Zero Bully Campus Tafezzayt n Uselmed sɣur Yi-Cheng Chiang d anerbaz yettwaqadren meqqren n 2021 Tarbaḥt A' Design Award n Uzzal deg Taggayt n Tnaflit n Afeṣṣel n Uselmed, Tallalt n Uselmed d Ugbur n Usileɣ.
UzzalAselmed· 2021
Zero Bully Campus Tafezzayt n Uselmed
sɣur Yi-Cheng Chiang
Amsaɣ: Xiamen University
Anerbaz n Tarbaḥt A' Design Award n Uzzal deg Taggayt n Aselmed
Anerbaz n Urraz Yettwasenqden
Senqed Addad n Urraz i #110129Afeṣṣel
Ɣef Zero Bully Campus Tafezzayt n Uselmed
Zero Bully Campus d yiwet n tefezzayt n uselmed i d-ttwaxelqen akken ad ɛiwnen inelmaden ad zgren ɣef, ad d-nadin daɣen ad rrewwlen i wezreb deg uɣerbaz. Tefezzayt-a tesnifel adeg n uɣerbaz ɣer wemḍiq amitizrig anda ilɛaben ttwalin timeslayin n wezreb, syen sɛerruden amek ara fken tallelt. Ilɛaben ttlemden daɣen ad myefken lweqt akked wiyaḍ akken ad seḥbisen tiseddulit-agi. Tuɣalin n tsuraf n usimin akked wesnifel n wallalen isseglafen tallelt i uselmed n tarrayin n wallaḍ d tussniwin ifazen deg umzun. Tafezzayt n uselmed-agi tettwaxleq s Unity, tettεeddi ɣef yizamulen Windows, macOS, iOS akked Android.
Asmekti
Ɣef Tarbaḥt A' Design Award n Uzzal
Zero Bully Campus Tafezzayt n Uselmed d amerbaḥ n Tarbaḥt A' Design Award n Uzzal, tagmat i yisnulfa yelhan i yemmalen ayen i d-ttrajun yimdanen seg yisnulfa yelhan. Imerbaḥen n Uzzal ttbanen d tmusni, tmahilt d tazmert n yimahilen-nsen. Zero Bully Campus Tafezzayt n Uselmed ad yili d asnulfu yettwaɛezzen, yelhan, amaynut. Isnulfa-a ttwaɛezzen imi ɛawnen deg tudert, rran ddunit ugar n lxir.
Deffir n ufeṣṣel
Tagrurt n tɣamsa
Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.
- Taɣara Tasuft
- In order to strengthen the abilities of distinguish and resilience from bully events among students, virtual simulation teaching project deduction and immersive situational teaching have been developed. Most bystanders who have witnessed bullying incidents, victims and their friends who have been harmed, and a part of people who have bullied others, can be improved health literacy, safely and positively coping strategies, and reserve related psychological reconstruction emergency response capabilities in the course to facilitate bullying prevention and post-trauma psychological recovery.
- Tigejdiwin & Akemmus
- Width: 1920 pixels x Height: 1080 pixels
- Tibzimin
- Zero bullying, Immersive Game, Learning Game, Bystanders
- Tasnakta n Ufares
- HARDWARE: Windows PC, macOS, iOS and Android Devices. Game: Unity, Photoshop and Illustrator.
- Asewḥel n Usnulfu
- The most significant challenge was coming out with an idea that matches the original hardware equipments on such devices as Windows, macOS, Android and iOS. Another challenge is to express our perspectives via methods of visual communication and digital technology. However, the design team made it eventually and all the efforts worth.
- Anadi
- In order to realize the effectiveness of our creative game, we randomly selected a whole class to be the intervention group and another class to be the control group at school. A pre-test questionnaire (before the course) was carried out in two group, followed by two weeks training and bullying prevention game-based learning by conducting flipped classroom for the intervention group. The education project was run by a single dedicated instructor to avoid any variability in project effects between different instructors. The short-term and long-term effects of the “Zero-bully Campus” project was assessed by two post-intervention assessments in both the intervention and control groups. Besides, the control group in our study was offered the same intervention course after the completion of the one-month post-test questionnaire assessment, because of the ethical issues of intervention studies,
- Aseḥbiber
- Bullying has been regarded as a public health issue worthy of attention by most countries around the world. The main goal of this project is to design an immersive game for game-based teaching to prevent school bullying by sustained practicing correct ways while encountering bully events.
- Tanzagt n Usenfar
- This project was created in Taiwan from January to August, 2020. Now, it has been located in Xiamen University in Xiamen, China since September, 2020.
- Tanila n Umahil
- This learning game transforms environment of campus into a digital space that allows students to learn and choose how to provide assistances while they are finding or seeing bullying events. Also, students will learn how to cooperate with other players in the game to prevent the bullying events.
- Ibrivan
- Copyright©2020 Xiamen University. All rights reserved.
- Igmamen n Terbaɛt
- YI-CHEN CHIANG
CHIA-LIANG LIN
CHUN-YANG LEE
CHENG-WEN HSIAO
HOU-AN SU
XIN-LAN CAI
XIAN LI
MEI-JIE CHU
SHIH-HAN CHEN
CHENG-WU HU - Imsuren n Tugniwin
- Art Director: CHIA-LIANG LIN
Creative Director: YI-CHEN CHIANG
Project Manager: CHUN-YANG LEE
Technical Director: XIN-LAN CAI
Senior Designer: CHENG-WEN HSIAO
Illustrator: CHENG-WEN HSIAO
Illustrator: HOU-AN SU
Assistant Designer: XIAN LI
Research Assistant: MEI-JIE CHU
Research Assistant: SHIH-HAN CHEN
Service Coordinator: CHENG-WU HU
Yettwaxellṣen
Snirem Seld Designers.org
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