ᱵᱤᱥᱚᱭ ᱨᱮ ᱪᱟᱞᱟᱜ ᱢᱮ
Mahdokht Rezakhani ᱨᱮᱱᱟᱜ Dastbaf ᱯᱟᱴᱟ ᱠᱷᱮᱞ

Mahdokht Rezakhani ᱨᱮᱱᱟᱜ Dastbaf ᱯᱟᱴᱟ ᱠᱷᱮᱞ ᱫᱚ ᱠᱷᱮᱞᱢᱟ, ᱠᱷᱮᱞ ᱟᱨ ᱥᱚᱠ ᱩᱛᱯᱟᱫ ᱰᱤᱡᱟᱭᱤᱱ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱵᱷᱟᱜ ᱨᱮ 2023 A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱢᱟᱱ ᱟᱠᱟᱱ ᱡᱤᱛᱠᱟᱨ ᱠᱟᱱᱟ᱾


ᱠᱟᱥᱟᱠᱷᱮᱞᱢᱟ· 2023

Dastbaf ᱯᱟᱴᱟ ᱠᱷᱮᱞ

Mahdokht Rezakhani ᱞᱮᱠᱟᱛᱮ

ᱜᱟᱦᱟᱠ: Houpaa Publication

ᱠᱷᱮᱞᱢᱟ ᱵᱷᱟᱜ ᱨᱮ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱡᱤᱛᱠᱟᱨ

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ᱡᱟᱸᱪ ᱟᱠᱟᱱ ᱮᱣᱟᱨᱰ ᱡᱤᱛᱠᱟᱨ

#141214 ᱞᱟᱜᱤᱫ ᱮᱣᱟᱨᱰ ᱦᱟᱞᱚᱛ ᱡᱟᱸᱪ

ᱨᱚᱝ

ᱰᱤᱡᱟᱭᱤᱱ

Dastbaf ᱯᱟᱴᱟ ᱠᱷᱮᱞ ᱵᱟᱵᱚᱛ ᱛᱮ

ᱯᱚᱨᱥᱤᱭᱟᱱ ᱠᱟᱨᱯᱮᱴ ᱫᱚ ᱯᱚᱨᱥᱤᱭᱟᱱ ᱞᱟᱠᱪᱟᱨ ᱨᱮᱱᱟᱜ ᱡᱚᱛᱚ ᱠᱷᱚᱱ ᱢᱟᱨᱟᱝ ᱴᱷᱟᱹᱣᱠᱟᱹ ᱠᱟᱱᱟ᱾ ᱠᱟᱨᱯᱮᱴ ᱵᱩᱱᱟᱹ ᱛᱷᱤᱢ ᱪᱮᱛᱟᱱ ᱨᱮ ᱯᱟᱴᱟ ᱠᱷᱮᱞ ᱞᱟᱹᱜᱤᱫ ᱯᱩᱭᱞᱩ ᱰᱤᱡᱟᱭᱤᱱ ᱟᱹᱭᱫᱟᱹᱨ ᱫᱚ ᱯᱚᱨᱥᱤᱭᱟᱱ ᱪᱤᱛᱟᱹᱨ ᱠᱚᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ ᱟᱨ ᱟᱵᱽᱥᱴᱨᱟᱠᱥᱚᱱ ᱱᱤᱭᱚᱢ ᱠᱷᱚᱱ ᱦᱮᱡ ᱟᱠᱟᱱᱟ᱾ ᱠᱟᱨᱯᱮᱴ ᱨᱮᱱᱟᱜ ᱢᱤᱫ ᱦᱟᱹᱴᱤᱧ ᱥᱟᱶᱛᱮ ᱜᱷᱮᱨᱟᱣ ᱨᱚᱝ ᱵᱷᱮᱜᱟᱨ ᱟᱨ ᱮᱱᱮᱡ ᱢᱚᱴᱤᱯᱷ ᱠᱚ ᱫᱚ ᱯᱮᱠᱮᱡᱽ ᱪᱤᱛᱟᱹᱨ ᱨᱮ ᱵᱷᱤᱡᱩᱣᱟᱞ ᱟᱭᱰᱮᱱᱴᱤᱴᱤ ᱥᱚᱠᱛᱤᱜᱟᱲ ᱞᱟᱹᱜᱤᱫ ᱢᱚᱱᱮ ᱨᱮ ᱫᱚᱦᱚ ᱟᱠᱟᱱᱟ᱾ ᱠᱷᱮᱞᱚᱸᱰᱤᱭᱟᱹ ᱵᱚᱨᱰ ᱠᱚ ᱦᱚᱸ ᱤᱨᱟᱱ ᱨᱮᱱᱟᱜ ᱟᱹᱰᱤ ᱜᱟᱱ ᱱᱟᱜᱟᱨ ᱠᱟᱱᱟ ᱡᱟᱦᱟᱸ ᱠᱚ ᱫᱚ ᱛᱤᱠᱚᱣᱟᱜ ᱛᱤᱠᱚ ᱛᱮᱭᱟᱨ ᱠᱟᱨᱯᱮᱴ ᱞᱟᱹᱜᱤᱫ ᱡᱚᱛᱚ ᱠᱷᱚᱱ ᱵᱟᱹᱲᱛᱤ ᱵᱟᱰᱟᱭᱚᱜ ᱠᱟᱱᱟ᱾

