Dizajn Orfeo and Euridice Videohry od dizajnéra Paolo Iarossi je vysoko uznávaným víťazom veľmi prestížneho ocenenia 2020 Bronzová cena A' Design Award v súťažnej kategórii Grafika.
BronzováGrafika· 2020
Orfeo and Euridice Videohry
Klient: Paolo Iarossi
Víťaz ocenenia Bronzová cena A' Design Award v kategórii Grafika
Overený víťaz ocenenia
Overiť stav ocenenia pre #88363Dizajn
O dizajne Orfeo and Euridice Videohry
Dizajn bol vyvinutý v dvoch smeroch, je to ohnisko, ktoré vytvára rozdiel medzi dvoma protiľahlými frakciami. Pre ľudí je dizajn zložený z dobre definovaných a čistých foriem. Výber prísnych a jasných tvarov je funkčný pre interpretáciu sveta, v ktorom sa protagonisti ocitajú úplne v protiklade s dizajnom svojich nepriateľov, a to tak v materiáloch, ako aj v tvaroch, ktoré majú v skutočnosti oveľa bionickejší a deformovanejší dizajn.
Ocenenie
O ocenení Bronzová cena A' Design Award
Orfeo and Euridice Videohry je laureát Bronzovej ceny A' Design Award, vysoko prestížneho uznania udeľovaného vynikajúcim dizajnom, ktoré sa vyznačujú kreativitou, vynaliezavosťou a bystrosťou. Laureáti Bronzovej ceny sú plne zručné a nápadne kreatívne artefakty, ktoré potvrdzujú rozsiahle skúsenosti, predstavivosť a zdatnosť svojich dizajnérov. Od Orfeo and Euridice Videohry sa očakáva, že bude vysoko cenený, obdivovaný a milovaný predmet, pozoruhodne profesionálny a inovatívny. Tento dizajn ocenený Bronzovou cenou A' Design Award zahŕňa najlepšie postupy v umení, vede, dizajne a technológii a vyniká pozornosťou k detailom. Orfeo and Euridice Videohry skvele uspokojuje potreby, dotýka sa túžob, očarúva city a vzbudzuje zvedavosť.
Za dizajnom
Tlačový kit
Kredity, členovia tímu a technické údaje poskytnuté dizajnérom.
- Jedinečné vlastnosti
- The story is set on the earth in a remote future, Euridice plays the role of a researcher in the field of advanced weapons development,she is faced with the introduction of nanotechnology in combat systems; she gets start the events. the link between ancient storytelling and Sci Fi designs makes this design unique and particular, especially tanks to different characters. The good one are characterized by Sci Fi suits and the bad one are characterized by monstrous form.
- Rozmery a balenie
- Usually I start with a sketching stage on several levels where I deal first of all with the composition of the image extrapolated from the chosen thumnail. I begin to draw for masses and continue to define. Each phase requires careful study of the components as they must be designed so that they are functional for modeling and animation, ensuring that everything can work at its best. I use 1920 1080 resolution; 600 dpi.
- Štítky
- Videogame, Graphic Design, Concept art, Game, Character design, Videogames design, Digital art, Digital painting , Game development
- Výrobná technológia
- The project is made entirely with adobe photoshop.The initial phase involved a study of a characters accurate whit thumbnails and silhouettes.The next step is the development of the characters features, one of my main intention when creating a character or environment is not just to give it a good look but to make that expressive the hidden idea of that particular subject.All designs are designed to be impactful and functional to animation after the development in modeling phase.
- Dizajnérska výzva
- the challenge was above all as usual to overcome my limitations. the creative challenge was to bring something new, perhaps the biggest challenge was to make a context like mythology new and vital. it was also a great challenge, I am a big fan of the mythological context, and in a certain sense I felt the responsibility of dealing with such a topic, and giving my best was certainly one of my goals.
- Výskum
- The type of research is fundamentally aesthetic based on giving a new shape to a history of mythology.
the aim of the research is precisely to give a new aesthetic touch, but it also has its objective the expression of a story, an environment,a character.
The research begins through photographic references and works by other artists that inspired me.
the data collection is based on real object that could inspire me for new design and ideas following a aesthetic taste fit the theme.this kind of research has produced an original design to combine the old and something new. - Inšpirácia
- The passion for Sci Fi universe and the love for this history inspired me for this project, that was born during a master class in "concept art"; the theme was the latin story of "Orfeo and Euridice".My inspiration for designs came from my favorite artist like Anthony jones, Ruan jia, Alex Konstad ecc. and from a lot of video games like warhammer, dead space , starcraft , halo
- Trvanie projektu
- the project began in October 2017 and ended in June 2018. is a personal project that was assigned to me by one of my masters while I was attending the master in concept art. Has not yet been produced but I hope one day to be able to bring it to light
- Pracovný postup
- to get a good result in this work, which basically deals with pre-production, the most important thing in my opinion is to see the idea and the development of the idea itself. The end user interact with the design through visual content or will interact with 3d models that will be created and animated based on my own illustrations.
Sponzorované
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