Ruka hadi maudhui
Learno Jukwaa la Kujifunza la Kidijitali na Junru Xu, Jianing Wei and Yueqi Zhang

Muundo Learno Jukwaa la Kujifunza la Kidijitali na Junru Xu, Jianing Wei and Yueqi Zhang ni mshindi mashuhuri wa tuzo ya kifahari ya 2026 Tuzo ya Chuma ya A' Design Award katika Kategoria ya Mashindano ya Usanifu wa Elimu, Vifaa vya Kufundishia na Maudhui ya Mafunzo.


ChumaElimu· 2026

Learno Jukwaa la Kujifunza la Kidijitali

na Junru Xu, Jianing Wei and Yueqi Zhang

Mteja: Ruhaus Design

Mshindi wa Tuzo ya Chuma ya A' Design Award katika Kategoria ya Elimu

5,917

Mshindi wa Tuzo Aliyethibitishwa

Thibitisha Hali ya Tuzo kwa #183378

Rangi

Muundo

Kuhusu Learno Jukwaa la Kujifunza la Kidijitali

Learno ni jukwaa la kujifunza la kidijitali lililoundwa kwa ajili ya elimu ya K12. Masomo ya kitaaluma yanaonekana kama dunia zinazoweza kuchunguzwa ndani ya ramani ya maarifa ya anga iliyounganishwa. Wanafunzi huchagua msaidizi wa AI aliyebinafsishwa na kufuata safari za masomo zinazojirekebisha zenye maoni ya papo kwa papo na mapendekezo ya kujifunza. Maendeleo yanaonyeshwa kupitia hatua muhimu zilizowekwa katika mfumo wa mchezo, na matukio ya uhalisia pepe yanayovutia hutoa nyakati za kupumzika zinazoongozwa wakati wanafunzi wanapohisi uchovu. Jukwaa hili linafanya kazi kwenye kompyuta kibao, violesura vya kompyuta za mezani na uhalisia pepe, na linasaidia maendeleo ya kitaaluma pamoja na ustawi wa kihisia.

Utambuzi

Kuhusu Tuzo ya Chuma ya A' Design Award

Learno Jukwaa la Kujifunza la Kidijitali ni mshindi wa Tuzo ya Chuma ya A' Design Award, utambuzi wenye heshima unaotolewa kwa miundo mizuri inayokidhi mahitaji ya kitaalamu na ya kiviwanda yanayotarajiwa kutoka kwa kazi zilizobuniwa vizuri. Washindi wa Chuma huonyesha ustadi mkubwa, utaalamu wa hali ya juu, uelewa wa kitaalamu na uwezo wa kibunifu wa waumbaji wao. Learno Jukwaa la Kujifunza la Kidijitali inatarajiwa kuwa kazi inayothaminiwa sana, kupendwa na kuenziwa, ambayo ni ya vitendo na bunifu. Muundo huu ulioshinda Tuzo ya Chuma ya A' Design Award unajumuisha mbinu bora za tasnia na una sifa za kiufundi zenye uwezo zilizounganishwa na ujuzi na kipaji. Learno Jukwaa la Kujifunza la Kidijitali inaheshimiwa kwa uangalifu wake na imebuniwa kutoa maboresho ya ubora wa maisha yanayosaidia kuufanya ulimwengu kuwa mahali bora zaidi.

Nyuma ya Muundo

Vifaa vya Habari

Mikopo, wanachama wa timu na maelezo ya kiufundi yaliyotolewa na mbuni.