ᱢᱟᱱᱟᱱ

A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱵᱟᱵᱚᱛ ᱛᱮ

Dastbaf ᱯᱟᱴᱟ ᱠᱷᱮᱞ ᱫᱚ A' Design Award ᱠᱟᱥᱟ ᱯᱩᱨᱚᱥᱠᱟᱨ ᱧᱟᱢ ᱟᱠᱟᱱᱟ, ᱱᱚᱶᱟ ᱫᱚ ᱱᱟᱣᱟ ᱵᱷᱟᱵᱱᱟ ᱛᱮ ᱵᱷᱟᱞᱟᱭ ᱰᱤᱡᱟᱭᱤᱱ ᱠᱚ ᱞᱟᱹᱜᱤᱫ ᱮᱢ ᱟᱠᱟᱱ ᱥᱚᱢᱟᱱ ᱠᱟᱱᱟ᱾ ᱱᱚᱶᱟ ᱠᱚ ᱫᱚ ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱠᱚ ᱨᱮᱭᱟᱜ ᱵᱷᱟᱵᱱᱟ ᱟᱨ ᱵᱷᱟᱞᱟᱭ ᱠᱟᱢᱤ ᱡᱷᱟᱞᱠᱟᱣ ᱠᱚ᱾ Dastbaf ᱯᱟᱴᱟ ᱠᱷᱮᱞ ᱫᱚ ᱠᱚᱞᱟ, ᱣᱤᱜᱭᱟᱱ, ᱰᱤᱡᱟᱭᱤᱱ ᱟᱨ ᱴᱮᱠᱱᱚᱞᱚᱡᱤ ᱨᱮᱭᱟᱜ ᱥᱤᱢᱟ ᱵᱟᱲᱦᱟᱣ ᱟᱨ ᱫᱩᱱᱤᱭᱟ ᱵᱷᱟᱞᱟᱭ ᱞᱟᱹᱜᱤᱫ ᱜᱚᱲᱚ ᱮᱢ ᱠᱟᱱᱟ᱾

