Paolo Iarossi tarapyndan döredilen Orfeo and Euridice Wideo Oýunlary dizaýny Grafika, Illýustrasiýa we Wizual Aragatnaşyk Dizaýny Bäsleşik Kategoriýasynda 2020 A' Design Award Bürünç Baýragy baýragynyň abraýly ýeňijisidir.
BürünçGrafika· 2020
Orfeo and Euridice Wideo Oýunlary
dizaýner: Paolo Iarossi
Müşderi: Paolo Iarossi
Grafika Kategoriýasynda A' Design Award Bürünç Baýragy Ýeňijisi
Tassyklanan Baýrak Ýeňijisi
#88363 üçin Baýrak Ýagdaýyny BarlaňDizaýn
Orfeo and Euridice Wideo Oýunlary hakynda
Dizaýn iki ugurda işlenip düzüldi, iki garşydaş toparyň arasyndaky tapawudy döredýän merkezi nokat. Adamlar üçin dizaýn gowy kesgitlenen we arassa görnüşlerden durýar. Gaty we düşnükli şekilleri saýlamak, baş gahrymanlaryň materiallaryny we şekillerinde duşmanlarynyň dizaýnyna düýbünden garşy çykýan dünýäni düşündirmek üçin işleýär, aslynda ikinjisi has bionik we deformasiýa dizaýnyna eýe.
Ykrar etme
A' Design Award Bürünç Baýragy hakynda
Orfeo and Euridice Wideo Oýunlary A' Design Award Bürünç Baýragynyň ýeňijisidir; bu döredijilik, ussatlyk we ýiti akyl bilen tapawutlanýan tapawutly dizaýnlara berilýän aşa abraýly ykrarnamadyr. Bürünç ýeňijileri dizaýnerleriniň giň tejribesini, hyýalyny we tapawutlylygyny tassyklaýan örän ussat we geň galdyryjy derejede döredijilikli eserlerdir. Orfeo and Euridice Wideo Oýunlary uly baha berilýän, haýran galynýan we söýülýän, üns çekiji derejede hünärmenlikli we täzelikçi zat bolmagy garaşylýar. A' Design Award Bürünç Baýragyny gazanan bu dizaýn sungatda, ylymda, dizaýnda we tehnologiýada iň oňat tejribeleri öz içine alýar we jikme-jiklige edýän üni bilen ajaýypdyr. Orfeo and Euridice Wideo Oýunlary zerurlyklary ajaýyp derejede kanagatlandyrýar, isleglere degýär, duýgulary özüne çekýär we gyzyklanmany çekýär.
Dizaýnyň sahna arkasy
Metbugat toplumy
Dizaýner tarapyndan berlen kreditler, topar agzalary we tehniki maglumatlar.
- Üýtgeşik Aýratynlyklar
- The story is set on the earth in a remote future, Euridice plays the role of a researcher in the field of advanced weapons development,she is faced with the introduction of nanotechnology in combat systems; she gets start the events. the link between ancient storytelling and Sci Fi designs makes this design unique and particular, especially tanks to different characters. The good one are characterized by Sci Fi suits and the bad one are characterized by monstrous form.
- Ölçegler we Gaplama
- Usually I start with a sketching stage on several levels where I deal first of all with the composition of the image extrapolated from the chosen thumnail. I begin to draw for masses and continue to define. Each phase requires careful study of the components as they must be designed so that they are functional for modeling and animation, ensuring that everything can work at its best. I use 1920 1080 resolution; 600 dpi.
- Bellikler
- Videogame, Graphic Design, Concept art, Game, Character design, Videogames design, Digital art, Digital painting , Game development
- Önümçilik Tehnologiýasy
- The project is made entirely with adobe photoshop.The initial phase involved a study of a characters accurate whit thumbnails and silhouettes.The next step is the development of the characters features, one of my main intention when creating a character or environment is not just to give it a good look but to make that expressive the hidden idea of that particular subject.All designs are designed to be impactful and functional to animation after the development in modeling phase.
- Dizaýn Kynçylygy
- the challenge was above all as usual to overcome my limitations. the creative challenge was to bring something new, perhaps the biggest challenge was to make a context like mythology new and vital. it was also a great challenge, I am a big fan of the mythological context, and in a certain sense I felt the responsibility of dealing with such a topic, and giving my best was certainly one of my goals.
- Gözleg
- The type of research is fundamentally aesthetic based on giving a new shape to a history of mythology.
the aim of the research is precisely to give a new aesthetic touch, but it also has its objective the expression of a story, an environment,a character.
The research begins through photographic references and works by other artists that inspired me.
the data collection is based on real object that could inspire me for new design and ideas following a aesthetic taste fit the theme.this kind of research has produced an original design to combine the old and something new. - Ylham
- The passion for Sci Fi universe and the love for this history inspired me for this project, that was born during a master class in "concept art"; the theme was the latin story of "Orfeo and Euridice".My inspiration for designs came from my favorite artist like Anthony jones, Ruan jia, Alex Konstad ecc. and from a lot of video games like warhammer, dead space , starcraft , halo
- Taslama Dowamlylygy
- the project began in October 2017 and ended in June 2018. is a personal project that was assigned to me by one of my masters while I was attending the master in concept art. Has not yet been produced but I hope one day to be able to bring it to light
- Iş Akymy
- to get a good result in this work, which basically deals with pre-production, the most important thing in my opinion is to see the idea and the development of the idea itself. The end user interact with the design through visual content or will interact with 3d models that will be created and animated based on my own illustrations.
Hemaýatçy
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Mahabat hyzmatdaşlarymyzdan önümleri, hyzmatlary we mümkinçilikleri tapyň.
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Degişli dizaýnlar
Şol bir kategoriýadan mynasyplyk boýunça saýlanan beýleki baýrakly dizaýnlary öwreniň.