ዲዛይን Depth ቀንዲ ተግባር፦ ዕሙቕ ናይ ሰለስተ ዕማድ ምርኢት ብ Aleksei Kipin ኣብ ናይ ውድድር ምድብ ንድፊ ሶፍትዌር ኣዝዩ ዝኸበረ ተሸላማይ ናይ 2026 ናይ ሓጺን ሽልማት A' Design Award እዩ።
ሓጺንሶፍትዌር· 2026
Depth ቀንዲ ተግባር፦ ዕሙቕ ናይ ሰለስተ ዕማድ ምርኢት
ዓሚል: Aleksei Kipin
ኣብ ምድብ ሶፍትዌር ተሸላማይ ናይ ሓጺን ሽልማት A' Design Award
ዝተረጋገጸ ተሸላማይ
ንቁጽሪ #179657 ሽልማት ኣረጋግጽእቲ ዲዛይን
ብዛዕባ Depth ቀንዲ ተግባር፦ ዕሙቕ ናይ ሰለስተ ዕማድ ምርኢት
ሓ ጽሑፍ መጽሓፍ፦ Depth ቀሊል ናይ ሰለስተ ዕማድ ኤዲተር ኮይኑ፡ ኣብ ግዜ ሓቂ ናይ ሰለስተ ዕማድ ምስኣል ናብ ናይ ዲዛይን ፋይላት ዘምጽእ ብምዃኑ፡ ፅንሰ-ሓሳባት ፍርያት ብተኸታታሊ ናይ ካሜራ ኣረኣእያታትን ብርሃንን ክግምገም የኽእል። ዝተዓቐቡ ናይ ምርኢት ነጥብታት ሞዴላት ክምዕብሉ ከለዉ ንጹር ናይ ቅድሚ ምዕባለን ድሕሪ ምዕባለን ንፅፅር ይድግፉ። ናይ መወዳእታ ምስልታት ብቐጥታ ኣብ ናይ ዲዛይን ካንቫስ ይቕመጡ ንምድላው ዝርግሐ፡ ምልክታት፡ ከምኡውን ምጽዳቓት፡ ምቕያር መሳርሒታትን ናይ ግምገማ ግዜን ይንኪ።
እቲ ኣፍልጦ
ብዛዕባ ናይ ሓጺን ሽልማት A' Design Award
Depth ቀንዲ ተግባር፦ ዕሙቕ ናይ ሰለስተ ዕማድ ምርኢት ናይ ሓጺን ሽልማት A' Design Award ዝዓወተ እዩ፣ ካብ ጽቡቕ ዝተዳለዉ ፍጥረታት ዝጽበዩ ሞያውን ኢንዱስትሪኣውን ጠለባት ንዝመላኡ ጽቡቓት ዲዛይናት ዝወሃብ ክቡር ኣፍልጦ። ዘዓወቱ ሓጺን ዓቢ ክእለት፣ ልዑል ፍሉይነት፣ ክኢላዊ ርድኢትን ፈጠራዊ ዓቕምን ፈጣርዮም የርእዩ። Depth ቀንዲ ተግባር፦ ዕሙቕ ናይ ሰለስተ ዕማድ ምርኢት ብብዙሕ ዝተመነየ፣ ዝደነቐን ዝፈተዎን፣ ተግባራውን ሓድሽን ፍጥረት ክኾን ይጽበ። እዚ ዝዓወተ ዲዛይን ናይ ሓጺን ሽልማት A' Design Award ንዝበለጹ ልምድታት ኢንዱስትሪ የጣምር፣ ምስ ፍልጠትን ተውህቦን ዝተኣሳሰሩ ብቑዓት ቴክኒካውያን ባህርያት ድማ ኣለዎ። Depth ቀንዲ ተግባር፦ ዕሙቕ ናይ ሰለስተ ዕማድ ምርኢት ብጥንቃቐኡ ይኽበር፣ ንዓለም ዝሓሸ ቦታ ክትኸውን ዝሕግዙ ምምሕያሻት መዓርግ ህይወት ንምቕራብ ድማ ዝተዳለወ እዩ።
ድሕሪ እቲ ዲዛይን
ናይ ፕረስ ኪት
ክረዲትታት፣ ኣባላት ጋንታን ቴክኒካዊ ዝርዝራትን ብዲዛይነር ዝቐረቡ።
- ፍሉያት ባህርያት
- Depth is an integrated real-time three-dimensional visualization and rendering system for digital design workflows. It imports three-dimensional models and high dynamic range lighting environments, enables precise geometry inspection and camera control, and provides art-directable lighting with instant feedback. Final renders are exported directly into the design canvas, eliminating external handoffs.