ᱰᱤᱡᱟᱭᱤᱱ ᱯᱤᱪᱷᱟ ᱨᱮ

ᱯᱨᱮᱥ ᱠᱤᱴ

ᱰᱤᱡᱟᱭᱤᱱᱟᱨ ᱧᱮᱞ ᱠᱷᱚᱱ ᱠᱨᱮᱰᱤᱴ, ᱴᱤᱢ ᱥᱫᱚᱥᱭ ᱟᱨ ᱴᱮᱠᱱᱤᱠᱮᱞ ᱵᱤᱵᱚᱨᱚᱬ ᱮᱢ ᱟᱠᱟᱱᱟ᱾

ᱟᱞᱜᱟ ᱜᱩᱱ ᱠᱚ
The product is a board game on carpet weaving theme. The visual identity follows the common symbolism and abstraction in Persian carpet design to allow players to interact with each other and brake into the game story. The product name, Dastbaf, comes after the common Persian title that specifies handmade rugs.
ᱢᱟᱯ ᱟᱨ ᱯᱮᱠᱮᱡᱤᱝ
Package dimension: 30 cm * 30 cm * 6.5 cm
ᱴᱮᱜ ᱠᱚ
Persian design, board game illustration, carpet design, Persian illustration,
ᱛᱮᱭᱟᱨ ᱛᱮᱠᱱᱚᱞᱚᱡᱤ
Adobe Illustrator, Adobe Photoshop, and Adobe Fresco software
ᱰᱤᱡᱟᱭᱱ ᱪᱮᱞᱮᱧ
The most challenging part of the design was defining a central playboard in which players could separate their actions into the two main processes of the game. I described an octagonal-shaped board including five arched structures (for five players) and considered day and night features in the illustration to direct players' actions in different playing processes and evoke the visual atmosphere of an old Persian Bazaar.
ᱜᱚᱵᱮᱥᱚᱱᱟ
I studied books on Persian geometry and motif styles. I also considered articles on the impact of geographical location on carpet design changes. Searching through websites introducing Persian carpets also helped to enrich my knowledge in this field.
ᱯᱨᱮᱨᱚᱱᱟ
The Persian carpet is one of the most significant aspects of Persian culture. As the game theme was carpet weaving, I started studying different design styles, modifying them to reconcile the game's rules, and taking advantage of the abstract visual alphabet. Player boards are specific cities in Iran that are the most recognized for their handmade carpets. I integrated both common motifs in the area and the most remarkable architectural symbol of the region to characterize a city as a player.
ᱯᱨᱚᱡᱮᱠᱴ ᱥᱚᱢᱚᱭ
The project started in November 2020 in Tehran and finished in May 2021.
ᱠᱟᱹᱢᱤ ᱦᱚᱨ
The first etudes were designed based on the initial prototype by the game development team. Followed by several playtests, concepts illustrated and developed after numerous playtest sessions to ensure functional and atheistic aspects of the game's components.
ᱯᱮᱴᱮᱱᱴ ᱠᱚ
Copyright: Houpaa Publication

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A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱫᱚ ᱵᱷᱟᱞ ᱰᱤᱡᱟᱭᱱ ᱞᱟᱜᱤᱫ ᱢᱤᱫ ᱟᱱᱛᱚᱨᱡᱟᱛᱤᱭ, ᱡᱩᱨᱤ ᱵᱤᱪᱟᱨ ᱠᱟᱱ ᱢᱟᱱ ᱠᱟᱱᱟ᱾ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱨᱮ ᱵᱷᱟᱜ ᱞᱮ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ ᱞᱟᱜᱤᱫ ᱡᱚᱜᱽᱭᱟᱛᱟ ᱨᱮᱱᱟᱜ ᱪᱤᱱᱦᱟᱹ, ᱱᱟᱢ, ᱢᱟᱱ ᱟᱨ ᱯᱨᱪᱟᱨ ᱧᱟᱢ ᱞᱟᱜᱤᱫ᱾ ᱟᱢᱟᱜ ᱠᱟᱹᱢᱤ A' ᱰᱤᱡᱟᱭᱱ ᱮᱣᱟᱨᱰ ᱞᱟᱜᱤᱫ ᱱᱚᱢᱤᱱᱮᱴ ᱠᱟᱛᱮ ᱢᱟᱱ ᱟᱠᱟᱱ A' ᱰᱤᱡᱟᱭᱱ ᱯᱩᱨᱟᱥᱠᱟᱨ ᱞᱟᱜᱤᱫ ᱯᱨᱚᱛᱤᱡᱚᱜᱤᱛᱟ ᱢᱮ᱾

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