟᱱ ᱨᱩᱵᱤᱰᱤᱭᱟᱢ ᱪᱩᱢᱵᱚᱠ ᱠᱚ ᱜᱽᱨᱚᱦᱚ ᱠᱚᱣᱟᱜ ᱚᱨ (ᱜᱽᱨᱟᱵᱷᱤᱴᱤ) ᱠᱚ ᱩᱫᱩᱜᱼᱟ, ᱚᱱᱟᱛᱮ ᱢᱤᱫᱴᱮᱱ ᱦᱩᱰᱤᱧ ᱢᱮᱬᱦᱮᱫ ᱥᱯᱮᱥᱥᱤᱯ ᱡᱟᱦᱟᱸ ᱚᱠᱛᱚ ᱜᱽᱨᱚᱦᱚ ᱥᱩᱨᱨᱮ ᱥᱮᱴᱮᱨᱚᱜᱼᱟ, ᱩᱱ ᱚᱠᱛᱚ ᱫᱚ ᱜᱽᱨᱚᱦᱚ ᱥᱮᱫᱛᱮ ᱚᱨ ᱤᱫᱤᱭᱟᱭ᱾ ᱮᱱᱮᱡᱤᱭᱟᱹ ᱠᱚ ᱯᱨᱚᱯ ᱠᱟᱨᱰ ᱠᱚ ᱡᱟᱣᱨᱟᱼᱟ, ᱡᱟᱦᱟᱸᱨᱮ ᱡᱚᱛᱤᱨᱵᱤᱫᱽᱭᱟ ᱨᱮᱱᱟᱜ ᱥᱟᱹᱨᱤ ᱠᱟᱛᱷᱟ ᱟᱨ ᱚᱱᱟ ᱥᱟᱶᱛᱮ ᱡᱚᱲᱟᱣ ᱮᱱᱮᱡ ᱦᱩᱱᱟᱹᱨ ᱠᱚ ᱢᱮᱱᱟᱜᱼᱟ᱾ ᱵᱟᱨᱭᱟ ᱜᱟᱶᱛᱟ ᱠᱤᱱ ᱛᱟᱯᱟᱢᱟ, ᱟᱨ ᱡᱟᱦᱟᱸ ᱜᱟᱶᱛᱟ ᱢᱟᱲᱟᱝᱛᱮ ᱟᱡᱟᱜ ᱞᱟᱠᱪᱟᱨᱨᱮ ᱥᱮᱴᱮᱨᱚᱜᱼᱟ, ᱩᱱᱤ ᱜᱟᱶᱛᱟ ᱡᱤᱛᱠᱟᱹᱨᱚᱜᱼᱟ᱾ ᱱᱚᱶᱟ ᱵᱚᱨᱰ ᱫᱚ ᱥᱤᱱᱛᱷᱮᱴᱤᱠ ᱠᱟᱴ ᱛᱮ ᱵᱮᱱᱟᱣ ᱟᱠᱟᱱᱟ ᱟᱨ ᱚᱱᱟ ᱨᱮᱱᱟᱜ ᱰᱟᱭᱟᱢᱤᱴᱚᱨ ᱫᱚ ᱕᱐᱐ ᱢᱤᱞᱤᱢᱤᱴᱚᱨ ᱠᱟᱱᱟ᱾

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A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Startracks ᱥᱮᱪᱮᱫᱤᱭᱟᱹ ᱵᱚᱨᱰ ᱮᱱᱮᱡ ᱫᱚ A' Design Award ᱨᱩᱯᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱥᱩᱱᱫᱚᱨ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Startracks ᱥᱮᱪᱮᱫᱤᱭᱟᱹ ᱵᱚᱨᱰ ᱮᱱᱮᱡ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
This is a board-based matchmaking board game with STEAM properties based on the story of interstellar exploration. The main aim is to educate children in the science of astronomy. The board uses rubidium magnets to mimic the gravitational pull of the planets and the game content is supported by basic knowledge of astronomy. Through the exploration of the planets, children can enlighten their knowledge of astronomy, physics and chemistry.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
Board: the diameter is 500mm and the thickness is 20mm
Rubidium magnets: the diameter is 25mm and 20mm
Prop card: the lenth is 80mm and the width is 60mm
ᱴᱮᱜ ᱠᱚ
Children's educational toys, Astronomy education, Cosmic exploration, Magnetic games, Physics
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
The launch and landing of the ship is done by the magnetic attraction of the rubidium magnets at the bottom of the board, thus achieving the sensory effect of the planet's gravity. The planetary resources are presented as prop cards with different planetary knowledge content and the corresponding formed functions.
Board material: synthetic wood, rubidium magnets
Board production process: cutting, drilling and grinding on drill presses, board gluing
Prop materials: wood, plastic, iron
Prop production process: hand cutting, 3D printing
Prop card material: coated paper
Prop card production process: colour printing
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
How do we make interstellar exploration more intuitive? We made clever use of magnetic fields for analogies to the gravitational magnetic fields of planets, and the game mechanics are two-player versus two-player, with most of the other time spent on two-player versus two-player game mechanics designed to ensure a balanced game.
ᱜᱚᱵᱮᱥᱚᱱᱟ
Type of study: STEAM educational games suitable for the developmental characteristics of children aged 7 to 12 years
Objective: To develop interest in learning astronomy and physics for children aged 7 to 12 years.
Methods: Child development psychology, game design, human-computer analysis, CMF analysis
Data collection: Play preferences of 7 to 12 year olds
Use of research tools: Rhinoceros 3D, KeyShot, Adobe Illustrator, Adobe PhotoShop
ᱯᱨᱮᱨᱚᱱᱟ
STEAM education for children is gaining more and more attention. In the field of science education, the knowledge of the science section of products involving the knowledge of cosmic astronomy is weak and of a single type, which does not allow for systematic science education on astronomy knowledge. At present, there are fewer products in the market that involve knowledge of the cosmic planets and planetary resources, and all of them have weak playability and complicated technology.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project starts in March 2022 and is due to be completed in June 2022 in Zhejiang, China.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
A team lands by launching a spaceship (iron blob) which is attracted by the gravitational pull of the planet (rubidium magnet magnet). Upon landing on a planet, they receive a prop card for that planet, which is marked with different astronomical and physical knowledge and the corresponding game skills. The game is played on both sides by activating the skills on the cards, and the first one to achieve their goal wins the game.
ᱴᱤᱢ ᱥᱮᱫᱟᱭ ᱠᱚ
Leijing Zhou
Rui Lei
Yi Chen
Zhengtong Wu
Shaogeng Zeng
Minghong Xu
Yunnong Chen
ᱪᱤᱛᱟᱹᱨ ᱥᱟᱹᱦᱟ
Rui Lei
Yi Chen
Zhengtong Wu
Shaogeng Zeng

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ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱢᱟᱨᱟᱝ ᱪᱤᱱᱦᱟᱹ ᱦᱟᱛᱟᱣ ᱞᱟᱹᱠᱛᱤᱭᱟᱜᱼᱟ

A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

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