- ዓቐንን ማዕሸግን
- Software-based system: real-time three-dimensional viewer and renderer built on Three.js and WebG. Inputs: glTF 2.0 assets (.glb/.gltf), including Draco-compressed geometry; High Dynamic Range lighting environments (.hdr/.exr) with rotation. Metallic-roughness materials, texture support, object visibility and transform controls, orbit/pan/zoom camera. Output: high-resolution renders placed directly into the design document.
- መለለዪታት
- Real-time rendering, three-dimensional visualization, HDRI lighting, Physically based rendering, glTF workflow, WebGL, Geometry inspection, Design-to-render pipeline, Asset review, Digital product design
- ናይ ምፍራይ ቴክኖሎጂ
- Built as a lightweight in-editor three-dimensional runtime using Three.js and WebGL with a physically based rendering pipeline. Supports glTF and GLB assets, High Dynamic Range Image environment lighting, tone mapping, camera controls, and mesh-level inspection. Performance is optimized via compressed geometry decoding (Draco) and efficient scene graph management. Outputs high-resolution raster renders into the design document.
- ናይ ዲዛይን ብድሆ
- The central challenge was bringing cinematic three-dimensional fidelity into a constrained design-editor environment without breaking the speed and simplicity designers expect. Depth had to handle unpredictable asset quality, large files, and diverse lighting conditions while keeping interaction immediate and understandable. Balancing professional controls with an elegant, minimal interface required rigorous iteration and performance discipline.
- ምርምር
- Type: mixed-method. Objectives: cinematic three-dimensional review and lighting atmospheres for design workflows. Method: rapid prototyping and task tests. Data/Tools: interviews, timed tasks, screen captures, performance logs. Participants/Experiments: designers and 3D artists with real assets. Results: faster iteration, fewer handoffs, consistent renders. Insights/Impacts: presets + instant feedback reduce complexity and elevate craft. Effect (Business/Society/Design): shorter cycles and broader 3D literacy.
- ምንጪ ሓሳብ
- Depth was inspired by a persistent gap between three-dimensional production and everyday digital design practice. Assets were evaluated through slow, fragmented handoffs and "good enough" screenshots. The project set out to bring physically convincing lighting, spatial understanding, and rapid iteration into the designer's workspace, turning review into real-time art direction.
- ናይ ፕሮጀክት ግዜ
- The project started in 2025 in New York City and reached its first public release in 2026 in New York City, with iterative updates continuing throughout the development period.
- ናይ ስርሒት ፍሰት
- Users import a three-dimensional model, choose a lighting atmosphere, then orbit, zoom, and rotate to understand form, scale, and detail. Simple controls refine light and camera until the object feels grounded and intentional. Every adjustment updates instantly, enabling fast visual decisions. A single export places a polished render back into the design canvas for immediate use.
- ናይ ስእሊ ክረዲት
- Image #1, Illustration, Aleksei Kipin
Image #2, Illustration, Aleksei Kipin
Image #3, Illustration, Aleksei Kipin
ስፖንሰር ዝተገብረ
ልዕሊ Designers.org ዳህሰስ
ካብ ናይ ማስታወቂያ መሻርኽትና ፍርያት፣ ኣገልግሎታትን ዕድላትን ፍለጥ።
ተወሳኺ ንምርካብ
ተዛመድቲ ዲዛይናት
ካብ ተመሳሳሊ ምድብ ብብቕዓት ዝተመረጹ ተወሳኺ ሽልማት ዝተዓወቱ ዲዛይናት ድለዩ።