The Oracle Anaẓur sɣur Tsutomu Kitazawa d anerbaz yettwaqadren meqqren n 2021 Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Tnaflit n Afeṣṣel n Unuɣ, Tugna d Teywalt Tamulant.
LbrunzUnuɣ· 2021
The Oracle Anaẓur
sɣur Tsutomu Kitazawa
Amsaɣ: gehngraphics,LLC.
Anerbaz n Tarbaḥt A' Design Award n Lbrunz deg Taggayt n Unuɣ
Anerbaz n Urraz Yettwasenqden
Senqed Addad n Urraz i #117764Afeṣṣel
Ɣef The Oracle Anaẓur
Oracle d unaẓur asital yettwarnan d asenṭel n tikti i yiwen n uyalu n tilizri n high fantasy. Tugna-a tesken yiwet n tehri seg wakal ideg yella wezref (légende) i d-yettuɣalen kra n tikwal deg yal kra n lqern. Deg wezref-agi, imceggâen n yiṛebbiten ttasen-d sneflen tafrara n lweqt amaynut. Asenṭel-agi yesdukel talɣa n wusgen ameqqran (monolith) akked telɣa n yiwen n uɣilas ameqqran akken ad d-yefk lmeɛna n yiwen wemdan uḥric. Anaẓur-agi yettwaxdem s ufus s tarrayt n "photo bashing" deg yiwet n tsatalt n tesnasi n usenfar n tugniwin, yesɛa lqedd n 6200 s 3150 n pixels. Anadi ɣef tesnulfawt (architecture) akked lɛaddat n zik yeǧǧa-d amaḍal-agi n tixeyyalt.
Asmekti
Ɣef Tarbaḥt A' Design Award n Lbrunz
The Oracle Anaẓur d amerbaḥ n Tarbaḥt A' Design Award n Lbrunz, tagmat ɛlayen i yisnulfa yelhan, yeṭṭafaren tinawt, tamusni d tezmert. Imerbaḥen n Lbrunz d isnulfa yelhan, ttbanen d timusniwin n tmusni n yimahilen-nsen. The Oracle Anaẓur ad yili d asnulfu yettwaɛezzen, yelhan, amaynut. The Oracle Anaẓur yettemlil ɣef yimawlan, yettwaɛezzen s tmahilt-is.
Deffir n ufeṣṣel
Tagrurt n tɣamsa
Ismawen n terbaɛt, iferdisen itiknikanen akked telɣut i d-yefka umeṣṣufeɣ.
- Taɣara Tasuft
- This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Day Of Moby Dick. The messengers from the Gods visit this land signaling a new future. It is the dawn of a new civilization, which comes with a blessing. Even though it causes the collapse of the current civilization a new era will rise from the destruction. As the future manifests through their bodies, creating a transformative leap forward in evolution. It is a gift that envelopes the whole world. Each land in this world has its own unique customs, deeply intertwined with traditions, folklore, and history of the inhabitants. There is the possibility of developing rich large scale worlds within this game. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
- Tigejdiwin & Akemmus
- 6200pixel x 3150pixel 150dpi
- Tibzimin
- Illustration, Concept Art, Digital 2D, Game Art, Fantasy
- Tasnakta n Ufares
- This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
- Asewḥel n Usnulfu
- Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling. In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
- Anadi
- It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence. I consider my role to be a "visual translator". Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone. - Aseḥbiber
- My initial idea was to create a character beyond the existence of human wisdom. Combining two completely different settings and genres, I was captivated by the monolith from the movie "2001: A Space Odyssey" and the whale from the novel "Moby-Dick; or The White Whale". The whale's majestic presence and his mythical aura left a very strong impression. I projected the monolith onto Moby Dick to bringing into existence a mighty deity. In the legend they are considered to be almighty beings, messengers from the Gods. They give progress to humans, leading them to the new era.
- Tanzagt n Usenfar
- Created during the one-month period of May 2020.
At a studio in Tokyo, Japan. - Tanila n Umahil
- Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization. - Ibrivan
- TSUTOMU KITAZAWA / gehngraphics, LLC.
- Igmamen n Terbaɛt
- TSUTOMU KITAZAWA
Yettwaxellṣen
Snirem Seld Designers.org
Af-d iferdisen, imeẓla d tegnatin sɣur yimɛawnen-nneɣ n usissen.
Ugar i tifin
Ifeṣṣelen yemcudden
Snirem ugar n ifeṣṣelen yewwin ammud seg twennaḍt-nni kan, ttwaferzent s lmeɛna.