O le mamanu Cece Polokalame Aʻoaʻoga i le Siosiomaga Faʻafoliga (Virtual Reality) e Di Xia and Xiaoshi Dai o se manumalo maualuga tele o le fa'ailoga mamalu 2026 A' Design Award Uʻamea i le Vaega Tauva A'oa'oga.
UʻameaA'oa'oga· 2026
Cece Polokalame Aʻoaʻoga i le Siosiomaga Faʻafoliga (Virtual Reality)
na mamanuina e Di Xia and Xiaoshi Dai
Tagata Fa'atau: Di Xia
Manumalo o le A' Design Award Uʻamea i le Vaega A'oa'oga
Manumalo Fa'ailoga Fa'amaonia
Fa'amaonia le Tulaga o le Fa'ailoga mo #183372Le Mamanu
E Uiga ia Cece Polokalame Aʻoaʻoga i le Siosiomaga Faʻafoliga (Virtual Reality)
O Cece o se faufautua faʻapolofesa i le siosiomaga faʻafoliga (virtual reality) ua mamanuina mo tamaiti aʻoga o loo aʻoaʻoina galuega tau gaosiga. E tuufaatasia e Cece se VR headset ma faʻasologa fegalegaleai ina ia mafai ai e tamaiti aʻoga ona suʻesuʻeina matafaioi o le alamanuia, oo i siosiomaga o nofoaga faigaluega ma faʻataʻitaʻi tomai e fesootai ma galuega. O se sooupu atamai faʻakomepiuta e faʻaaogaina le leo, e taʻitaʻia ai tagata faʻaaoga i le amataga faʻapitoa mo le tagata lava ia, suʻesuʻega o galuega ma aʻoaʻoga o tomai. E siakiina le alualu i luma ma tuuina atu manatu faʻalia e lagolago ai sini o le aʻoaʻoina. O le faamoemoe o le faiga lea o le faʻaitiitia lea o tau o aʻoaʻoga ma tapuni le va i le va o suʻesuʻega faʻaleaʻoaʻoga ma manaʻoga o le alamanuia.
Le Fa'ailogaina
E Uiga i le A' Design Award Uʻamea
O le A' Design Award Uʻamea na manumalo ai Cece Polokalame Aʻoaʻoga i le Siosiomaga Faʻafoliga (Virtual Reality), o se faamaoniga mamalu e tuuina atu i mamanu lelei e faataunuu ai manaʻoga faapolofesa ma pisinisi e faamoemoeina mai galuega ua mamanuina lelei. O ē manumalo i le Uʻamea e faaalia ai le tomai tele, le faapitoa maualuga, le malamalama o tagata poto ma le mafai fatufatuaʻi o ē na faia. E faamoemoeina Cece Polokalame Aʻoaʻoga i le Siosiomaga Faʻafoliga (Virtual Reality) e avea ma mea ua matuā vivii, mataʻina ma pelepelea e aogā ma fou. O lenei mamanu na manumalo i le A' Design Award Uʻamea e tuufaatasia ai faiga sili o le pisinisi ma e iai uiga faatekonolosi mafai ua fesoʻotaʻi ma le poto ma le taleni. Ona o lona faatuatuaina, e tatau ai Cece Polokalame Aʻoaʻoga i le Siosiomaga Faʻafoliga (Virtual Reality) ona faaaloalogia ma ua mamanuina e tuuina mai ai faaleleiga o le olaga e fesoasoani e faia ai e le lalolagi se nofoaga e sili atu ona lelei.
I Tua o le Mamanu
Pepa Fa'asalalau
Fa'amaoniaga, sui o le 'au ma fa'amatalaga fa'atekinisi na saunia e le tagata mamanu.
- Uiga Fa'apitoa
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Fua & Fa'apipi'i
- Digital Product
- Fa'ailoga
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Tekonolosi Gaosiga
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Lu'itau o le Mamanu
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Su'esu'ega
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Fa'aosofia
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Umi o le Poloketi
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Fa'agasologa o Galuega
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Sui o le 'Au
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Fa'aaloaloga o Ata
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
Lagolago Tau Tupe
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