Sifa za Kipekee
Learno is an immersive AI-powered learning ecosystem for K12 education. It introduces a spatial knowledge realm universe where academic subjects become explorable worlds within a unified learning map. Personalized avatars, emotionally intelligent AI tutors, and adaptive study journeys transform conventional learning into an engaging and confidence-building experience that supports both academic progress and emotional well-being.
Vipimo na Ufungashaji
LEARNO is a digital learning platform designed for K12 environments. The system includes a multi-layered interface architecture composed of a spatial learning map, adaptive study dashboards, AI tutor interfaces, and gamified learning progression systems. The platform is designed for cross-device environments including tablets, desktop interfaces, and immersive VR learning scenarios. The interface visuals and interaction components were designed using scalable UI systems optimized for digital education environments.
Lebo
AI Learning Platform, Adaptive Learning Journey, Gamified Learning System, Spatial Knowledge Map, K12 Educational UX Design
Teknolojia ya Uzalishaji
LEARNO was developed through a human-centered design process integrating UX research, AI interaction design, and immersive world-building. The interface system was designed using digital product design workflows including user journey mapping, interaction prototyping, and gamified spatial information architecture. AI learning companions are conceptually supported by adaptive learning algorithms and emotion-aware conversational systems, while immersive VR scenarios provide guided emotional reset experiences within the learning environment.
Changamoto ya Ubunifu
The primary challenge was designing a learning system that supports both academic progress and emotional wellbeing. Existing digital learning tools prioritize efficiency and performance metrics, often overlooking students’ motivation and psychological resilience. The project required integrating AI personalization, immersive world-building, and educational UX design into a coherent learning ecosystem while ensuring the experience remained intuitive, supportive, and engaging for a wide age range from K12.
Utafiti
This project is based on exploratory design research on student motivation and emotional wellbeing in K12 learning environments. The objective was to investigate how immersive environments and AI companions could support engagement and confidence. Methods included literature review, learning journey mapping, and speculative interaction prototyping. Insights revealed that spatial learning environments and emotionally responsive AI tutors could significantly increase intrinsic motivation and perceived learning support.
Msukumo
LEARNO was inspired by the hidden academic pressure faced by millions of K12 students worldwide. While many digital learning tools focus on performance and efficiency, motivation, confidence, and emotional wellbeing often remain overlooked. This project explores how design, AI, and immersive environments can reshape learning into a supportive journey, helping students feel guided, motivated, and emotionally understood while developing knowledge and long-term resilience.
Muda wa Mradi
The project started in October 2025 in the United States and was developed through iterative design research and prototyping throughout November and December. The concept and interface design were completed in early 2026 as part of an exploration into future AI assisted learning ecosystems for K12 education.
Mtiririko wa Uendeshaji
Students begin by selecting a personalized AI companion aligned with their learning style and personality. Through the Knowledge Realms map, learners navigate different subject worlds such as STEM, arts, and wellness. AI tutors guide students through adaptive study journeys, providing real-time feedback, learning recommendations, and emotional support. Progress is visualized through gamified milestones while immersive VR environments offer guided reset experiences when students feel overwhelmed or fatigued.
Hataza
Copyrights belong to Team LEARNO of Ruhaus Design, 2026.
Wanatimu
Junru Xu
Jianing Wei
Yueqi Zhang
Tian Gao
Yino Li
Haki za Picha
Key Visual: Team LEARNO, Knowledge Realms, 2025.
Showcase Image 1: Team LEARNO, User Flow & Interface, 2025.
Showcase Image 2: Team LEARNO, Visual Design Zoom-in, 2025.
Showcase Image 3: Team LEARNO, User Scenarios, 2025.
Showcase Image 4: Team LEARNO, Immersive Learning Interface in VR, 2025.

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Ubunifu Bora Unastahili Kutambuliwa kwa Heshima Kubwa

Tuzo ya A' Design Award ni tuzo ya kimataifa, inayotathminiwa na juri, kwa ubunifu bora. Shiriki katika Tuzo ya A' Design Award ili kupata fursa ya kupokea utambuzi wa haki, kupata umaarufu, hadhi na matangazo kwa kazi yako. Teua kazi yako kwa Tuzo ya A' Design Award na ushindane kwa Zawadi ya kifahari ya A' Design Prize.

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