Ruoyou Zhou ᱨᱮᱱᱟᱜ Tactile Enrichment ᱯᱷᱤᱡᱮᱴ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ ᱠᱚ ᱫᱚ ᱠᱷᱮᱞᱢᱟ, ᱠᱷᱮᱞ ᱟᱨ ᱥᱚᱠ ᱩᱛᱯᱟᱫ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2026 A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾
ᱞᱚᱦᱟᱠᱷᱮᱞᱢᱟ· 2026
Tactile Enrichment ᱯᱷᱤᱡᱮᱴ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ ᱠᱚ
Ruoyou Zhou ᱞᱮᱠᱟᱛᱮ
ᱜᱟᱦᱟᱠ: Ruoyou Zhou
ᱠᱷᱮᱞᱢᱟ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ
ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ
#182261 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪᱰᱤᱡᱟᱭᱤᱱ
Tactile Enrichment ᱯᱷᱤᱡᱮᱴ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ ᱠᱚ ᱵᱟᱵᱚᱛ ᱛᱮ
ᱴᱮᱠᱴᱟᱭᱤᱞ ᱮᱱᱨᱤᱪᱢᱮᱱᱴ ᱫᱚ ᱡᱚᱴᱮᱫ ᱟᱹᱣᱨᱤ ᱨᱮ ᱢᱚᱱᱮ ᱮᱢᱚᱜ ᱯᱷᱤᱡᱮᱴ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ ᱠᱚᱣᱟᱜ ᱢᱤᱫ ᱥᱮᱨᱤᱡᱽ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱥᱮᱨᱤᱡᱽ ᱨᱮ ᱢᱚᱬᱮ ᱜᱚᱴᱟᱝ ᱠᱤᱣᱩᱵᱽ ᱢᱮᱱᱟᱜᱼᱟ, ᱢᱤᱫ ᱢᱤᱫ ᱠᱤᱣᱩᱵᱽ ᱨᱮᱭᱟᱜ ᱢᱟᱯ ᱫᱚ 50 ᱛᱮ 50 ᱛᱮ 50 ᱢᱤᱞᱤᱢᱤᱴᱚᱨ ᱠᱟᱱᱟ᱾ ᱡᱟᱦᱟᱸ ᱠᱤᱣᱩᱵᱽ ᱦᱚᱸ ᱢᱤᱫᱴᱮᱱ ᱡᱤᱱᱤᱥ ᱠᱷᱚᱱ ᱛᱮᱭᱟᱨᱟᱜᱼᱟ: ᱦᱟᱥᱟ, ᱩᱪᱷᱟᱹᱲ, ᱢᱮᱰ, ᱫᱟᱨᱮ ᱥᱮ ᱞᱩᱜᱽᱲᱤ᱾ ᱢᱚᱬᱮ ᱜᱚᱴᱟᱝ ᱠᱤᱣᱩᱵᱽ ᱨᱮ ᱚᱱᱟᱜᱮ ᱯᱮ ᱟᱭᱟᱢᱟᱱ (ᱛᱷᱨᱤ ᱰᱟᱭᱢᱮᱱᱥᱚᱱᱟᱞ) ᱯᱮᱴᱟᱨᱱ ᱞᱟᱜᱟᱣ ᱟᱠᱟᱱᱟ, ᱚᱱᱟᱛᱮ ᱡᱤᱱᱤᱥ ᱠᱚᱣᱟᱜ ᱯᱷᱟᱨᱟᱠ ᱫᱚ ᱛᱤ ᱛᱮ ᱟᱹᱭᱩᱨ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ᱾ ᱢᱤᱫ ᱢᱤᱫ ᱡᱤᱱᱤᱥ ᱨᱮᱭᱟᱜ ᱦᱟᱢᱟᱞ, ᱞᱚᱞᱚ-ᱨᱮᱭᱟᱲ ᱟᱨ ᱥᱚ ᱫᱚ ᱮᱴᱟᱜ ᱮᱴᱟᱜᱼᱟ᱾ ᱢᱮᱫ ᱡᱚᱠᱷᱚᱱ ᱮᱴᱟᱜ ᱠᱟᱹᱢᱤ ᱨᱮ ᱛᱟᱦᱮᱸᱱᱟ ᱟᱨ ᱛᱤ ᱫᱚ ᱯᱷᱩᱨᱜᱟᱹᱞ ᱛᱟᱦᱮᱸᱱᱟ, ᱚᱱᱟ ᱚᱠᱛᱚ ᱨᱮ ᱱᱚᱶᱟ ᱠᱤᱣᱩᱵᱽ ᱠᱚ ᱥᱟᱵ ᱟᱨ ᱮᱱᱮᱡᱚᱜ ᱫᱟᱲᱮᱭᱟᱜᱼᱟ᱾ ᱱᱚᱶᱟ ᱨᱮᱭᱟᱜ ᱩᱫᱮᱥ ᱫᱚ ᱧᱮᱞ ᱪᱮᱛᱟᱱ ᱨᱮ ᱟᱹᱥᱨᱟ ᱠᱚᱢ ᱚᱪᱚ ᱟᱨ ᱡᱚᱴᱮᱫ ᱟᱹᱣᱨᱤ ᱠᱮ ᱫᱤᱱᱟᱹᱢ ᱡᱤᱭᱚᱱ ᱨᱮ ᱢᱟᱨᱟᱝ ᱴᱷᱟᱶ ᱮᱢ ᱠᱟᱱᱟ᱾
ᱢᱟᱱᱟᱱ
A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ
Tactile Enrichment ᱯᱷᱤᱡᱮᱴ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ ᱠᱚ ᱫᱚ A' Design Award ᱞᱚᱦᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Tactile Enrichment ᱯᱷᱤᱡᱮᱴ ᱮᱱᱮᱡ ᱡᱤᱱᱤᱥ ᱠᱚ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾
ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ
ᱯᱨᱮᱥ ᱠᱤᱴ
ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾
- ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
- We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
- ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
- 50 × 50 × 50 mm .five pieces.
- ᱴᱮᱜ ᱠᱚ
- Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
- ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
- Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
- ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
- The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
- ᱜᱚᱵᱮᱥᱚᱱᱟ
- This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
- ᱯᱨᱮᱨᱚᱱᱟ
- In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
- ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
- In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
- ᱠᱟᱹᱢᱤ ᱦᱚᱨ
- These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.
ᱥᱯᱚᱱᱥᱚᱨᱰ
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