Umdwebo Cece Uhlelo Lokusebenza Lokuqeqesha Kwe-Virtual Reality ngu-Di Xia and Xiaoshi Dai ungumnqobi ohlonishwa kakhulu womklomelo odumile we-2026 Umklomelo Wensimbi we-A' Design Award Esigabeni Somncintiswano se-Imfundo.
InsimbiImfundo· 2026
Cece Uhlelo Lokusebenza Lokuqeqesha Kwe-Virtual Reality
Iklayenti: Di Xia
Umnqobi we-Umklomelo Wensimbi we-A' Design Award Esigabeni se-Imfundo
Umnqobi Womklomelo Oqinisekisiwe
Qinisekisa Isimo Somklomelo se-#183372Ukuklama
Mayelana ne-Cece Uhlelo Lokusebenza Lokuqeqesha Kwe-Virtual Reality
U-Cece ungumeluleki womsebenzi we-virtual reality oklanyelwe abafundi bezokukhiqiza. U-Cece uhlanganisa i-headset ye-VR nezixhumi ezisebenzisanayo ukuze abafundi bakwazi ukuhlola izindima zemboni, bezwe izindawo zomsebenzi futhi baprakthize amakhono ahlobene nomsebenzi. Umsizi wobuhlakani bokwenziwa oqhutshwa ngezwi uhola abasebenzisi ekungeniseni okwenzelwe umuntu ngamunye, ekuhloleni umsebenzi nasekuqeqesheni amakhono. Inqubekela phambili iyalandelelwa futhi kunikezwa impendulo ukusekela izinjongo zokufunda. Uhlelo luhlose ukwehlisa izindleko zokuqeqesha nokuvala igebe phakathi kwezifundo zasesikoleni nezidingo zemboni.
Ukuqashelwa
Mayelana ne-Umklomelo Wensimbi we-A' Design Award
Cece Uhlelo Lokusebenza Lokuqeqesha Kwe-Virtual Reality iwinile uMklomelo Wensimbi we-A' Design Award, ukwaziswa okuhloniphekile okunikezwa imiklamo emihle ehlangabezana nezidingo zobungcweti nezemboni ezilindelekile ezimpahleni ezihlelwe kahle. Abawinile beNsimbi babonisa ikhono elikhulu, ubungcweti obuphezulu, ukuqonda kochwepheshe namandla okudala abadali babo. Cece Uhlelo Lokusebenza Lokuqeqesha Kwe-Virtual Reality ilindeleke ukuba ibe yinto exatshwa kakhulu, edunyiswayo nethandwayo esebenzayo nenezinto ezintsha. Lo mklamo owinile uMklomelo Wensimbi we-A' Design Award uhlanganisa izindlela ezinhle kakhulu zemboni futhi unezimfanelo zobuchwepheshe ezifanelekile ezihlanganiswe nolwazi nethalente. Cece Uhlelo Lokusebenza Lokuqeqesha Kwe-Virtual Reality iyahlonishwa ngenxa yokucophelela kwayo futhi ihlelelwe ukulethela izinguquko zomgangatho wempilo ezisiza ukwenza umhlaba ube yindawo engcono.
Ngemuva Kokuklama
Iphakheji Yabezindaba
Ama-credit, amalungu eqembu nemininingwane yobuchwepheshe ehlinzekwe ngumklami.
- Izici Ezihlukile
- Cece is an interactive VR career mentor designed for manufacturing students on campus, to holistically enhancing their education experience and help them explore industry roles, experience real workplace environments, and build job-ready skills at a low cost and accessible while bridging the gap between academic training and real industry requirements.
- Izilinganiso Nokupakisha
- Digital Product
- Amathegi
- VR, Immersive Learning, Skill Training, Career Advancing,Education Tech, Accessibility
- Ubuchwepheshe Bokukhiqiza
- This product combines a VR headset with interactive interfaces within a virtual environment to enable students to explore careers and develop job related skills.
- Inselele Yokudweba
- The most challenging part was designing the right balance between immersion and guidance. In a VR environment, it’s easy to create visually rich experiences, but without clear structure, users can feel lost. At the same time, adding too much guidance can break immersion and make the experience feel rigid. The challenge was to design a system where users could freely explore while still receiving the right level of support. This led us to introduce an AI agent that provides contextual guidance through natural conversation, instead of relying only on traditional UI elements.
- Ucwaningo
- Desk Research
We analyzed policies, investments, and employment data in manufacturing. While industry investment is growing, student employment is declining—revealing a key gap.
Primary Research
We interviewed 20+ students, career advisors, and industry professionals in Seattle, gaining insights from both education and hiring perspectives.
Key Insights
Education–Industry Gap
Curriculum and equipment lag behind industry needs.
Experience Preference
Companies favor experienced candidates due to high training costs.
Lack of Career Clarity
Students lack understanding of real work environments, leading to job instability. - Ugqozi
- Our idea was inspired by our research, which revealed a significant gap between what students learn in school and the skills required in the real world. After brainstorming, we identified an opportunity in VR. Although the hype around VR has faded, its ability to simulate real-world environments in a cost-effective way still offers strong potential for improving education and training.
- Ubude Bephrojekthi
- This project started in March 2024 and was completed in August 2024, based in Seattle.
- Ukuhamba Kokusebenza
- 1 Dual Interaction Modes
Combines VR controllers with a voice-driven AI agent for intuitive and natural interaction.
2 Personalized Onboarding
Users share background and goals with the AI to set up a tailored learning path.
3 Career Exploration & Guidance in VR
Recommends career paths and guides users through immersive scenarios with AI support.
4 VR Skill Training
Delivers hands-on training focused on practical, job-ready skills.
5 Progress Tracking & Feedback
Tracks progress and provides feedback to support growth and goal alignment. - Amalungu Eqembu
- Di Xia,
Xiaoshi Dai,
Feifan Gao - Amakhredithi Ezithombe
- image:
Di Xia,
Xiaoshi Dai,
Feifan Gao
Okuxhasiwe
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